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 The Flames 
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Joined: Sun Jul 13, 2008 9:57 am
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Post The Flames
Is Flame Ball 1 (found in pyro.ini) supposed to have a lifetime of 1500 and there was a typo? because it is flawless and awesome like that. the lifetime in my installation is 150. thought it was funny... one missing zero makes all the difference..
edit: not quite flawless, but you get the idea. better.


Tue Nov 25, 2008 2:51 pm
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Joined: Sun Nov 19, 2006 2:22 am
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Post Re: The Flames
...What?


Tue Nov 25, 2008 8:01 pm
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Location: Behind a DarKlone, trying to pierce its fudging armor!
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Post Re: The Flames
Get a gif of its application for those of us that don't code, or know what 1000 difference is in terms of lifetime.


Tue Nov 25, 2008 9:16 pm
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Post Re: The Flames
hokai.
if you installed by default go to C:\Program Files\Data Realms\Cortex Command\Base.rte\Effects\Pyro\Pyro.ini
find (ctrl+f) "Flame Ball 1"
add an extra zero to the "150" next to "LifeTime = ", making it 1500

1000 LifeTime is 1 second.

this basically just makes flames come out of rockets and stuff more.
getting a gif on my current CC would be pointless, as the deltatime is ~.03, which means the framerate would be ugly as ♥♥♥♥.
if someone else could, that would be sweet though..


Tue Nov 25, 2008 9:54 pm
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Post Re: The Flames
Ok i should try that now . I would change it forever because it can change everything in my game . I'll just try it . Btw make your deltatime = 0.28 and realsimcap = 2.3 , because it dont stops your time and makes frame show less .


Wed Nov 26, 2008 6:40 pm
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Post Re: The Flames
altering values like that makes things work very differently :o


Wed Nov 26, 2008 9:47 pm
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Post Re: The Flames
There are all kinds of typos in vanilla CC. Take a look at the descriptions for some of the weapons, there are a lot of errors.


Sat Nov 29, 2008 12:31 am
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Post Re: The Flames
i suppose, but this one should have been checked i think, what with it being used for every large vehicle splosion.. ahwell. i suppose it was a lot of content in a short amount of time.


Sat Nov 29, 2008 2:32 am
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