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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: [B22] Kloveska Military Force v2.1 (Update: 11/23/08)
Winterous wrote: numgun wrote: In that case you'll be waiting for looong time. The crabs are low priority on Data's list. I think you got something wrong there... Edit: I wrote "not high priority" first, oops.
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Sun Dec 07, 2008 3:20 pm |
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Manticore
Joined: Tue Nov 18, 2008 1:03 am Posts: 342 Location: Spathiwa
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Re: [B22] Kloveska Military Force v2.1 (Update: 11/23/08)
Overall this mod is pretty good but the sprites leave alot to be desired
Last edited by Manticore on Sun Dec 28, 2008 2:46 am, edited 1 time in total.
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Sun Dec 14, 2008 6:12 am |
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Arturo
Joined: Thu Aug 07, 2008 10:09 pm Posts: 39
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Re: [B22] Kloveska Military Force v2.1 (Update: 11/23/08)
How did I fail to notice this coming back? Looks beautiful, Downloadan/Testan.
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Sun Dec 14, 2008 10:16 pm |
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Inuyashe
Joined: Sun Nov 30, 2008 4:56 pm Posts: 132
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Re: [B22] Kloveska Military Force v2.1 (Update: 11/23/08)
Sorry for a stupid post like that... have to learn to read the WHOLE thread before posting.
Anyway... the new Oppressor looks kinda... not as badass as the old one. The legs cant be changed, but how about adding those... pipe-thingies the old Oppressor had? I like those a lot.
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Sat Dec 27, 2008 7:37 pm |
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CandleJack
Joined: Sun May 18, 2008 8:30 am Posts: 732
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Re: [B22] Kloveska Military Force v2.1 (Update: 11/23/08)
The Commander's minigun doesn't seem anything like a minigun.
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Tue Dec 30, 2008 3:44 am |
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Miles_T3hR4t
Joined: Mon Jun 04, 2007 5:55 am Posts: 1627 Location: Ohio
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Re: [B22] Kloveska Military Force v2.1 (Update: 11/23/08)
I saved this purely for the drop-pod
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Tue Dec 30, 2008 11:32 am |
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No_0ne
Joined: Wed Feb 14, 2007 5:37 am Posts: 350
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Re: [B22] Kloveska Military Force v2.1 (Update: 11/23/08)
CandleJack wrote: The Commander's minigun doesn't seem anything like a minigun. Was switch out for a high power rifle.
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Tue Dec 30, 2008 8:25 pm |
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Orglar
Joined: Wed Dec 10, 2008 3:21 am Posts: 116
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Re: [B22] Kloveska Military Force v2.1 (Update: 11/23/08)
LISTEN UP
I fixed the mac .ini errors and it hangs on a black screen like Pelian Army and DStech. This one's gimped with the mac build too.
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Thu Jan 08, 2009 11:43 pm |
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TeeKoo
Joined: Sat Dec 27, 2008 5:18 pm Posts: 44 Location: Finland
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Re: [B22] Kloveska Military Force v2.1 (Update: 11/23/08)
The Drop Bunker seems kinda weak after it has settled down? Any way to make it stronger? Also, like some mods, these guys too seem to have those kinda weird jetpacks, which you can't just tap to make go faster. Is it just something my CC does, or is it on purpose? The Raptor is mah baaaaaabeh.
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Sun Feb 08, 2009 7:21 pm |
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doom1337
Joined: Sun Feb 08, 2009 7:10 pm Posts: 8
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Re: [B22] Kloveska Military Force v2.1 (Update: 11/23/08)
Great mod!
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Wed Feb 25, 2009 11:37 pm |
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Squeegy
Joined: Sat Apr 11, 2009 9:29 pm Posts: 62
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Re: [B22] Kloveska Military Force v2.1 (Update: 11/23/08)
Fun mod, but my guys have an annoying tendency to randomly explode in large groups at a time.
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Tue Apr 14, 2009 4:36 am |
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No_0ne
Joined: Wed Feb 14, 2007 5:37 am Posts: 350
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Re: [B22] Kloveska Military Force v2.1 (Update: 11/23/08)
Dropping this off, most current version, which isn't saying much since it's been collecting metaphorical dust for a few months now.
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Sat May 02, 2009 5:26 am |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: [B22] Kloveska Military Force v2.1 (Update: 11/23/08)
Squeegy wrote: Fun mod, but my guys have an annoying tendency to randomly explode in large groups at a time. I talked with Data on that and I suggested him a simple thing that would limit the amount of units that the AI can spawn. Hopefully this should prevent the spontaneous exploding people. Btw there might a couple things that might break this mod in B23. Mainly name references like the coalition weapon effects.
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Sat May 02, 2009 8:34 am |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: [B22] Kloveska Military Force v2.1 (Update: 11/23/08)
Orglar wrote: LISTEN UP
I fixed the mac .ini errors and it hangs on a black screen like Pelian Army and DStech. This one's gimped with the mac build too. Its a problem with one of the weapons. Comment out everything else and keep searching for the bad weapon.
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Sat May 02, 2009 10:53 am |
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Clockwork
Joined: Wed Apr 08, 2009 6:14 am Posts: 30
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Re: [B22] Kloveska Military Force v2.1 (Update: 5/2/09)
NOTE: I'm not sure if this has been answered already If it already has been answered please post the link to the answer.
When I play campaigns and skirmish the commander unit is not appearing in any categories, but when I play skirmishes and check the brain section there's a KMF symbol with nothing under it.
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Wed May 06, 2009 4:13 pm |
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