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 sandbox mod? 
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Joined: Fri Apr 06, 2007 5:50 pm
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Post sandbox mod?
Is there a mod for just playing around? Like infinite gold/etc?


Sat Dec 06, 2008 2:09 am
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Joined: Sat Jun 30, 2007 4:39 am
Posts: 521
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Post Re: sandbox mod?
There is currently no completely 100% engine sandbox mode for CC, through mods or not. Although, arguably skirmish mode is a sort of sandbox mode, with a bit of modding of course.

Someone link him to that FundsOfTeam1 tutorial.


Sat Dec 06, 2008 3:05 am
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Joined: Fri Dec 29, 2006 7:42 pm
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Location: UK
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Post Re: sandbox mod?
http://www.datarealms.com/forum/viewtopic.php?f=72&t=12656


Sat Dec 06, 2008 4:06 am
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Post Re: sandbox mod?
tried it but it stayed 5k. Also it was 1.5k in the file?


Sat Dec 06, 2008 4:33 am
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Joined: Wed Nov 21, 2007 7:49 pm
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Post Re: sandbox mod?
It would be nice to have a sandbox mode that would basically be a permanent bunker editor. Meaning while you were playing you could just drop ♥♥♥♥ in with the menu. Including enemy units. This would be pretty cool IMO.


Sat Dec 06, 2008 4:45 am
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Joined: Fri Apr 27, 2007 4:55 pm
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Post Re: sandbox mod?
Code:
function SandboxMission:UpdateActivity()
   if(UInputMan:KeyReleased(string.byte("b")) and self.ActivityState != Activity.EDITING) then
      self.ActivityState = Activity.EDITING
   end
end


Sat Dec 06, 2008 5:27 am
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Joined: Sat Apr 12, 2008 4:34 pm
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Post Re: sandbox mod?
In the latest build the activities file you have to modify is now in the "Missions" folder as opposed to the "Base" folder.


Mon Dec 08, 2008 7:30 pm
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Joined: Sun May 11, 2008 12:50 pm
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Post Re: sandbox mod?
Lord Tim wrote:
Code:
function SandboxMission:UpdateActivity()
   if(UInputMan:KeyReleased(string.byte("b")) and self.ActivityState != Activity.EDITING) then
      self.ActivityState = Activity.EDITING
   end
end



Thanks, very useful.


Mon Dec 08, 2008 7:57 pm
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Joined: Sun Dec 07, 2008 10:29 pm
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Location: Engrand
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Post Re: sandbox mod?
Sorry for not being very knowledgeable, what does that code do? Go back to edit mode when you press b?

Also, where do I put it? The activities ini?


Mon Dec 08, 2008 9:40 pm
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Post Re: sandbox mod?
Tzsak wrote:
Also, where do I put it? The activities ini?

You put it in the Lua console in-game. Press ~ to open the console.


Mon Dec 08, 2008 10:30 pm
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Post Re: sandbox mod?
Okey, thanks a lot.


Mon Dec 08, 2008 10:34 pm
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Post Re: sandbox mod?
You can use just the setting activity bit in the console.

You cannot use the whole thing. That goes in a Lua mission file. Then you won't have to put anything in the console.


Tue Dec 09, 2008 2:32 am
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Joined: Mon Nov 10, 2008 7:28 am
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Location: In that van that says "Free candy"
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Post Re: sandbox mod?
Lord Tim i fankly dont see hwo you find this crap, i mean really you seem to find EVERYTHING. If you wanted to i bet you could make your own game, or a remake of CC.


Tue Dec 09, 2008 4:44 pm
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Joined: Tue Oct 24, 2006 10:07 pm
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Post Re: sandbox mod?
jangorulz wrote:
1)If you wanted to i bet you could make your own game
2)or a remake of CC.

1)He has.
2)He could, but it would take far too long.


Tue Dec 09, 2008 6:05 pm
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Joined: Sun Dec 07, 2008 10:29 pm
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Post Re: sandbox mod?
Hmm, I'm getting errors.


Tue Dec 09, 2008 6:10 pm
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