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 -AAL Experimental Tech- ))AAL Product [v2] 
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Joined: Sun May 18, 2008 8:30 am
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Post Re: -AAL Experimental Tech- ))AAL Product [v2]
What build 22-23 tricks do you plan on applying to the ypsilon? Also, how do you pronounce ypsilon?


Thu Feb 12, 2009 10:42 pm
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Post Re: -AAL Experimental Tech- ))AAL Product [v2]
Epsilon.


Thu Feb 12, 2009 11:42 pm
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Post Re: -AAL Experimental Tech- ))AAL Product [v2]
Hamburgler wrote:
Epsilon.

..........

All this time I've just been pronouncing it as [yip-sil-on]?
God.

Then again, is it some foreign language I don't know?


Thu Feb 12, 2009 11:56 pm
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Post Re: -AAL Experimental Tech- ))AAL Product [v2]
I pronounced it that way too(but then I though it was ip-sil-on).


Thu Feb 12, 2009 11:59 pm
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Post Re: -AAL Experimental Tech- ))AAL Product [v2]
are you gonna make the zorneous buyable?


Fri Feb 13, 2009 1:22 am
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Post Re: -AAL Experimental Tech- ))AAL Product [v2]
I wont be working on this mod for atleast a century. I could pretty much say I'll abandon it here. If you want to make changes or tweak the stuff like bombs or anything else, then do it.

If you did some major tweaks and fixes, upload it and I'll make it a primary download link on the first post.


Fri Feb 13, 2009 2:47 am
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Post Re: -AAL Experimental Tech- ))AAL Product [v2]
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Then again, is it some foreign language I don't know?


It's german for the letter "Y".
The correct german pronounciation can be found here


Fri Feb 13, 2009 6:05 pm
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Post Re: -AAL Experimental Tech- ))AAL Product [v2]
too bad... well, good luck on your other mods!


Fri Feb 13, 2009 10:22 pm
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Post Re: -AAL Experimental Tech- ))AAL Product [v2]
The Ypsilon Cannon's aim is really weird. Whenever I aim, it goes in somewhere else completely. It really isn't usable like this. Anybody else have this issue?

EDIT: Sorry about the necro.


Last edited by Ingoguy15 on Mon Mar 02, 2009 2:27 am, edited 1 time in total.



Mon Mar 02, 2009 2:25 am
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Post Re: -AAL Experimental Tech- ))AAL Product [v2]
yeah i do.


Mon Mar 02, 2009 2:26 am
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Post Re: -AAL Experimental Tech- ))AAL Product [v2]
Ingoguy15 wrote:
The Ypsilon Cannon's aim is really weird. Whenever I aim, it goes in somewhere else completely. It really isn't usable like this. Anybody else have this issue?

EDIT: Sorry about the necro.


Always aim straight to the right when shooting the painter gun.
The method used to make the satellite cannon spawn in the right position and direction was originally copied from shook, but as of build 22 Data made something funny(OrientToVel?) and now the ypsilon is f'd.

So just shoot to the right always. I wont fix this mod anymore so if anyone does fix it instead of me, your welcome to upload it and I'll make it the primary link on the OP.


Mon Mar 02, 2009 4:11 pm
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Post Re: -AAL Experimental Tech- ))AAL Product [v2]
The ypsilon was a historic weapon, even if it was an unethical one. Please remake it in AAL colours and post it if that's alright with you.


Mon Mar 02, 2009 5:26 pm
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Post Re: -AAL Experimental Tech- ))AAL Product [v2]
yeah, it is historic. it is part of CC history.


Mon Mar 02, 2009 6:22 pm
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I cannot confirm if that was sarcasm, but yes, it is the most powerful weapon and the most powerful painter operated weapon ever made in CC.


Mon Mar 02, 2009 6:40 pm
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Post Re: -AAL Experimental Tech- ))AAL Product [v2]
Demnevanni wrote:
Quote:
Then again, is it some foreign language I don't know?


It's german for the letter "Y".
The correct german pronounciation can be found here


it is also greek for the letter "Y"...


Mon Mar 02, 2009 6:52 pm
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