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 IWS-2000 
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Joined: Tue Mar 10, 2009 1:50 am
Posts: 13
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Post Re: IWS-2000
Great mod, I look forward to future packs and items by you


Sun Mar 15, 2009 12:52 am
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Joined: Fri Mar 13, 2009 1:23 pm
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Location: The Trumpet
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Post Re: IWS-2000
Wow, i really wasn't expecting this kind of response, especially the one about it being revolutionary.
I will Release a updated version on the OP using duh's offset fixes and other stuff.

Maybe i'll make a Faction using only MOSRot based weaponry...

Perchang,
Thorneous


Sun Mar 15, 2009 8:58 am
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Joined: Tue Nov 06, 2007 6:58 am
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Post Re: IWS-2000
So, how will they dig?


Sun Mar 15, 2009 9:04 am
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Post Re: IWS-2000
Thorneous wrote:
MOSRot based weaponry...


It's probably possible anyway


Sun Mar 15, 2009 9:39 am
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Joined: Sun Nov 11, 2007 1:49 pm
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Post Re: IWS-2000
It's pretty good, could need a custom sound maybe.
I think the sniper looks abit weird, doesn't look like a sniper frankly. Why the blue colours? It's abit too 'strong' or 'muscly' looking, you should make it lower or smaller.
Otherwise it's a pretty good mod.


Sun Mar 15, 2009 10:33 am
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Post Re: IWS-2000
@war man: I had a different version of the sprite, and when i compared it with the one I'm using now, i may use it instead.


Sun Mar 15, 2009 10:44 am
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Joined: Fri Apr 06, 2007 10:11 pm
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Post Re: IWS-2000
This is actually a fun weapon to use, and I'm glad someone else decided to use MOSRotatings to avoid killing the terrain... but now I have to take a gun like this out of the mod pack I'm working on :P (I don't mind, really)
I would add OrientToVel = 1 for the bullet though, it's weird to see it always facing one direction. And maybe you should change the GibImulseLimit, because it still passes through terrain, kind of awkward considering the size of the bullet.
Oops, just realized someone said those things above, sorry! But that strengthens the point, I guess.

I think the sprite needs a bit of work, but I don't usually pay much attention to how the gun works, I only care how much it will cost me to fight with it and how long and hard it will keep me fighting... and how fun it is. In terms of that, this is decent.


Mon Mar 16, 2009 4:57 am
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Joined: Mon Feb 09, 2009 4:21 pm
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Post Re: IWS-2000
Im guessing the posts were a bit off topic? Yha looks good i think i might download this one.


Mon Mar 16, 2009 5:48 am
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Joined: Wed Jan 14, 2009 7:12 pm
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Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Post Re: IWS-2000
actually, it's rientovel = 0.6. 1 I don't know. 0.6 makes it face forward.


Mon Mar 16, 2009 5:35 pm
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Joined: Mon Jan 29, 2007 8:11 pm
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Post Re: IWS-2000
This gun is awesome. I know little about modding, but I don't understand how this wasn't thought before.

I'll try the fixes posted above, but I'm annoyed by the fact that it always penetrate ground/bunker and it rarely passes through bodies =/

You know, in RL it would be just the other way. Any clue on that?

Edit: a gif for the lulz
This is with DeltaTime = 0.01, and the speed and weight of the bullet a little upgraded. The effects are about the same though, but it dies faster when impacting, so it doesn't pass through terrain.

Image


Mon Mar 16, 2009 8:03 pm
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Post Re: IWS-2000
Shalafi wrote:
I'll try the fixes posted above, but I'm annoyed by the fact that it always penetrate ground/bunker and it rarely passes through bodies =/

You know, in RL it would be just the other way. Any clue on that?

This thing fires a 15.7mm Armor Piercing Fin Stabilized Discarding Sabot round, its designed to pierce tanks and hit the driver on the inside. And remember, nowdays tanks have armour made out of depleted uranium. Ground would be like cutting butter with a laser chainsaw for this thing.


Thu Mar 19, 2009 12:59 pm
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Joined: Wed Mar 28, 2007 9:02 pm
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Post Re: IWS-2000
It's not revolutionary. I've seen weapons like this before.

That said, it is incredibly innovative for a first mod. I'm looking forward to anything else you might upload Mr.Thorneous.


Thu Mar 19, 2009 5:18 pm
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Joined: Fri Sep 14, 2007 9:52 pm
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Post Re: IWS-2000
Not bad. Very good for a "first mod." Was created very well, and it works fine. Props.

Hope to see more.


Fri Mar 20, 2009 12:13 am
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