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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Bear Federation Final Release (31/12/08)
grindFish wrote: I didnt think i did Lemme take a closer look there, check my fail rating.... Nevermind, you may have tried to- no, the universal binary package... it's either a user/extracting fallacy, or the uploader's fault. ReDL, or restart the computer.
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Wed Jan 07, 2009 8:24 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Bear Federation Final Release (31/12/08)
I noticed that when i crashed the hero unit the guns he drops are invinicble.... He also lacks the toughness present in the other actors - shotgun rounds damage him.... He should really be tougher. It's also inconvenient for his missiles to be able to damage him when he's in flamethrower range.
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Wed Jan 07, 2009 12:39 pm |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Bear Federation Final Release (31/12/08)
oh, btw, clean up of categories is necessary. there is a test category with 3 items in it, and a few others..
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Wed Jan 07, 2009 1:00 pm |
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chilichickenionator
Joined: Thu May 17, 2007 5:40 pm Posts: 33 Location: finland
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Re: Bear Federation Final Release (31/12/08)
Loved this when i found it at DB few days ago, very good. just another dropship and mechas <3
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Wed Jan 07, 2009 1:28 pm |
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Quweman
Joined: Sun Jul 13, 2008 11:19 am Posts: 45
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Re: Bear Federation Final Release (31/12/08)
Super good sprite's that I will never be able to achive (unless the black magic soup that I've been making in my basement works[note sarcasm]).
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Wed Jan 07, 2009 2:24 pm |
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AaronLee
Joined: Fri Jun 01, 2007 12:17 am Posts: 106
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Re: Bear Federation Final Release (31/12/08)
Glad for the good reception so far. Though, actually, that isn't a giant medal on the front of the mech, it's supposed to be an evil smiley (I got the idea from a heavy gear sketch I saw on deviantart) I'll see if I can clean it up. Same for the diesel, I'll try and make it more realistic (like actual stovepipe exhausts on articulated trucks.)
I'm not quite sure how to recolor the hero unit, actually. He's not some super-knight, just a commander with a slightly customized suit. Other than that, de-nerf is in the works, when I have time.
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Wed Jan 07, 2009 8:10 pm |
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ProjektODIN
Banned
Joined: Tue Aug 26, 2008 6:09 pm Posts: 432
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Re: Bear Federation Final Release (31/12/08)
Maybe this time around it will work!
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Wed Jan 07, 2009 9:12 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Bear Federation Final Release (31/12/08)
Would you be able to make it that when he crouches the flame at the back actually does stuff? That would be pretty cool if you could just crouch when the enemy is rushing at you and you have no idea how to unequip the missiles which will blow you to smithereens as well if you fired at this range...
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Thu Jan 08, 2009 12:30 am |
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ProjektODIN
Banned
Joined: Tue Aug 26, 2008 6:09 pm Posts: 432
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Re: Bear Federation Final Release (31/12/08)
411570N3 wrote: Would you be able to make it that when he crouches the flame at the back actually does stuff? That would be pretty cool if you could just crouch when the enemy is rushing at you and you have no idea how to unequip the missiles which will blow you to smithereens as well if you fired at this range... To combat this, the missile launcher should be the main-hand weapon, and the machine gun should be the off-hand weapon. The reason why you can't disable (I think) the missile pack is because it is the off-hand weapon
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Thu Jan 08, 2009 12:33 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Bear Federation Final Release (31/12/08)
Yes, but then the machine gun would no longer be able to switch between machingun and flamethrower... I think..... Or did I just wreck myself.......
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Thu Jan 08, 2009 12:40 am |
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ProjektODIN
Banned
Joined: Tue Aug 26, 2008 6:09 pm Posts: 432
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Re: Bear Federation Final Release (31/12/08)
Means you'd switch between flamer and missiles (which is probably better anyway).
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Thu Jan 08, 2009 12:44 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Bear Federation Final Release (31/12/08)
Yes, but currently when you switch weapons it's only a slightly different gun sprite - which are the "modes", which is pretty cool. Unless you could just add some sort of flame to the missile launcher..... and make the flame alot bigger but shorter..... that would be pretty cool.
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Thu Jan 08, 2009 1:15 am |
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ProjektODIN
Banned
Joined: Tue Aug 26, 2008 6:09 pm Posts: 432
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Re: Bear Federation Final Release (31/12/08)
Well, you have to pick one: You have to have the option to switch between a non-self-destructive weapon, or changing sprites. :/
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Thu Jan 08, 2009 1:40 am |
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Allen
Joined: Wed Apr 30, 2008 10:10 am Posts: 214 Location: Seattle, WA
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Re: Bear Federation Final Release (31/12/08)
grindFish wrote: Having trouble loading this mod into build 22, Mac OS X version. Seems to be getting stuck on loading one file, the rpg.ini which seems to be a standard file, one of the coalition weapons. Please help for a nooby noob, just bought the game today ( most damn fun game i've played in a long time, but needs more bears ) Attachment: The attachment abortscreen.png is no longer available I had the same problem, and then i made a copy of the file and placed it in the directory where it belonged according to the error message. Then it gave me this: Attachment:
[The extension jpg has been deactivated and can no longer be displayed.]
I am looking at Null.bmp in the BF directory as i type this. I really, really want to play this mod. Send help.
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Thu Jan 08, 2009 3:15 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Bear Federation Final Release (31/12/08)
go through every .ini that gives an error and replace \ with /
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Thu Jan 08, 2009 3:19 am |
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