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Archer2338
Joined: Mon Jun 18, 2007 2:30 am Posts: 1
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Playing against a AI brain?
Is there any way to play against an AI that has its own brain in a bunker somewhere? I know you can "sort" of do that by using two players, but then the second player wouldn't be able to reinforce itself with dropships unless I do it myself (ugh)...
So is there any way I can get the AI to build its own, or have me build the AI's bunker instead of mine at the start so I can try raiding a huge bunker complex or something?
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Sat Dec 20, 2008 4:32 am |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: Playing against a AI brain?
Make yourself a map in the Scene Editor, but make all the stuff in it be on Team 1. Make sure to include a brain. Then, run the map on skirmish mode, build your own base, and voila.
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Sat Dec 20, 2008 6:00 am |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: Playing against a AI brain?
Also, as a note. Destroying the enemy brain placed on the scene on skirmish mode will not result in a win, unless you're in a mission.
So in skirmish, even after destroying the brain, the AI will still keep spawning stuff.
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Sat Dec 20, 2008 10:36 pm |
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Darlos9D
Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
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Re: Playing against a AI brain?
Roy-G-Biv wrote: Also, as a note. Destroying the enemy brain placed on the scene on skirmish mode will not result in a win, unless you're in a mission.
So in skirmish, even after destroying the brain, the AI will still keep spawning stuff. I suppose you can just pretend that you've won.
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Sun Dec 21, 2008 12:32 am |
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undertech
Joined: Tue Nov 11, 2008 8:26 am Posts: 202 Location: Near Aloha
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Re: Playing against a AI brain?
There should be a cheer function, like in C&C:Generals.
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Sun Dec 21, 2008 3:51 am |
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W0w00t
Joined: Mon Jul 30, 2007 5:16 am Posts: 158
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Re: Playing against a AI brain?
undertech wrote: There should be a cheer function, like in C&C:Generals. Cept you know. Thats in mods. I think. Okay fine I don't know what you mean :V
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Sun Dec 21, 2008 5:25 am |
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teh somebody
Joined: Sun Aug 31, 2008 5:22 pm Posts: 156 Location: Finland
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Re: Playing against a AI brain?
I and I think we all hope at in the upcoming builds we could fight against an AI brain/bunker in skirmish...
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Mon Dec 22, 2008 9:43 pm |
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robolee
Joined: Fri May 11, 2007 4:30 pm Posts: 1040 Location: England
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Re: Playing against a AI brain?
teh somebody wrote: I and I think we all hope at in the upcoming builds we could fight against an AI brain/bunker in skirmish... Actually, it used to be like that, but it was removed because nobody actually tried to kill the other brain (because it was so easy to actually destroy the other brain there was no point).
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Mon Dec 22, 2008 10:36 pm |
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teh somebody
Joined: Sun Aug 31, 2008 5:22 pm Posts: 156 Location: Finland
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Re: Playing against a AI brain?
Now there is new AI. And a lot new maps. What about 2 skirmish gamemodes. Survival and Basewars (something like that). So nobody would complain?
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Wed Dec 24, 2008 9:23 am |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: Playing against a AI brain?
teh somebody wrote: Now there is new AI. And a lot new maps. What about 2 skirmish gamemodes. Survival and Basewars (something like that). So nobody would complain? There are still people who could just modify something to be a mega-terrainraping-bullet-sprayer gun. Just like in the old days. robolee wrote: Actually, it used to be like that, but it was removed because nobody actually tried to kill the other brain (because it was so easy to actually destroy the other brain there was no point). Because activities.ini didn't exist back then, the AI could not use mod units unless you like, replaced the green clones, blue clones, weapons, and the robots with mods. And players could use mods and have a near infinite arsenal. And of course, mega-terrainraping-bullet-sprayer guns were used to easily win.
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Tue Dec 30, 2008 2:44 am |
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