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Quweman
Joined: Sun Jul 13, 2008 11:19 am Posts: 45
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Re: 40k ^.^
Look's very, very nice, love the sprite's but I only post when I have suggestion's (note amount of posts) so here it is, The Space Marine needs to look a bit larger and chunky, the limbs look skinny. Keep up the good work and, as noted before please make a terminator.
and welcome Brainjuice
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Sun Jan 04, 2009 2:15 pm |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: 40k ^.^
grenade wrote: Yeah we need dreadnaugh ! Btw the size of TERMINATOR . The Dreadnought is going to be a bit shorter (but no where smaller) than the AAL MAPA. So yeah, you sure about that? Anyway, to me, the power suit HAS to look bulkier, otherwise it'd kill the SM's style.
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Sun Jan 04, 2009 2:41 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: 40k ^.^
Ivan, you are bloody amazing. Really.
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Sun Jan 04, 2009 3:33 pm |
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DiviX
Joined: Sun Dec 03, 2006 6:50 am Posts: 311 Location: I miss my +1k post count :(
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Re: 40k ^.^
ivan21 wrote: I tried to save the proportions of the cc actors. As you can see, I simply dressed a coalition actor in the power armour, and it looks fine for me dude you are way too good of a spriter (as in a good thing) dangit im getting jealos of your spriting abilities
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Sun Jan 04, 2009 3:55 pm |
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Brainjuice
Joined: Sun Jan 04, 2009 2:14 am Posts: 8 Location: Italy
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Re: 40k ^.^
Quweman wrote: and welcome Brainjuice Thanks By the way, is it possible to make tanks and the like? i've read somewhere they're pretty glitchy.
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Sun Jan 04, 2009 4:52 pm |
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dogigy
Joined: Fri Oct 10, 2008 3:09 am Posts: 17 Location: under a roof with food and water and clothes
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Re: 40k ^.^
ivan21 wrote: Is it good? wow ive seen some pictures of these guys but they look exactly like them very nice
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Mon Jan 05, 2009 1:09 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: 40k ^.^
Finally, Space marines that don't look like crap!
Go Ivan!
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Mon Jan 05, 2009 1:55 am |
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Brainwashed
Joined: Fri May 16, 2008 11:12 pm Posts: 471
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Re: 40k ^.^
ivan21 wrote: I tried to save the proportions of the cc actors. As you can see, I simply dressed a coalition actor in the power armour, and it looks fine for me Yes, very good, but make the eyes a stronger, shinier green and move the mouth slightly left. Like a notch. Also, they could be beefier, but if you're going for the vanilla proportions, it's perfect. I'm hoping to see more of this soon!
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Mon Jan 05, 2009 3:28 am |
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No_0ne
Joined: Wed Feb 14, 2007 5:37 am Posts: 350
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Re: 40k ^.^
Well, it's about damn time someone does it right.
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Mon Jan 05, 2009 4:08 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: 40k ^.^
Ivan, could you give us a picture of the head with the mouth moved left by 1 pixel?
and I think you should make the legs a tiny bit thicker.
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Mon Jan 05, 2009 4:10 am |
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W0w00t
Joined: Mon Jul 30, 2007 5:16 am Posts: 158
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Re: 40k ^.^
I'm so gonna make my own chapter out of these marines.
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Mon Jan 05, 2009 4:42 am |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: 40k ^.^
Well, I'd rather wait till there's a significant amount of stuff. Like 2-3 actors plus a set of standard weapons.
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Mon Jan 05, 2009 12:17 pm |
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ivan21
Joined: Sun Jun 03, 2007 2:12 pm Posts: 69
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Re: 40k ^.^
If some fanatics of Warhammer can do better, real space MARINE, why it was not done until now? =/
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Mon Jan 05, 2009 12:59 pm |
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adasx10
Joined: Tue Aug 21, 2007 6:50 pm Posts: 93 Location: Lithuania.
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Re: 40k ^.^
ivan21 wrote: If some fanatics of Warhammer can do better, real space MARINE, why it was not done until now? =/ it was done. A long time ago. and it waz awesome
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Mon Jan 05, 2009 2:20 pm |
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Brainwashed
Joined: Fri May 16, 2008 11:12 pm Posts: 471
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Re: 40k ^.^
ivan21 wrote: If some fanatics of Warhammer can do better, real space MARINE, why it was not done until now? =/ It was probably done, but not as well as that. Surely not. You have the best Space Marine up to now.
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Mon Jan 05, 2009 2:33 pm |
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