Imperial Guard *beta released*
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janekk
Joined: Mon Apr 07, 2008 5:25 pm Posts: 93 Location: Wasteland
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Re: Imperial Guard
Wingwolf wrote: grenade wrote: And they need some more shading and eagle on helmet and rifle needs better detalisation . No offense. but maybe you should apply these criticisms to your Tau mod and finish that rather then ditching it to interrupt somewhere else? It sounds harsh but seriously... Finish one project before starting another, especially when that project is someone else's. Well said. This guardsman is far better sprite than Tau. And if you hadn't noticed there is eagle on helmet its not as big as GW one but it looks better that way. Also rifle doesn't need more detail, it has nice shading, eagle and pretty much everything. I wish I could do so "undetailed" sprites.
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Mon Feb 09, 2009 5:06 pm |
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vagyr
Joined: Sun Jan 11, 2009 10:54 am Posts: 365
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Re: Imperial Guard
Wingwolf if i made so undetailed sprites i would make my own mods... they are absolutly perfect(ok i do found the head a litle bit too big but otherwise are grate)!!!
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Mon Feb 09, 2009 5:48 pm |
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teh somebody
Joined: Sun Aug 31, 2008 5:22 pm Posts: 156 Location: Finland
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Re: Imperial Guard
Wow, nice sprites. I would like a downloadable version. Looks great, I'm really waiting for these specially if you will make tanks!!
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Mon Feb 09, 2009 6:06 pm |
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Requisite
Joined: Fri Nov 16, 2007 6:32 pm Posts: 211
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Re: Imperial Guard
The sprites look very good. However; the head is too large, while the legs are too small.
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Mon Feb 09, 2009 6:28 pm |
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Wingwolf
Joined: Mon May 07, 2007 1:49 pm Posts: 98
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Re: Imperial Guard
Requisite wrote: The sprites look very good. However; the head is too large, while the legs are too small. The head is a bit big. but it doesn't notice so much in game. and I'm still working on the legs. But college work and my Fiancée take priority. Once I get the legs done I'll do a mini release then I will look some other things I can make. Like say shotguns and a Valkyrie gun ship ( I really wanna do this one...)
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Mon Feb 09, 2009 7:20 pm |
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Raintail99
Joined: Fri Sep 14, 2007 9:52 pm Posts: 304 Location: No.
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Re: Imperial Guard
I really don't think the head is THAT big. Maybe a few pixels, at most. Wouldn't bother me if it stayed the same.
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Mon Feb 09, 2009 9:00 pm |
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Metal_militia
Joined: Fri Jan 23, 2009 2:01 pm Posts: 60 Location: London, UK
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Re: Imperial Guard
Raintail99 wrote: I really don't think the head is THAT big. Maybe a few pixels, at most. Wouldn't bother me if it stayed the same. I second that, what you planning on doing next?
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Mon Feb 09, 2009 9:13 pm |
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janekk
Joined: Mon Apr 07, 2008 5:25 pm Posts: 93 Location: Wasteland
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Re: Imperial Guard
Sentinel would be awesome and perfectly doable. While Ivan's tank from BF is awesome, doing something of size of leman russ could be tricky, I'm affraid it would eat too much dirt and get stuck in terrain, well or it can be very light what would make it fly around map when hitted by something heavier than normal bullet . Also I don't think head is too big, first of all I have yet to see proportional actor in CC. Head is about 1/7 of total height of adult human, now imagine how small that would be. There would be hardly any room to make it look like face.
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Mon Feb 09, 2009 9:52 pm |
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Darkblade
Joined: Mon Jan 19, 2009 11:19 am Posts: 18
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Re: Imperial Guard
I'll sprite anything you don't feel like doing, I'm working on chaos, so I'm doing traitor guardsmen anyways. I like the style!
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Tue Feb 10, 2009 2:26 am |
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Boba_Fett
Joined: Wed Jul 30, 2008 10:27 pm Posts: 272
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Re: Imperial Guard
Is there any good way to get the AI to use a melee weapon?
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Tue Feb 10, 2009 3:14 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: Imperial Guard
janekk wrote: Sentinel would be awesome and perfectly doable. While Ivan's tank from BF is awesome, doing something of size of leman russ could be tricky, I'm affraid it would eat too much dirt and get stuck in terrain, well or it can be very light what would make it fly around map when hitted by something heavier than normal bullet . Also I don't think head is too big, first of all I have yet to see proportional actor in CC. Head is about 1/7 of total height of adult human, now imagine how small that would be. There would be hardly any room to make it look like face. Sentinel is probably the single coolest thing in WH40k. (I'm assuming it's the walker for the Imperial Guard). Maybe the head will look better once the legs have been re-done, but right now he looks really top heavy.
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Tue Feb 10, 2009 9:10 am |
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NaXx
Joined: Mon Feb 02, 2009 9:18 pm Posts: 618 Location: Ancient Hispania
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Re: Imperial Guard
Wingwolf wrote: grenade wrote: And they need some more shading and eagle on helmet and rifle needs better detalisation . No offense. but maybe you should apply these criticisms to your Tau mod and finish that rather then ditching it to interrupt somewhere else? It sounds harsh but seriously... Finish one project before starting another, especially when that project is someone else's. Damn, this have offended me (joking) mmmm maybe, i mean perhaps, if you were looking the tau mod, there's soooo much work to be done, if someone waits to finish it all by himself, can die of old. Bytheway,I Think internet its "ground of no-one" and we are free to focus where we want, don't slave the poor grenade
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Tue Feb 10, 2009 11:41 am |
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Wingwolf
Joined: Mon May 07, 2007 1:49 pm Posts: 98
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Re: Imperial Guard
I'm not slaving him? I'm telling him to leave my stuff alone I simply suggested he should fix his own stuff before thinking of forcing himself into my topic. If you actually read I have at no point asked him for any help in anyway. this "Help" was forced on me.
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Tue Feb 10, 2009 3:10 pm |
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NaXx
Joined: Mon Feb 02, 2009 9:18 pm Posts: 618 Location: Ancient Hispania
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Re: Imperial Guard
Undestood, my apologize by troubles. I'll keep an eye in this post if help its needed in future (not obligated help )
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Tue Feb 10, 2009 4:15 pm |
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Wingwolf
Joined: Mon May 07, 2007 1:49 pm Posts: 98
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Re: Imperial Guard
sorry I haven't updated in a while. College work and everything has been crushing me. Hopefully an update by next week though
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Thu Feb 12, 2009 1:32 am |
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