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[ 8 posts ] |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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The Flames
Is Flame Ball 1 (found in pyro.ini) supposed to have a lifetime of 1500 and there was a typo? because it is flawless and awesome like that. the lifetime in my installation is 150. thought it was funny... one missing zero makes all the difference.. edit: not quite flawless, but you get the idea. better.
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Tue Nov 25, 2008 2:51 pm |
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Drone_Fragger
Joined: Sun Nov 19, 2006 2:22 am Posts: 39
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Re: The Flames
...What?
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Tue Nov 25, 2008 8:01 pm |
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ppiksmada
Joined: Tue Jan 01, 2008 5:56 am Posts: 564 Location: Behind a DarKlone, trying to pierce its fudging armor!
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Re: The Flames
Get a gif of its application for those of us that don't code, or know what 1000 difference is in terms of lifetime.
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Tue Nov 25, 2008 9:16 pm |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: The Flames
hokai. if you installed by default go to C:\Program Files\Data Realms\Cortex Command\Base.rte\Effects\Pyro\Pyro.ini find (ctrl+f) "Flame Ball 1" add an extra zero to the "150" next to "LifeTime = ", making it 1500
1000 LifeTime is 1 second.
this basically just makes flames come out of rockets and stuff more. getting a gif on my current CC would be pointless, as the deltatime is ~.03, which means the framerate would be ugly as ♥♥♥♥. if someone else could, that would be sweet though..
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Tue Nov 25, 2008 9:54 pm |
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grenade
Joined: Mon Aug 18, 2008 5:29 pm Posts: 607 Location: Ukraine,Odessa in the ASC bunker-base
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Re: The Flames
Ok i should try that now . I would change it forever because it can change everything in my game . I'll just try it . Btw make your deltatime = 0.28 and realsimcap = 2.3 , because it dont stops your time and makes frame show less .
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Wed Nov 26, 2008 6:40 pm |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: The Flames
altering values like that makes things work very differently
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Wed Nov 26, 2008 9:47 pm |
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Hobbesy
Joined: Mon Feb 11, 2008 11:11 pm Posts: 711 Location: East of Applachia, West of the Mississippi
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Re: The Flames
There are all kinds of typos in vanilla CC. Take a look at the descriptions for some of the weapons, there are a lot of errors.
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Sat Nov 29, 2008 12:31 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: The Flames
i suppose, but this one should have been checked i think, what with it being used for every large vehicle splosion.. ahwell. i suppose it was a lot of content in a short amount of time.
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Sat Nov 29, 2008 2:32 am |
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