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 WH40k basic space marines. 
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Joined: Sat Dec 27, 2008 11:17 pm
Posts: 90
Location: In my secret cave. In Ontario South of, wait a minute!
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Post Re: WH40k basic space marines.
Damn, I'm still getting the same error over and over again.

Here's the whole code for the Effects.ini,

http://rafb.net/p/VCZn8U60.html

Help. :roll:


Sat Jan 17, 2009 3:36 pm
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Joined: Tue Mar 04, 2008 1:40 am
Posts: 7096
Location: b8bbd5
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Post Re: WH40k basic space marines.
CortexCommander wrote:
HitMOs = 0

Here is a problem. It's "HitsMOs". Add an S and see how it works.


Sat Jan 17, 2009 4:34 pm
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Joined: Sat Dec 27, 2008 11:17 pm
Posts: 90
Location: In my secret cave. In Ontario South of, wait a minute!
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Post Re: WH40k basic space marines.
Here come the Black Templars! :-o

(Sorry for the horrible picture quality!)

http://i732.photobucket.com/albums/ww32 ... d110-1.jpg

http://i732.photobucket.com/albums/ww32 ... led111.jpg

http://i732.photobucket.com/albums/ww32 ... led112.jpg

http://i732.photobucket.com/albums/ww32 ... led113.jpg

http://i732.photobucket.com/albums/ww32 ... led114.jpg

http://i732.photobucket.com/albums/ww32 ... led110.jpg


Have fun! :D

(I know the race icon is messed up, but it shouldn't effect game play!)


Attachments:
SM BT.rte.rar [4.47 MiB]
Downloaded 263 times
Sat Jan 17, 2009 6:22 pm
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Joined: Thu Aug 09, 2007 6:37 pm
Posts: 889
Location: Not Jewtown.
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Post Re: WH40k basic space marines.
Sweet jesus don't you know how to crop?

Also the faction icon needs to also be in palette, which it isn't. Fix that.


Sat Jan 17, 2009 6:34 pm
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Joined: Tue Dec 12, 2006 1:09 am
Posts: 698
Location: Plymouth, NC
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Post Re: WH40k basic space marines.
New rules:

If your images stretch the entire page more than 3x normal size and and are mostly blank space, please link them.
If you have a giant code block, please put it in rafb.net or something similar.

Previous posts above this altered to show how much better following these guidelines are.

I would've thought these to be common sense/courtesy.


Sat Jan 17, 2009 6:36 pm
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Joined: Sat Dec 27, 2008 11:17 pm
Posts: 90
Location: In my secret cave. In Ontario South of, wait a minute!
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Post Re: WH40k basic space marines.
Falcon X wrote:
Sweet jesus don't you know how to crop?

Also the faction icon needs to also be in palette, which it isn't. Fix that.


Yeah, sorry, is there a spoiler button on this forum?

I'm kinda new.

And yes I will fix the icon just not right now, thanks for the constructive criticism.


Sat Jan 17, 2009 6:39 pm
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Joined: Wed Jul 30, 2008 10:27 pm
Posts: 272
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Post Re: WH40k basic space marines.
Cool Black Templars. I would totally download it if you didn't insult me so much.


Sat Jan 17, 2009 7:11 pm
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Joined: Sat Dec 27, 2008 11:17 pm
Posts: 90
Location: In my secret cave. In Ontario South of, wait a minute!
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Post Re: WH40k basic space marines.
Boba_Fett wrote:
Cool Black Templars. I would totally download it if you didn't insult me so much.


I'm both of yours and I use Phatcat's for the rebel like Space Marines, I'm just saying I don't like when packs get totally loaded with new things.

It's hard for me too swallow down. :wink:


Sat Jan 17, 2009 7:16 pm
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Joined: Wed Jan 14, 2009 1:24 pm
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Location: USA, IL
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Post Re: WH40k basic space marines.
Love the marine sprites man, make more! Think it would be possible for you to make the "wall of steel" mech's from the tabletop series? Or walkers for that matter? Either way well done! Look forward to seeing more work from you.


Sun Jan 18, 2009 5:28 am
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Joined: Tue Jul 24, 2007 1:13 am
Posts: 1183
Location: eating sock's face like a cupcake
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Post Re: WH40k basic space marines.
the sword should be held at a slant, not straight up.


Sun Jan 18, 2009 6:12 am
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Joined: Sat Dec 16, 2006 2:50 pm
Posts: 161
Location: Vaughan, Canada
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Post Re: WH40k basic space marines.
razorsedge1911 wrote:
Love the marine sprites man, make more! Think it would be possible for you to make the "wall of steel" mech's from the tabletop series? Or walkers for that matter? Either way well done! Look forward to seeing more work from you.

What are you on about? You mean Dreadnoughts?
Image
You mean these wee beasties?

Just a minor comment- meltaguns and plasma weapons eject 'magazines' when they've fired (promethium cartridges and plasma flasks, respectively).


Sun Jan 18, 2009 5:57 pm
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Joined: Sun Apr 15, 2007 5:56 am
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Location: outside the shithole called the University in the Forest
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Post Re: WH40k basic space marines.
Is the melta gun going to be upgraded into a deathray-style beam?
I hope so. I hate the muzzleflash beam technique.


Sun Jan 18, 2009 7:42 pm
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Joined: Tue Nov 11, 2008 1:01 am
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Location: The Surface
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Post Re: WH40k basic space marines.
Hey, awesome spriteing there! Is there any reason why this doesn't work for the Mac build? Thanks.


Sun Jan 18, 2009 9:47 pm
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Joined: Wed Jul 30, 2008 10:27 pm
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Post Re: WH40k basic space marines.
As a request, I'm working on the Space Wolves.
I hope I finish.


Mon Jan 19, 2009 1:56 am
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Joined: Mon May 07, 2007 1:49 pm
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Post Re: WH40k basic space marines.
Boba_Fett wrote:
As a request, I'm working on the Space Wolves.
I hope I finish.

just a recolour? or will you add the 13th legion too?


Mon Jan 19, 2009 2:10 am
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