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				 The Fat Sand Rat 
				
				
					 Joined: Sun Apr 15, 2007 5:56 am Posts: 1191 Location: outside the shithole called the University in the Forest
				 
				 
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				  Re: Imperial Guard  
					
						grenade wrote: Well my initials are MAD . And they need some more shading and eagle on helmet and rifle needs better detalisation . I read that out loud in an imitation of a Russian (yes, I know you aren't Russian, whatever, comrade) accent and laughed my ass off. Seriously, spend one hundredth as much time spell checking as you want him to spend on eagles, shading and... details? Details. These look like a fun cannon-fodder option. I will enjoy using them as forward guards for my base and then steamrolling them when I get bored :3 In all seriousness, nice. I like that gun sprite.  
					
  
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			| Thu Feb 12, 2009 4:06 am | 
			
				
					 
					
					 
				  
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				 Mikromancer 
				
				
					 Joined: Wed Jun 25, 2008 7:48 am Posts: 61 Location: your mother's basement
				 
				 
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				  Re: Imperial Guard  
					
						no rush wingwolf,  so far it looks beautiful    
					
  
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			| Thu Feb 12, 2009 7:46 am | 
			
				
					 
					
					 
				  
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				 Wingwolf 
				
				
					 Joined: Mon May 07, 2007 1:49 pm Posts: 98
				 
				 
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				  Re: Imperial Guard  
					
						Found a problem. There's still a file referencing to SM2.rte ( my Space Wolves) that I haven't been able to isolate yet. A further annoyance is a file in SM2.rte references SM1.rte ( my Ultramarines). Rather a kick in the nuts... 
					
  
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			| Thu Feb 12, 2009 12:36 pm | 
			
				
					 
					
					 
				    
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				 Raintail99 
				
				
					 Joined: Fri Sep 14, 2007 9:52 pm Posts: 304 Location: No.
				 
				 
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				  Re: Imperial Guard  
					
						Wingwolf wrote: sorry I haven't updated in a while. College work and everything has been crushing me. Hopefully an update by next week though Good to here an update. When will a released beta happen?  
					
  
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			| Fri Feb 13, 2009 10:35 pm | 
			
				
					 
					
					 
				  
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				 doom1337 
				
				
					 Joined: Sun Feb 08, 2009 7:10 pm Posts: 8
				 
				 
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				  Re: Imperial Guard  
					
						this looks great    
					
  
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			| Sat Feb 14, 2009 6:32 pm | 
			
				
					 
					
					 
				  
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				 Wingwolf 
				
				
					 Joined: Mon May 07, 2007 1:49 pm Posts: 98
				 
				 
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				  Re: Imperial Guard  
					
						 Legs are getting somewhere. Still waiting for the sounds I need. Might rip them myself.  
					
  
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			| Tue Feb 24, 2009 11:09 pm | 
			
				
					 
					
					 
				    
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				 Bladecat4 
				Banned 
				
					 Joined: Thu Feb 05, 2009 6:39 pm Posts: 413
				 
				 
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				  Re: Imperial Guard  
					
						Finally, something happens! 
					
  
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			| Tue Feb 24, 2009 11:13 pm | 
			
				
					 
					
					 
				  
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				 janekk 
				
				
					 Joined: Mon Apr 07, 2008 5:25 pm Posts: 93 Location: Wasteland
				 
				 
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				  Re: Imperial Guard  
					
						I see you made head smaller. We need moar     .  
					
  
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			| Wed Feb 25, 2009 12:37 am | 
			
				
					 
					
					 
				  
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				 Wingwolf 
				
				
					 Joined: Mon May 07, 2007 1:49 pm Posts: 98
				 
				 
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				  Re: Imperial Guard  
					
						Actually I never touched the head. It just fits better now the legs are no longer chicken sticks 
					
  
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			| Wed Feb 25, 2009 1:58 am | 
			
				
					 
					
					 
				    
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				 Metal_militia 
				
				
					 Joined: Fri Jan 23, 2009 2:01 pm Posts: 60 Location: London, UK
				 
				 
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				  Re: Imperial Guard  
					
						They look really good keep up the good work 
					
  
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			| Wed Feb 25, 2009 1:26 pm | 
			
				
					 
					
					 
				  
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				 fightbot1232 
				
				
					 Joined: Wed Feb 25, 2009 2:50 pm Posts: 13
				 
				 
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				  Re: Imperial Guard  
					
						Great, someone should compile all these W40k mods into one giant W40k mod compilation!!! 
					
  
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			| Wed Feb 25, 2009 3:24 pm | 
			
				
					 
					
					 
				  
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				 Bladecat4 
				Banned 
				
					 Joined: Thu Feb 05, 2009 6:39 pm Posts: 413
				 
				 
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				  Re: Imperial Guard  
					
						AGREED. But release as seperate .rtes so we get the different modules and so they are identified as different factions not 'LOLZ TEH WARHAMMERZ' in the buy menu. 
					
  
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			| Wed Feb 25, 2009 6:31 pm | 
			
				
					 
					
					 
				  
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				 Raintail99 
				
				
					 Joined: Fri Sep 14, 2007 9:52 pm Posts: 304 Location: No.
				 
				 
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				  Re: Imperial Guard  
					
						When will a release happen? I have been sad the last week 'cause I have had nothing to do. Like test mods. 
					
  
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			| Wed Feb 25, 2009 9:04 pm | 
			
				
					 
					
					 
				  
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				 Wingwolf 
				
				
					 Joined: Mon May 07, 2007 1:49 pm Posts: 98
				 
				 
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				  Re: Imperial Guard  
					
						Raintail99 wrote: When will a release happen? I have been sad the last week 'cause I have had nothing to do. Like test mods. When my friend gets his hand out of his backside and gets me those sound files. Also. I need to stop the mod relying so much on my Space Wolves mod. Otherwise I will have to release both .RTEs together  
					
  
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			| Wed Feb 25, 2009 11:32 pm | 
			
				
					 
					
					 
				    
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				 doom1337 
				
				
					 Joined: Sun Feb 08, 2009 7:10 pm Posts: 8
				 
				 
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				  Re: Imperial Guard  
					
						Are you going to release a beta because this looks awesome! Can't wait until it comes out!    
					
  
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			| Wed Feb 25, 2009 11:54 pm | 
			
				
					 
					
					 
				  
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