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 Whitebots mod 
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Joined: Sun Feb 01, 2009 3:07 pm
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Post Whitebots mod
I made a whitebots mod, but i don't know if it is that good

Just say what you think i should improve, and i'll try to get it done


PS:it's my first mod

Thanks

And yes, i know some of the sprites are crap


Wed Feb 04, 2009 2:47 pm
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Joined: Sun Aug 31, 2008 5:22 pm
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Post Re: Whitebots mod
Actually whitebots are already done.
viewtopic.php?f=61&t=12169&hilit=whitebot
But they are not converted so anyways, looks decent for a first mod..


Wed Feb 04, 2009 6:51 pm
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Post Re: Whitebots mod
Eh, for a mod that is just sprite changes, its pretty boring. Sorry.


Wed Feb 04, 2009 6:53 pm
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Post Re: Whitebots mod
I really don't like this idea, as it will soon be implimented into the game.

Gonna have to be done really good for me to download.


Wed Feb 04, 2009 9:15 pm
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Post Re: Whitebots mod
some advice on the sprite
- make the head taller and larger

- make it more of a purer white than a whitish blue.(keep some blue bits in there tho)

- make the whole thing just a little taller.

-do your own jetpack(not really that big a deal but its always nice)


Thu Feb 05, 2009 12:09 am
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Post Re: Whitebots mod
Well, i tried atleast.


Thu Feb 05, 2009 10:38 am
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Joined: Wed Jan 07, 2009 10:26 am
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Location: That quaint little British colony down south
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Post Re: Whitebots mod
And the general feedback taht has been coming in is for you to continue trying, people like Numgun and Capnbubs weren't awesome instantly (I'm assuming, though its entirely possible... whatever), if you keep on working on this it could get really quite good. The thing that would probably draw the most people would be a brainmech, your spriting's quite good - I think you could probably do it...


Thu Feb 05, 2009 11:55 am
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Post Re: Whitebots mod
411570N3 wrote:
And the general feedback taht has been coming in is for you to continue trying, people like Numgun and Capnbubs weren't awesome instantly (I'm assuming, though its entirely possible... whatever), if you keep on working on this it could get really quite good. The thing that would probably draw the most people would be a brainmech, your spriting's quite good - I think you could probably do it...



Well, it's just that ive only known cortex command for about a week now, and i began coding in lua (Well not coding, mostly just copying) four days ago.

soo... I'll atleast try to make the sprites

Edit: Can somebody please do the coding so it won't suck completely?


Last edited by Brainiac on Sat Feb 07, 2009 12:09 am, edited 1 time in total.



Fri Feb 06, 2009 2:34 pm
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Post Re: Whitebots mod
The code you have is not Lua, Lua is currently only available for scenes. Just so you know.


Fri Feb 06, 2009 11:55 pm
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Post Re: Whitebots mod
:oops: Thanks,and i did say i was a noob. soo i don't have to be as good as numgun and grif and all
the other master modders


Sat Feb 07, 2009 12:08 am
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Post Re: Whitebots mod
Try using the other mods sprites, the coding was done well.


Sat Feb 07, 2009 12:32 pm
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Post Re: Whitebots mod
Learn by looking at other peoples codes. I've been playing this for a while and even I'm still just beginning to understand some things


Sat Feb 07, 2009 12:44 pm
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Post Re: Whitebots mod
I was working on the sprites to the brainmech when cc just stopped working and i reinstalled it and forgot about that i saved the sprites in the main folder, and you can imagine the rest.

sorry :-(


Wed Feb 18, 2009 11:30 am
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Post Re: Whitebots mod
Ah, so you deleted the entire folder before reinstalling... Unlucky.
Don't give up, often when you start again from scratch you end up getting a better sprite....


Wed Feb 18, 2009 11:43 am
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Post Re: Whitebots mod
It's just that. Data is eventualy going to make a brainmech, soo id be better off creating my own faction.


Wed Feb 18, 2009 8:08 pm
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