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High6
Joined: Fri Apr 06, 2007 5:50 pm Posts: 16
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sandbox mod?
Is there a mod for just playing around? Like infinite gold/etc?
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Sat Dec 06, 2008 2:09 am |
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Electroclan
Joined: Sat Jun 30, 2007 4:39 am Posts: 521
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Re: sandbox mod?
There is currently no completely 100% engine sandbox mode for CC, through mods or not. Although, arguably skirmish mode is a sort of sandbox mode, with a bit of modding of course.
Someone link him to that FundsOfTeam1 tutorial.
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Sat Dec 06, 2008 3:05 am |
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TrouserDemon
Joined: Fri Dec 29, 2006 7:42 pm Posts: 1871 Location: UK
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Re: sandbox mod?
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Sat Dec 06, 2008 4:06 am |
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High6
Joined: Fri Apr 06, 2007 5:50 pm Posts: 16
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Re: sandbox mod?
tried it but it stayed 5k. Also it was 1.5k in the file?
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Sat Dec 06, 2008 4:33 am |
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NickFury666
Joined: Wed Nov 21, 2007 7:49 pm Posts: 189
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Re: sandbox mod?
It would be nice to have a sandbox mode that would basically be a permanent bunker editor. Meaning while you were playing you could just drop ♥♥♥♥ in with the menu. Including enemy units. This would be pretty cool IMO.
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Sat Dec 06, 2008 4:45 am |
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Lord Tim
Joined: Fri Apr 27, 2007 4:55 pm Posts: 1178 Location: America!
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Re: sandbox mod?
Code: function SandboxMission:UpdateActivity() if(UInputMan:KeyReleased(string.byte("b")) and self.ActivityState != Activity.EDITING) then self.ActivityState = Activity.EDITING end end
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Sat Dec 06, 2008 5:27 am |
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Atron
Joined: Sat Apr 12, 2008 4:34 pm Posts: 3
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Re: sandbox mod?
In the latest build the activities file you have to modify is now in the "Missions" folder as opposed to the "Base" folder.
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Mon Dec 08, 2008 7:30 pm |
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Roon3
Joined: Sun May 11, 2008 12:50 pm Posts: 899
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Re: sandbox mod?
Lord Tim wrote: Code: function SandboxMission:UpdateActivity() if(UInputMan:KeyReleased(string.byte("b")) and self.ActivityState != Activity.EDITING) then self.ActivityState = Activity.EDITING end end Thanks, very useful.
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Mon Dec 08, 2008 7:57 pm |
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Tzsak
Joined: Sun Dec 07, 2008 10:29 pm Posts: 34 Location: Engrand
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Re: sandbox mod?
Sorry for not being very knowledgeable, what does that code do? Go back to edit mode when you press b?
Also, where do I put it? The activities ini?
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Mon Dec 08, 2008 9:40 pm |
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Ultric
Joined: Thu Jul 10, 2008 6:23 pm Posts: 301 Location: Lurking somewhere around here...
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Re: sandbox mod?
Tzsak wrote: Also, where do I put it? The activities ini? You put it in the Lua console in-game. Press ~ to open the console.
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Mon Dec 08, 2008 10:30 pm |
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Tzsak
Joined: Sun Dec 07, 2008 10:29 pm Posts: 34 Location: Engrand
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Re: sandbox mod?
Okey, thanks a lot.
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Mon Dec 08, 2008 10:34 pm |
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Lord Tim
Joined: Fri Apr 27, 2007 4:55 pm Posts: 1178 Location: America!
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Re: sandbox mod?
You can use just the setting activity bit in the console.
You cannot use the whole thing. That goes in a Lua mission file. Then you won't have to put anything in the console.
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Tue Dec 09, 2008 2:32 am |
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jangorulz
Joined: Mon Nov 10, 2008 7:28 am Posts: 71 Location: In that van that says "Free candy"
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Re: sandbox mod?
Lord Tim i fankly dont see hwo you find this crap, i mean really you seem to find EVERYTHING. If you wanted to i bet you could make your own game, or a remake of CC.
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Tue Dec 09, 2008 4:44 pm |
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jaybud4
Joined: Tue Oct 24, 2006 10:07 pm Posts: 511 Location: ☼The Infinite World☼
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Re: sandbox mod?
jangorulz wrote: 1)If you wanted to i bet you could make your own game 2)or a remake of CC. 1)He has. 2)He could, but it would take far too long.
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Tue Dec 09, 2008 6:05 pm |
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Tzsak
Joined: Sun Dec 07, 2008 10:29 pm Posts: 34 Location: Engrand
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Re: sandbox mod?
Hmm, I'm getting errors.
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Tue Dec 09, 2008 6:10 pm |
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