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 [WIP] Diemos Federation (UPDATED: 5/21/09) 
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Joined: Sun May 18, 2008 8:30 am
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Post Re: Diemos Federation UPDATED: 12/10/08
Can you add a cybernetic exoskeleton and giant hammer?


Thu Dec 11, 2008 2:24 am
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Joined: Tue Jul 24, 2007 1:13 am
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Location: eating sock's face like a cupcake
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Post Re: Diemos Federation UPDATED: 12/10/08
♥♥♥♥.


that's all i have to say candlejack, ♥♥♥♥.


Thu Dec 11, 2008 4:08 am
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Joined: Wed Aug 29, 2007 4:09 am
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Post Re: Diemos Federation UPDATED: 12/10/08
This would be cool to use against the DSTech robots...


Fri Dec 12, 2008 12:28 am
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Joined: Mon Jul 16, 2007 9:50 am
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Location: Tallahassee, FL
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Post Re: Diemos Federation UPDATED: 12/10/08
You know, this mod isn't too bad. But if the guns are going to be as effective as they are, you might want to up the prices. That machine shotgun should probably be more expensive.


Fri Dec 12, 2008 1:04 am
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Joined: Tue Aug 21, 2007 12:51 am
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Location: Raleigh, North Carolina, USA
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Post Re: Diemos Federation UPDATED: 12/10/08
The actors are terribly wimpy in the face of almost any other actors--their guns are strong but I am frequently gibbed by Coalition forces from full health.
I can't decide if that's good or bad.


Fri Dec 12, 2008 1:10 am
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Joined: Sat Dec 02, 2006 4:00 am
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Post Re: Diemos Federation UPDATED: 12/10/08
This mod has dependencies on dsttech.rte


Fri Dec 12, 2008 1:46 am
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Joined: Mon Dec 01, 2008 2:42 pm
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Post Re: Diemos Federation UPDATED: 12/10/08
purple wrote:
This mod has dependencies on dsttech.rte


And is really, really bothersome.


Fri Dec 12, 2008 3:56 am
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Joined: Fri Dec 28, 2007 4:19 am
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Post Re: Diemos Federation UPDATED: 12/10/08
Bloody fixed... I FAIL.


Fri Dec 12, 2008 4:50 am
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Joined: Sun Jul 13, 2008 9:57 am
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Post Re: Diemos Federation UPDATED: 12/10/08
tut tut ;)
looking good, ill get back to you.. in the morning i think. its bloody late..


Fri Dec 12, 2008 1:55 pm
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Joined: Mon Aug 13, 2007 6:36 pm
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Post Re: Diemos Federation UPDATED: 12/10/08
This has a very Jin-Roh feel to it. I like a lot.

Also, the laser sights on the eyes are ♥♥♥♥ sexy.


Sat Dec 13, 2008 1:17 am
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Post Re: Diemos Federation UPDATED: 12/10/08
I can't wait for more stuff to be added, but at the same time, I'm afraid it'll mean progress on those awesome fudge-huge DS Tech Mechs will be delayed until the middle of '09.


Sat Dec 13, 2008 1:37 am
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Post Re: Diemos Federation UPDATED: 12/10/08
And I still find the Diemos mod like one of those really small lego sets? I'm currently reworking and slashing weapons in my main faction. I'm liking my FORCE all over again.


Sat Dec 13, 2008 2:00 am
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Joined: Sat Mar 01, 2008 10:12 pm
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Post Re: Diemos Federation UPDATED: 12/10/08
Emitters on eyes are great. For the LSS, I think making the bullets a bit weaker would be preferable. Grenade launcher is pretty cool also.


Sat Dec 13, 2008 4:23 am
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Joined: Fri Mar 02, 2007 6:59 am
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Location: NSW, Australia
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Post Re: Diemos Federation UPDATED: 12/10/08
This mod has potential, but it needs more interesting weapons. It's all a bit... boring. Machineguns, rocket launchers, whatever. We've seen it all before.


Sat Dec 13, 2008 7:05 am
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Joined: Mon Aug 18, 2008 5:29 pm
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Location: Ukraine,Odessa in the ASC bunker-base
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Post Re: Diemos Federation UPDATED: 12/10/08
CandleJack wrote:
Can you add a cybernetic exoskeleton and giant hammer?


Just like mine ? :smile:


Sat Dec 13, 2008 10:53 am
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