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Zess
Joined: Wed Jul 30, 2008 8:18 am Posts: 26
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Factions of World War II
I've finally finished doing most of the necessary code for the weapons I did so far. There's some little issues, such as muzzle flashes, but I'll edit those once I get most of the weapons and actors in. Many thanks go to RR_Raptor65 for making the base actors, sprites, and sounds. Now, onto the mod. Factions of World War IIRR_Raptor65 originally started this project. I have simply added quite a bit to the mod, including but definitely not limited to: - Removing mags (kinda glitchy, would like help)
- Almost 30 more weapons
- Respective ammo for the new weapons
- Balanced the weapons
- Some editing here and there
The mod will become quite extensive if we continue work at the pace I've been working. I'm hoping we can implement stationary weapons, mobile weapon emplacements, trenches, and even more weapons and factions. However, there's a limit to the amount of weapons/actors/etc we can make, so once we hit that limit, the mod is final (unless RR_Raptor65/me want to change things). I'm hoping the mod gets some good ideas and feedback, as I've got a bit of time on my hands and would love to make this the best mod for what it's based upon. Here's a picture of most of the included weapons. The "Roma" faction weapons are not included(as that faction is fictional), nor the Winchester M1912 (I forgot about it). Currently there is America, Germany, Russia, Italy, Britain, and Japan. Hopefully we'll have more weapons for more factions by the final version Installation:NOTE: The base.rte does not replace anything. If you wish to look inside it, there is just some things that are required for this mod to work with B22. In a later version, RR_Raptor65/me will most likely make it just one .rte. What is inside the missions.rte is an index.ini that changes the game to NOT load missions/activities.ini; Instead, the WWII mod loads it after everything else is loaded, to prevent issues with the activities that are in there. On that note, all the activities in there are for each faction; If you want to fight Germans, then rename your activities to something like "Backup Activities.ini", then rename the German Activities.ini to just Activities.ini. Replace German with whatever faction, and there you have it. If you do not wish to replace your index, just make a backup of it, extract the contents, and replace the new index.ini with your backup.1. Extract the contents of the .7z to your Cortex Command installation directory. 2. If you wish to use any of the provided activities, refer to what I said in the note. 3. ??? 4. Profit and/or play! Version Historyv1.3 Set the De Lisle's magazine capacity to 11 down from 30. v1.29 Made ABSOLUTELY SURE everything was working. v1.28 Made sure EVERYTHING was working. Added one new weapon: Type 44 Calvary Rifle Scoped v1.25 Finally updated the activities. There may be a few changes lurking in there, too. v1.22 Fixed a crash on startup, I'm an idiot v1.21 New sounds DP magazine edited to look better v1.2 Added 10 more guns: Type 14 Nambu Type 94 Nambu Type 26 Revolver Type 38 Rifle Type 38 Calvary Rifle Type 97 Sniper Rifle Type 44 Calvary Rifle Type 11 Light Machine Gun Type 96 Light Machine Gun Type 99 Light Machine Gun Added various types of ammo for each gun, and rebalanced a few things. (THE ACTIVITIES STILL HAVEN'T BEEN UPDATED FOR THE NEW GUNS YET, THIS WILL COME IN V1.25 (FOR REAL THIS TIME(SOON(IGNORE THIS TOO IT'S DONE))))v1.1 Added 11 more guns: De Lisle Arisaka Type 99 12 Gauge M1912 Winchester 16 Gauge M1912 Winchester 20 Gauge M1912 Winchester 28 Gauge M1912 Winchester Carcano 38 Breda 30 Beretta 35 Beretta 38 PTRS Increased the damage of all the ammo. (THE ACTIVITIES HAVEN'T BEEN UPDATED FOR THE NEW GUNS YET, THIS WILL COME IN V1.15(IGNORE THIS))
v1.0 Initial release. UPDATED (mm/dd/yy) 11/22/08 Latest version: v1.3 Mediafire mirrorHope you guys enjoy this, me and RR_Raptor have been working on it for a while now (me not as long, but still long ).
Last edited by Zess on Sun Nov 23, 2008 3:25 pm, edited 4 times in total.
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Fri Nov 21, 2008 8:57 pm |
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Marloss
Joined: Fri Oct 10, 2008 12:39 pm Posts: 111 Location: Finland, where else?
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Re: Factions of World War II
Im gonna test this now.. the sprites look good, and i hope you got some custom sounds on these... Oh, and.. pictures soon?
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Fri Nov 21, 2008 9:04 pm |
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Zess
Joined: Wed Jul 30, 2008 8:18 am Posts: 26
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Re: Factions of World War II
Marloss wrote: Im gonna test this now.. the sprites look good, and i hope you got some custom sounds on these... Oh, and.. pictures soon? Hey, if you downloaded it, re-download it. I just updated, everything (including the Japanese activities) should work now. There was also a little scenes issue I had to work out that is now fixed, aswell as adding a new gun. I'll get some .gifs soon (if the game won't freeze when I try)
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Fri Nov 21, 2008 9:23 pm |
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RR_Raptor65
Joined: Thu Jan 10, 2008 7:36 am Posts: 9
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Re: Factions of World War II
Marloss wrote: Im gonna test this now.. the sprites look good, and i hope you got some custom sounds on these... Oh, and.. pictures soon? Some of the sounds are raw (Straight from another game, like the CoD series, BiA or Red Orchestra) but most are heavily edited or brand new recordings. We haven't managed to update the actors yet either, and for now it's just the old German, US, British and Soviet actors, no Italian or Japanese yet.
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Fri Nov 21, 2008 10:02 pm |
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Marloss
Joined: Fri Oct 10, 2008 12:39 pm Posts: 111 Location: Finland, where else?
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Re: Factions of World War II
Zess wrote: Hey, if you downloaded it, re-download it. I just updated, everything (including the Japanese activities) should work now. There was also a little scenes issue I had to work out that is now fixed, aswell as adding a new gun. I'll get some .gifs soon(if the game won't freeze when I try) Okay, it runned really fine without the re-DL, and these are the things that kept bothering me (unless you have fixed em') -Short reloads (even for MG's) -Actors kinda look same to me, but as it seems, this is WIP -Horrible reload sounds & the m79 launching voice.. Reload sounds are hard to find, but do your best -The huge selection of guns, wich is nice, but i get lost searching for the right guns, so if you could sort weapons into factions, like Japanese with a rising sun in the buy menu, with the actor(s?) and the guns. So, the only thing that made me cry on the floor is the lack of über-bomber zeppelins.. but those can be made later.. right?? RIGHT??? Well yeah, keep up the good work.. im pretty sure this will turn out real nice when finished.
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Fri Nov 21, 2008 10:11 pm |
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Zatharon
Joined: Fri Jan 19, 2007 3:27 am Posts: 5
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Re: Factions of World War II
I crash when I try and start.
Abortion in file .\system\contentfile.cpp, line 549, because: Failed to load datafile object with following path and name base.rte/devices/null know how to fix this?
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Fri Nov 21, 2008 10:21 pm |
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Zess
Joined: Wed Jul 30, 2008 8:18 am Posts: 26
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Re: Factions of World War II
Zatharon wrote: I crash when I try and start.
Abortion in file .\system\contentfile.cpp, line 549, because: Failed to load datafile object with following path and name base.rte/devices/null know how to fix this? You're using B22, correct?
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Fri Nov 21, 2008 10:26 pm |
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CommanderCool
Joined: Tue Aug 14, 2007 2:53 pm Posts: 296 Location: Black Mesa Research Facility
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Re: Factions of World War II
EDIT: Oh, wait there are actors. Will test soon.
Last edited by CommanderCool on Fri Nov 21, 2008 10:37 pm, edited 1 time in total.
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Fri Nov 21, 2008 10:30 pm |
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Morbo!!!
Joined: Sun Dec 09, 2007 3:08 pm Posts: 481 Location: Islamic Republic of Bradistan, Yorkshire, England
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Re: Factions of World War II
If you ask me, the sprites need touching up some. But good job on the quantity so far. I hope to see more.
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Fri Nov 21, 2008 10:36 pm |
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Raintail99
Joined: Fri Sep 14, 2007 9:52 pm Posts: 304 Location: No.
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Re: Factions of World War II
Zatharon wrote: I crash when I try and start.
Abortion in file .\system\contentfile.cpp, line 549, because: Failed to load datafile object with following path and name base.rte/devices/null know how to fix this? Zess, null is found in Base.rte now, not Base.rte/devices. If it's there for you, you changed the location. Make the mod find null in base.rte next time
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Fri Nov 21, 2008 11:10 pm |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: Factions of World War II
Looks like it will be alright later, and to fix that crash, make a copy of Null.bmp (found in base.rte) and put it in Base.rte/Devices.
Dodgy conversions of old mods cause this.
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Fri Nov 21, 2008 11:37 pm |
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Woose1
Joined: Sat Nov 01, 2008 4:34 am Posts: 90
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Re: Factions of World War II
OHNOES!!! Add mirror pl0x, filefront doesnt like me. Also, great idear. I wanted a W11 mod ever since I was a wee boy
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Sat Nov 22, 2008 12:07 am |
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NickFury666
Joined: Wed Nov 21, 2007 7:49 pm Posts: 189
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Re: Factions of World War II
Woose1 wrote: OHNOES!!! Add mirror pl0x, filefront doesnt like me. Also, great idear. I wanted a W11 mod ever since I was a wee boy W11? Do you mean WWII? This mod looks great... but I just don't see how it fits into CC. Maybe once the engine is open enough to create full mods, a WWII one would be cool, but right now... eh.
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Sat Nov 22, 2008 12:17 am |
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Zess
Joined: Wed Jul 30, 2008 8:18 am Posts: 26
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Re: Factions of World War II
Woose1 wrote: OHNOES!!! Add mirror pl0x, filefront doesnt like me. Also, great idear. I wanted a W11 mod ever since I was a wee boy Mediafire mirror: Link
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Sat Nov 22, 2008 12:17 am |
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Hobbesy
Joined: Mon Feb 11, 2008 11:11 pm Posts: 711 Location: East of Applachia, West of the Mississippi
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Re: Factions of World War II
The scale for the guns is a little off. The M1919 isn't any longer than a Garand.
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Sat Nov 22, 2008 1:20 am |
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