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 What do you like better? Balance or insane destruction? 

Whats better? balance or superweapons?
Superweapons, i like explosions. 24%  24%  [ 14 ]
Balance, i like a challenge AND explosions 76%  76%  [ 45 ]
Total votes : 59

 What do you like better? Balance or insane destruction? 
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Joined: Tue Dec 05, 2006 3:36 pm
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Negative mass is bad. I'm pretty sure that it randomly digs through the ground while lagging to heck.

At least, that's what it did to my actor.

And the force from the grenade has to go somewhere, and unless you make the grenade a parent of the actor (rather impossible), it's impossible to have the grenade and the actor move in unison.


Wed Jan 31, 2007 4:01 pm
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Yeah, I just realized that. :P I thought that I had read that it was possible somewhere, and... I need to submit my new mod.


Wed Jan 31, 2007 4:20 pm
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Joined: Sat Jan 06, 2007 3:58 am
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Cmon guys, we have the best coding minds in cortex command here, we can think of something. I have tons and tons of ideas i can pop off. Btw, pm me if you wanna do a mod and want an idea, I have ton's.

How about this. We all make a joint project here to see if we can somehow have stickies. Discuss diferent ideas. It'll be a group project. I'm confident its possible.

Ok, here's another idea. We all know how the mines work correct? For those who don't, they hit the ground, gib into mines, and lay at rest with a low gib hit thingy, lol, idk the exact stuff. Anyway, what if we took a normal grenade, added barbs, it hit the clone (clone for now) gibed into a diferent material which made the barbs stick, and then blew up from a timer? Shoot ideas off here, im sure we can do this.

Btw, a side note, i just got promoted to Corporal, kick ass! Hurray for me!


Wed Jan 31, 2007 8:29 pm
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Technically, the only way you could do that would be to make it gib a bigger version of itself on contact. Or to make it gib multiple objects into whatever it hits. Either way, they should just pop out and then explode. So it really won't work.


Wed Jan 31, 2007 8:35 pm
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Ok, now think of a way we could go around that! Your so negative!

Srry, just stuff at school, anyway, if you have a suggestion, no matter how stupid it is, say it, we could work on it. O, and btw, me and fearful maybe have a hilarious mod Coming up, if he agrees, can't tell you what it is though.


Wed Jan 31, 2007 8:45 pm
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Cmon, no discussions?


Wed Jan 31, 2007 10:39 pm
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What am I supposed to figure out now...


Wed Jan 31, 2007 11:25 pm
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DRLGrump
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i have an idea for a vehicle wanna hear it? (not that it matters ill tell you anyway) have a car or jeep that has jetpacks that point sideways and if you hit the left key the jetpacks turn right(to push the jeep) and if you hit right they turn left.

left .................. _________neutral.................
___ ................. ______________.................
___................. _______________.................
___ ---> ---> _________________<--- --->
right.................
___ .................
___.................
___<--- <---
just an idea, and ignore the underscores they were used to make the image look right


Tue Feb 13, 2007 1:26 am
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Joined: Sun Dec 03, 2006 4:00 am
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What about the friction properties?

Or is that only for materials?


Tue Feb 13, 2007 2:43 am
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I like balance that way the game is alot more fun to play.


Tue Feb 13, 2007 3:02 am
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Joined: Tue Nov 21, 2006 8:09 am
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I've tweaked all my weapons so I am assured that that unlucky soul thats misfortune is to be in my line of sight shall see it through hell and back. Then hell again.











So yes, I like explosions and superweapons.. :-o


Tue Feb 13, 2007 3:14 am
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You know Tomaster, once we get wheeled vehicles, we will surely use a method that makes a lot more sense than your idea, which has been thought of and instantly discounted by a good many people.


Tue Feb 13, 2007 4:50 am
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I use both!

Balanced weapons for a challenging and fun fight

And a superweapon for the gran finale! (when I get tired or overwhelmed)


Tue Feb 13, 2007 9:49 am
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DRLGrump
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hey he said ideas and that an idea......i never said it was a good one though,did i


Tue Feb 13, 2007 11:11 pm
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