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[ 11 posts ] |
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Stomp Stomp, dummy minimod!
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AaronLee
Joined: Fri Jun 01, 2007 12:17 am Posts: 106
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Stomp Stomp, dummy minimod!
Hi all, the internet is here, again, and I have it.
So, time to share some of the scribbles I did while I was in an internet drought. Notably, I made a stubby bulldozer tank man for the dummies. There's also two extra weapons in this mod.
It currently replaces current content (because I don't know how having two mods with the same in game title and moduleicon will behave.) I recommend temporarily deleting the '.rte' extension from the original dummy.rte if you install this mod.
It's still misisng some important parts (gibbing is only partially done, the actual interior parts of the actor are unfinished etc.)
Anyway, have fun! Feedback welcome, especially on how well the new actor fits in with the rest.
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Sun Mar 22, 2009 6:49 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: Stomp Stomp, dummy minimod!
All the vanilla content uses that same module icon. I will integrate this with my dummy.rte vanilla thing, because it looks epic. Testing... You converted this from PC content, I will convert it to macs and get back to you. RESULT: You've made an AHuman dreadnought basically. It still sucks, it's still not worth using.
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Sun Mar 22, 2009 6:56 pm |
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Areku
Joined: Fri Oct 17, 2008 9:46 pm Posts: 5212 Location: The Grills Locker.
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Re: Stomp Stomp, dummy minimod!
Looks mighty epic. DL'ing and testing now.
EDIT: Actually, I really liked it. The rivet gun releasing a shotgun-like blast along with the project was pretty nice. Of course, the unit is far from flawless. Having no jetpack is a big problem, the limited aim angle was bothersome, and the arms and legs looked a bit... dunno, out of place. This mod has, although, the potential to become a very good one. The concept is pretty interesting, though it needs a lot of polishment.
Last edited by Areku on Sun Mar 22, 2009 7:38 pm, edited 1 time in total.
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Sun Mar 22, 2009 7:15 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: Stomp Stomp, dummy minimod!
Don't bother, the rivet gun is kinda BAD, and the Hardsuit is an AHuman Dreadought, complete with lack of jetpack.
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Sun Mar 22, 2009 7:17 pm |
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AaronLee
Joined: Fri Jun 01, 2007 12:17 am Posts: 106
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Re: Stomp Stomp, dummy minimod!
Well excuuuse me, princess Anyway, though, don't moan about it not being super-mobile, it's already armored. But, points made about the mod's rough edges are mostly valid, that's why it's on this subforum. I just wanted some early feedback. Also, flam, it would be a lot more helpful if you told me the problems you have with the rivet gun.
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Sun Mar 22, 2009 8:32 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: Stomp Stomp, dummy minimod!
It's just the sniper rifle with a muzzle add on. Nothing special about it. And for a heavy industrial robot, the Armoured walker thing is infinitely weak. The Dreadnought thing can take it down. We don't want balanced. Or I don't, anyway. AAL was too much of a heartbreak for me to lose a unit this epic.
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Sun Mar 22, 2009 8:36 pm |
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Kallemort
Joined: Tue Aug 21, 2007 2:55 pm Posts: 948
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Re: Stomp Stomp, dummy minimod!
AaronLee wrote: Hi all, the internet is here, again, and I have it.
So, time to share some of the scribbles I did while I was in an internet drought. Notably, I made a stubby bulldozer tank man for the dummies. There's also two extra weapons in this mod.
It currently replaces current content (because I don't know how having two mods with the same in game title and moduleicon will behave.) I recommend temporarily deleting the '.rte' extension from the original dummy.rte if you install this mod.
It's still misisng some important parts (gibbing is only partially done, the actual interior parts of the actor are unfinished etc.)
Anyway, have fun! Feedback welcome, especially on how well the new actor fits in with the rest. I think mods overlapping was fixed before build 14.
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Sun Mar 22, 2009 10:01 pm |
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Miles_T3hR4t
Joined: Mon Jun 04, 2007 5:55 am Posts: 1627 Location: Ohio
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Re: Stomp Stomp, dummy minimod!
can someone post some screenshots of it?
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Mon Mar 23, 2009 5:16 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Stomp Stomp, dummy minimod!
Flammablezombie wrote: It's just the sniper rifle with a muzzle add on. Nothing special about it. And for a heavy industrial robot, the Armoured walker thing is infinitely weak. The Dreadnought thing can take it down. We don't want balanced. Or I don't, anyway. AAL was too much of a heartbreak for me to lose a unit this epic. hah. hahahah. no, balanced is good. it means your mod can actually be used for longer than ten minutes.
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Mon Mar 23, 2009 5:30 am |
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AaronLee
Joined: Fri Jun 01, 2007 12:17 am Posts: 106
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Re: Stomp Stomp, dummy minimod!
Agreed, geti. Anyway, I'll see what I can do about making this mod passable. Just gimmie a while rediscovered my old videogame projects... I shal slink away now...
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Mon Mar 23, 2009 6:47 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Stomp Stomp, dummy minimod!
for me, its all about believability, if it gibs well and does what it should, i'd probably like it. a jetpack for this is probably in order though, or more, a jump-pack with glide would be nice. bonus points if you make small jets on the actors back and nice effects for it.
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Mon Mar 23, 2009 9:21 am |
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