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No_0ne
Joined: Wed Feb 14, 2007 5:37 am Posts: 350
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Re: DarkStorm Military Technologies - Updated 11/22/08
You could always make the emitted shields inherit velocity, which would fixed most problems with moving quickly.
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Thu Dec 04, 2008 1:49 am |
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Darlos9D
Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
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Re: DarkStorm Military Technologies - Updated 11/22/08
No_0ne wrote: You could always make the emitted shields inherit velocity, which would fixed most problems with moving quickly. Except InheritsVel doesn't work with emissions from emitters.
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Thu Dec 04, 2008 2:01 am |
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The Fat Sand Rat
Joined: Sun Apr 15, 2007 5:56 am Posts: 1191 Location: outside the shithole called the University in the Forest
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Re: DarkStorm Military Technologies - Updated 11/22/08
Darlos9D wrote: Since when did my turret turn into a giant humanoid robot, is what I'm wondering. Also, CRUISE CONTROL FOR COOL!!! Excuse me? A GM is never unwarranted. Lookit that badass paint scheme! ♥♥♥♥♥ BE ORANGE! And it's semi related; it's a form of mechanized infantry (albeit heavy on the mechanized) styled off of samurai armour. Thus, it is related to DS. Also, it fires things from other things, which, put on a stick, is the essence of a turret.
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Thu Dec 04, 2008 2:39 am |
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The Cling Clang
Joined: Fri Feb 15, 2008 8:54 pm Posts: 92 Location: New England
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Re: DarkStorm Military Technologies - Updated 11/22/08
Why not an arc gun? It would certainly fit the whole "Storm" theme (unlike some weapons).
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Thu Dec 04, 2008 2:41 am |
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CandleJack
Joined: Sun May 18, 2008 8:30 am Posts: 732
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Re: DarkStorm Military Technologies - Updated 11/22/08
That looks really overpowered and doesn't seem like it would make any sense in real life.
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Thu Dec 04, 2008 3:05 am |
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Solace
Joined: Sun Jun 10, 2007 2:05 am Posts: 426
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Re: DarkStorm Military Technologies - Updated 11/22/08
Just as a general idea off of the shields, how about something that auto-deploys a shield when it stops, like all those things that go into sniper mode when they stop? I mean, giving a moving ground unit a total shield would be problematic anyway, the bottom would drag into the ground unless you made the shield a tube (or two lines in 2d).
|....o....| |....^....| |...|||...| |....|.....| |....^....| .....|.|....
^___ really crude example
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Thu Dec 04, 2008 3:49 am |
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Darlos9D
Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
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Re: DarkStorm Military Technologies - Updated 11/22/08
Solace wrote: Just as a general idea off of the shields, how about something that auto-deploys a shield when it stops, like all those things that go into sniper mode when they stop? I mean, giving a moving ground unit a total shield would be problematic anyway, the bottom would drag into the ground unless you made the shield a tube (or two lines in 2d).
|....o....| |....^....| |...|||...| |....|.....| |....^....| .....|.|....
^___ really crude example Man, I have no clue how that would work... but its certainly a neat balancing idea. CandleJack wrote: That looks really overpowered and doesn't seem like it would make any sense in real life. I don't believe for one second that you just said that, CandleJack. It's even more surprising that those are my thoughts exactly.
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Thu Dec 04, 2008 5:31 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: DarkStorm Military Technologies - Updated 11/22/08
Solace wrote: Just as a general idea off of the shields, how about something that auto-deploys a shield when it stops, like all those things that go into sniper mode when they stop? I mean, giving a moving ground unit a total shield would be problematic anyway, the bottom would drag into the ground unless you made the shield a tube (or two lines in 2d).
|....o....| |....^....| |...|||...| |....|.....| |....^....| .....|.|....
^___ really crude example You mean like this;
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Thu Dec 04, 2008 5:54 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: DarkStorm Military Technologies - Updated 11/22/08
CandleJack wrote: That looks really overpowered and doesn't seem like it would make any sense in real life. yeah, problem would be it would ONLY make sense in real life if it WAS overpowered...
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Thu Dec 04, 2008 7:15 am |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: DarkStorm Military Technologies - Updated 11/22/08
I think for the shield gun, it should just be a long rifle, which has a magnetic disruption device attached to the barrel (so it can pass through the shield unhammered), and just make him poke the gun through and shoot peeps.
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Thu Dec 04, 2008 8:41 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: DarkStorm Military Technologies - Updated 11/22/08
WE could ask Azuki about his MOPixel shield, I still can't believe MOPixels can protect you from all of the other types of MOIDs
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Thu Dec 04, 2008 9:03 am |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: DarkStorm Military Technologies - Updated 11/22/08
Azukki is god, I remember when he was but a noob. Aah, I took an instant liking to him...
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Thu Dec 04, 2008 10:54 am |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: DarkStorm Military Technologies - Updated 11/22/08
Darlos9D wrote: No_0ne wrote: You could always make the emitted shields inherit velocity, which would fixed most problems with moving quickly. Except InheritsVel doesn't work with emissions from emitters. It will in B23 ; )
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Thu Dec 04, 2008 10:59 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: DarkStorm Military Technologies - Updated 11/22/08
you teasing teaser. *waits for weekend* i think having the sheild rape the user on the inside if it is breached that much would likely be a good thing. if the "shotgun" didnt do a graphical spray of mopixels, but used the flash for everything visual, that would be good. the damaging particles could be invisible. the only real issue is that the sheild in this case is not a sheild at all. it is just a volatile energy feild. maybe it could be used on the flux, if you ever use it. at some point in there, i realised that the sheild has to be wounded to be overwhelmable, which would just rape the dude inside.
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Thu Dec 04, 2008 12:49 pm |
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Darlos9D
Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
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Re: DarkStorm Military Technologies - Updated 11/22/08
numgun wrote: Darlos9D wrote: No_0ne wrote: You could always make the emitted shields inherit velocity, which would fixed most problems with moving quickly. Except InheritsVel doesn't work with emissions from emitters. It will in B23 ; ) Well thank god. Then it really will be the superior method of having a gun fire more than one kind of thing per shot.
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Thu Dec 04, 2008 3:43 pm |
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