View unanswered posts | View active topics It is currently Thu Jan 16, 2025 12:13 am



Reply to topic  [ 47 posts ]  Go to page Previous  1, 2, 3, 4  Next
 EPIC BATTLE Contest 
Author Message
User avatar

Joined: Sun Apr 15, 2007 5:56 am
Posts: 1191
Location: outside the shithole called the University in the Forest
Reply with quote
Post Re: EPIC BATTLE Contest
411570N3 wrote:
Chac wrote:
AAL/Pelian/Tek/Crobo/Darkstorm

I believe you're forgetting something *cough* Darklones *cough* *cough*

Batman speech regarding what the hell you think Darkstorm is.
I think that SPESS MEHRENS would be fun against Our Guys.


Mon Jan 19, 2009 11:36 pm
Profile
User avatar

Joined: Tue Jan 27, 2009 8:33 pm
Posts: 6
Location: I'll be last place you look.
Reply with quote
Post Re: EPIC BATTLE Contest
I think I've got an Idea...

I'm pretty sure I've set it up to play against Ivan21's http://www.datarealms.com/forum/viewtopic.php?f=61&t=13457 Space Marines. I'll be playing against them with (Also Ivan21's) http://www.datarealms.com/forum/viewtopic.php?f=61&t=12826 Bear Federation.

I don't know how to make the URL's shorter here yet. :(
Will be testing today.


Thu Jan 29, 2009 11:49 pm
Profile
User avatar

Joined: Sun Aug 03, 2008 4:08 pm
Posts: 102
Location: Finland Winland!
Reply with quote
Post Re: EPIC BATTLE Contest
Kloveskan against ASC.

♥♥♥♥ that's though.


Fri Jan 30, 2009 7:00 am
Profile

Joined: Sun Feb 01, 2009 12:59 am
Posts: 10
Reply with quote
Post Re: EPIC BATTLE Contest
Yep.. I'm embarassed to say that i'm having trouble getting an activities working.. so do I just replace my current activities in the base.rte with one of the mods activities or..?


Sun Feb 01, 2009 4:56 pm
Profile

Joined: Sat Jan 13, 2007 11:04 pm
Posts: 2932
Reply with quote
Post Re: EPIC BATTLE Contest
Theres the default activities.ini in missions.rte. Disable that and then any other activities.ini will be read instead.

However if CC doesnt find another activities.ini it will crash while youre trying to run a skirmish game.


Sun Feb 01, 2009 7:03 pm
Profile

Joined: Sun Feb 01, 2009 12:59 am
Posts: 10
Reply with quote
Post Re: EPIC BATTLE Contest
and how should I disable it exactly?


Sun Feb 01, 2009 7:23 pm
Profile
User avatar

Joined: Tue Dec 16, 2008 2:16 am
Posts: 26
Location: ...I'd rather not.
Reply with quote
Post Re: EPIC BATTLE Contest
I am also confused on how to play against a mod.

1. how would i disable my missions.rte activity like you said?

2. after disabling it would i just replace the activity in Base.rte with the one in the mod?


Sun Feb 01, 2009 7:58 pm
Profile
happy carebear mom
User avatar

Joined: Tue Mar 04, 2008 1:40 am
Posts: 7096
Location: b8bbd5
Reply with quote
Post Re: EPIC BATTLE Contest
Here and here should explain it. The wiki also has a couple articles on it.


Sun Feb 01, 2009 9:04 pm
Profile
User avatar

Joined: Mon Jun 04, 2007 5:55 am
Posts: 1627
Location: Ohio
Reply with quote
Post Re: EPIC BATTLE Contest
I'm amazed that this thread is still running (sort of)

I saw a bunch of screencaps of maps with HUGE HOLES SHOT THROUGH THEM. Personally, when a mod does that, i don't enjoy it, but thats just my personal opinion. (piles of wreckage being crushed underfoot while the map is intact, and bullets only inches [pixel or 3] was always more epic in my mind)

But also I see alot of problems with activities so i'm going to post a good way to make activites.

step 1, copy this code

Code:
AddActivity = GABaseDefense
   PresetName = Skirmish Defense
   SceneName = Grasslands
   TeamCount = 2
   PlayerCount = 1
   TeamOfPlayer1 = 0
   TeamOfPlayer2 = 1
   FundsOfTeam1 = 2000
   FundsOfTeam2 = 2000
   CPUTeam = 1
   Difficulty = 3
   SpawnIntervalEasiest = 20000
   SpawnIntervalHardest = 8000


This is the top of your Activities file. Funds of player 1 is your money, 2 is green (CPU or player)

I dont know what all of it does but I do know your spawn intervals are RANDOM. IE if you have 8 spawns listed later in the file, it picks from those at random, in no particular order.

SpawnIntervalXXXXX is how much time between a 'drop' of AI. it might always be the weakest spawn, or the hardest, or a mix, its random. this only changes how often.



STEP 2:

Copy the following code

Code:
AddAttackerSpawn = AAAA
      CopyOf = BBBB
      AddInventory = CCCC
         CopyOf = DDDD
         AddInventory = HDFirearm
            CopyOf = EEEE
         


Paste that after the first block of code,

Replace AAAA with the type of dropship/rocket,
Replace BBBB with the name of the dropship/rocket
replace CCCC with the type of actor contained
replace DDDD with the name of the actor contained.
replace EEEE with whats in there inventory.
(Yes HDFirearm can be TDExplosive for grenades, etc)

using bear faction this might look like this

Code:
AddAttackerSpawn = ACRocket
      CopyOf = Crate
      AddInventory = AHuman
         CopyOf = BF Spetsnaz 1
         AddInventory = HDFirearm
            CopyOf = PPC-3
         AddInventory = HDFirearm
            CopyOf = Heavy Digger




Repeate the above step untill you have enough different spawns. yes you can have multiple spawns per dropcraft.


Word of advice, don't give them more than 2 things in there inventory, and use the drop-crates.
they can't get killed by the rocket engines this way.



This being said, so far the winner looks like DSMK2's post on page 2 (top of the page) at least thats my opinion.

I say this because epic looking tunnels, well known mod (that I thought was overpowered) with what looks like EVERYONE dying. Mind you i'm only going by skimming the thread.



Please keep posting screencaps, but keep them to PNG, JPG, or GIF.

also post activities.ini's please,


Sun Feb 01, 2009 10:31 pm
Profile YIM WWW
User avatar

Joined: Mon May 07, 2007 1:49 pm
Posts: 98
Reply with quote
Post Re: EPIC BATTLE Contest
Anything vs the Ork mod. Always great fun. But so very hard.


Wed Feb 04, 2009 11:17 am
Profile WWW
User avatar

Joined: Thu May 15, 2008 11:40 am
Posts: 1527
Location: In heaven, everything is fine.
Reply with quote
Post Re: EPIC BATTLE Contest
Wingwolf wrote:
Anything vs the Ork mod. Always great fun. But so very hard.


Especially with the Space Marines mod. The marines are so underpowered that they felt more like guardsmen...


Wed Feb 04, 2009 12:41 pm
Profile
User avatar

Joined: Mon Jun 04, 2007 5:55 am
Posts: 1627
Location: Ohio
Reply with quote
Post Re: EPIC BATTLE Contest
The Decaying Soldat wrote:
Wingwolf wrote:
Anything vs the Ork mod. Always great fun. But so very hard.


Especially with the Space Marines mod. The marines are so underpowered that they felt more like guardsmen...


I agree. To both statements.


Also, you don't have to remove activities.ini in missions.rte, it checks as follows.

Activities in base.rte
Activities in missions.rte OVERWRITES base.rte on load (IE ignores the base.rte one)
Activities in a mod, The first one replaces missions.rte's ini,

All further activities are ignored.

Proof.

That one mod with the astronaut guys in mech suits, EVA or whatever it was labled. They included an activities file in there own RTE, not overwriting base OR missions. That worked.

I created a new RTE named ZZZZ.rte so it would be the last to load, and I added an activities.ini, and it DIDN"T USE IT, it still used the eva ini.

So i renamed zzzz.rte to 1111.rte so it would load FIRST, after missions, and IT was loaded, and it ignored the evas. With one exception. There was an extra block of code, I forgot what it is, I've just been editing the one that came with eva. (Not the actuall mod name, I forgot what its called and i'm kinda busy atm.)


base < other vanilla content < first mod that contains one.

Order of preference, for any given activities.ini or object with the same ID. Tested and proven.


Wed Feb 04, 2009 5:08 pm
Profile YIM WWW
User avatar

Joined: Sat Feb 14, 2009 2:15 am
Posts: 73
Reply with quote
Post Re: EPIC BATTLE Contest
How exactly do you make CPU opponents play as a mod faction in skirmishes?


Sat Feb 14, 2009 4:48 am
Profile

Joined: Sun Mar 09, 2008 6:24 pm
Posts: 27
Reply with quote
Post Re: EPIC BATTLE Contest
CPUs attack how your CC's activities file is set up.
For me it is completely impossible to figure out...

How about this for match up.

(on defence) Gotcha!'s Unitec soldiers and commander useing only unitec labled weaponry viewtopic.php?f=61&t=11062
(on the attack) Against the wave after wave of the biggest WARGH! anyone's ever seen, Ork-Gothic's 40k Orkz! viewtopic.php?f=61&t=13509

Technology vs brute (orky) strength!
lasers vs slugs the size of the hummies fist.

As for the battleground i'm not sure. I really like C-Storm :P but in the end the storm would win that fight, so i'd have to give it up to any place with a long length or lots of underground.


Sat Feb 14, 2009 5:24 am
Profile
User avatar

Joined: Mon Jun 04, 2007 5:55 am
Posts: 1627
Location: Ohio
Reply with quote
Post Re: EPIC BATTLE Contest
MkfShard wrote:
How exactly do you make CPU opponents play as a mod faction in skirmishes?

You make a custom activities.ini file, its discussed earlier, and in other threads.

LordMoose wrote:
CPUs attack how your CC's activities file is set up.
For me it is completely impossible to figure out...

How about this for match up.

(on defence) Gotcha!'s Unitec soldiers and commander useing only unitec labled weaponry http://datarealms.com/forum/viewtopic.php?f=61&t=11062
(on the attack) Against the wave after wave of the biggest WARGH! anyone's ever seen, Ork-Gothic's 40k Orkz! http://datarealms.com/forum/viewtopic.php?f=61&t=13509

Technology vs brute (orky) strength!
lasers vs slugs the size of the hummies fist.

As for the battleground i'm not sure. I really like C-Storm :P but in the end the storm would win that fight, so i'd have to give it up to any place with a long length or lots of underground.


I can see this being quite epic, if only Unitec didn't have weapons that can insta-kill everything but the warboss and gargant.... or if the gargant could use weapons...

So don't use any UBER powered weapons, and don't make the AI use the gargant, and post a few screen-caps that you find most epic, This has potential.


Sat Feb 14, 2009 7:24 am
Profile YIM WWW
Display posts from previous:  Sort by  
Reply to topic   [ 47 posts ]  Go to page Previous  1, 2, 3, 4  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.043s | 16 Queries | GZIP : Off ]