View unanswered posts | View active topics It is currently Sat Nov 16, 2024 4:04 pm



Reply to topic  [ 306 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7, 8 ... 21  Next
 Orbit Lands - It's gravitationally delicious! 
Author Message
DRL Developer
DRL Developer
User avatar

Joined: Wed Dec 13, 2006 5:27 am
Posts: 3138
Location: A little south and a lot west of Moscow
Reply with quote
Post Re: Orbit Lands - It's gravitationally delicious!
Orbit Lands comes with Lua, that's the code that makes it work. Chances are, the buy menu is crashing for you, not the map. There have been some problems with that from other people.


Tue Dec 02, 2008 11:45 pm
Profile WWW

Joined: Thu Jun 26, 2008 8:18 am
Posts: 241
Reply with quote
Post Re: Orbit Lands - It's gravitationally delicious!
I have to say... every frame on that .GIF were probably 10 minutes apart... I tried... and it has moved 1 frame so far.


Tue Dec 02, 2008 11:47 pm
Profile
User avatar

Joined: Wed Jul 16, 2008 9:14 pm
Posts: 108
Reply with quote
Post Re: Orbit Lands - It's gravitationally delicious!
Thats so friggin' sweet. yeeeeeesssssssss.


Wed Dec 03, 2008 12:42 am
Profile
User avatar

Joined: Fri May 30, 2008 9:38 pm
Posts: 260
Location: Some Crack House
Reply with quote
Post Re: Orbit Lands - It's gravitationally delicious!
Solace wrote:
It still makes my game crash. >.< Are you sure I don't have to download this LUA to make it work or something? >.>;

Sorry buddy
you cant download no "Lua" boy *With southern accent*
It's a scripted language implemented into the game it is also used in G-mod, Half-life series and many other source games


Wed Dec 03, 2008 3:03 am
Profile
User avatar

Joined: Fri Apr 27, 2007 4:55 pm
Posts: 1178
Location: America!
Reply with quote
Post Re: Orbit Lands - It's gravitationally delicious!
Well, you can download it, but you already have downloaded it. The (mostly) full version of Lua is redistributed with Cortex Command.


Wed Dec 03, 2008 3:31 am
Profile
User avatar

Joined: Mon Jul 30, 2007 5:16 am
Posts: 158
Reply with quote
Post Re: Orbit Lands - It's gravitationally delicious!
zeno39 wrote:
Data wrote:
Oh damn.. this makes me want to redo all the code that assumes downward gravity! That would be a LOT of work to get right though.. maybe worth it though?

I agree with the other guy Data just do it you have nothing to lose
:bow: DATA HAS SPOKEN :bow:

cambiogris wrote:
Image

Holy Crap dude can we make all bombs do that from know on
Brainwashed wrote:
Did anyone else notice that this map fudge dropships up really bad?

Umm Didn't TLB tell use that already :roll:


That gif...
Is ♥♥♥♥ beautiful.


Wed Dec 03, 2008 3:49 am
Profile
User avatar

Joined: Wed Jul 18, 2007 10:19 am
Posts: 142
Location: Somewhere being an dumbass.
Reply with quote
Post Re: Orbit Lands - It's gravitationally delicious!
Now do it with the moon on the planet.


Wed Dec 03, 2008 4:46 am
Profile
User avatar

Joined: Tue Apr 10, 2007 10:32 pm
Posts: 830
Reply with quote
Post Re: Orbit Lands - It's gravitationally delicious!
Blue-Clone-Ninja wrote:
Now do it with the moon on the planet.

doesn't do anything sadly... just disappears

It needs to either gib or not become terrain so quickly, I think...

unfortunately I do not know how to solve that


Wed Dec 03, 2008 6:05 am
Profile
DRL Developer
DRL Developer
User avatar

Joined: Wed Dec 13, 2006 5:27 am
Posts: 3138
Location: A little south and a lot west of Moscow
Reply with quote
Post Re: Orbit Lands - It's gravitationally delicious!
You'd have to edit Moon.ini.


Wed Dec 03, 2008 6:25 am
Profile WWW
User avatar

Joined: Wed Feb 14, 2007 5:37 am
Posts: 350
Reply with quote
Post Re: Orbit Lands - It's gravitationally delicious!
Do you think you could release a version without the space station?

All my attempts to send an actor into orbit are thwarted when they splatter against the thing.


Wed Dec 03, 2008 6:50 am
Profile WWW
User avatar

Joined: Fri Mar 02, 2007 6:59 am
Posts: 1726
Location: NSW, Australia
Reply with quote
Post Re: Orbit Lands - It's gravitationally delicious!
Yeah, the space station stinks... Not only does it get in the way of everything, it's lack of orbit makes it not fit in.


Wed Dec 03, 2008 7:37 am
Profile
User avatar

Joined: Sun Jul 13, 2008 9:57 am
Posts: 4886
Location: some compy
Reply with quote
Post Re: Orbit Lands - It's gravitationally delicious!
meanies. it just needs editing is all.


Wed Dec 03, 2008 8:28 am
Profile WWW
User avatar

Joined: Mon Oct 01, 2007 1:33 am
Posts: 374
Reply with quote
Post Re: Orbit Lands - It's gravitationally delicious!
Now Lastbannana, you have become even more awesome. I have just one suggestion, make the planet look like your avatar!


Wed Dec 03, 2008 12:43 pm
Profile
User avatar

Joined: Thu Jan 17, 2008 8:15 am
Posts: 54
Location: Ground Control
Reply with quote
Post Re: Orbit Lands - It's gravitationally delicious!
The space station is annoying at times, but you can do some fairly easy editing to get it of the way, in-game no less! First, go into Editors in the main Menu, then go into 'Area Editor', select the map Orbit Lands. You will now see the planet and the space station! See those red boxes covering the space station? That is what is giving it its standard downward gravity. Delete those mofos by going into the radial menu (right click) and selecting "delete." After you have deleted all of the boxes, exit and go into the Scene Editor. Delete those pesky bunker modules standing in the way of your orbiting cosmonauts!

!WARNING! Deleting the boxes in the Area Editor will get rid of them from the area menu. If you want to keep one for later use, put a very small box somewhere in the corner of the map/center of the planet or wherever. This way, you can re-make the space station wherever you please. Just remember that the moon will be flying around...


Wed Dec 03, 2008 12:47 pm
Profile
DRL Developer
DRL Developer
User avatar

Joined: Wed Dec 13, 2006 5:27 am
Posts: 3138
Location: A little south and a lot west of Moscow
Reply with quote
Post Re: Orbit Lands - It's gravitationally delicious!
Version 2 with no space station released.
Also, gravity is doubled, so getting things to orbit will be easier, and closer to the first version.


Wed Dec 03, 2008 6:42 pm
Profile WWW
Display posts from previous:  Sort by  
Reply to topic   [ 306 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7, 8 ... 21  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.037s | 14 Queries | GZIP : Off ]