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AaronLee
Joined: Fri Jun 01, 2007 12:17 am Posts: 106
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Re: Bomb Gun
I need to use this to make a security mine launcher, or you do, dammit!
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Sun Jan 25, 2009 10:14 pm |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Bomb Gun
AaronLee wrote: I need to use this to make a security mine launcher, or you do, dammit! Just use it for protection, bitching ( laying them nearby a foe, and let them try to shoot me, which activates it ) , and sometimes the hat-assery gets them to shoot each other.
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Sun Jan 25, 2009 10:17 pm |
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Hamburgler
Joined: Sat Dec 16, 2006 2:50 pm Posts: 161 Location: Vaughan, Canada
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Re: Bomb Gun
It's fun, but which variables do I need to change to speed the bombs up a little? Not to guided-missile levels, they're just too sedate for my tastes right now.
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Sun Jan 25, 2009 10:55 pm |
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zalo
Joined: Sat Feb 03, 2007 7:11 pm Posts: 1496
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Re: Bomb Gun
The Air Resistance Variable is the one you want to modify. Make it lower to make the bomb go faster.
Also, since when were my mods judged solely on how revolutionary they were?
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Sun Jan 25, 2009 11:09 pm |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Bomb Gun
Last time I checked it was since the Ghost Colen, or Anti Gravity Laser Shark.
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Sun Jan 25, 2009 11:38 pm |
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dapaperboy
Joined: Fri Jun 15, 2007 6:47 am Posts: 430
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Re: Bomb Gun
this make me fudge in my fudge making position. you over and over again, make epic mods. keep up the good work. i love you.
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Mon Jan 26, 2009 7:13 am |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: Bomb Gun
Haha, he's so cute! Well done maestro!
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Mon Jan 26, 2009 2:18 pm |
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Batux1995
Joined: Wed Dec 03, 2008 8:54 pm Posts: 41 Location: Andromeda Galaxy,localhost
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Re: Bomb Gun
Seems so cool,but i dont have time to download it. Mods by zalo are always REVOLUTIONAL!!!(Or something else,sorry for bad english)
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Mon Jan 26, 2009 6:54 pm |
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maddog321
Joined: Sun Aug 31, 2008 5:10 am Posts: 106
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Re: Bomb Gun
So THIS is what you where talking about on the Irc. Nice, insta download.
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Mon Jan 26, 2009 7:53 pm |
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Zinc
Joined: Thu Jun 26, 2008 8:18 am Posts: 241
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Re: Bomb Gun
Great job... but it pulls itself through the sky, which is really awkward looking. Also... you could add a few things, really. Like 1 that stays still, lasts forever, but still is proximity. 2, bomb de-fuser. And 3, a Bomb-Squad scene. That'd be great, like Body Ladder (no real ware-fare, just for fun) but you have a time-limit and have to get passed obstacles and enemies and de-fuse the bomb at the end that, if you don't, will explode horrifically kill everything and cause mass lag that might or might not destroy your computer.
- Zinc
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Mon Jan 26, 2009 10:32 pm |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: Bomb Gun
zalo wrote: The Air Resistance Variable is the one you want to modify. Make it lower to make the bomb go faster.
Also, since when were my mods judged solely on how revolutionary they were? Since you hardly bother with sprites but instead do something that either - has never been done before because no one thought of it. - has never been done before because it was considered impossible.
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Tue Jan 27, 2009 3:06 am |
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zalo
Joined: Sat Feb 03, 2007 7:11 pm Posts: 1496
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Re: Bomb Gun
Zinc wrote: Like 1 that stays still, lasts forever, but still is proximity. - Zinc I tried for hours to get it to do that, but whether it be an engine bug... or an engine bug, it just won't stay still AND last forever. Trust me.
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Tue Jan 27, 2009 5:15 am |
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Hamburgler
Joined: Sat Dec 16, 2006 2:50 pm Posts: 161 Location: Vaughan, Canada
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Re: Bomb Gun
zalo wrote: Zinc wrote: Like 1 that stays still, lasts forever, but still is proximity. - Zinc I tried for hours to get it to do that, but whether it be an engine bug... or an engine bug, it just won't stay still AND last forever. Trust me. It's a little silly, but does it simply have to remain in motion, or actively follow an AI routine like a real actor? Why not just make it shift around a bit, a few pixels at a time, every once in a while? Again, I'm definitely not a scripter, and I understand there are serious limits to what you can do with the current platform, but hey.
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Wed Jan 28, 2009 2:16 pm |
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