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CandleJack
Joined: Sun May 18, 2008 8:30 am Posts: 732
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Re: [B22] Kloveska Military Force v2
Please tell me that doesn't have the same stiff limbs problem as MARS.
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Sun Nov 16, 2008 9:26 pm |
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No_0ne
Joined: Wed Feb 14, 2007 5:37 am Posts: 350
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Re: [B22] Kloveska Military Force v2
CandleJack wrote: Please tell me that doesn't have the same stiff limbs problem as MARS. What problem is that?
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Sun Nov 16, 2008 9:26 pm |
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CandleJack
Joined: Sun May 18, 2008 8:30 am Posts: 732
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Re: [B22] Kloveska Military Force v2
The MARS walks with its legs perfectly straight and it looks retarded.
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Sun Nov 16, 2008 9:27 pm |
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Blue-Clone-Ninja
Joined: Wed Jul 18, 2007 10:19 am Posts: 142 Location: Somewhere being an dumbass.
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Re: [B22] Kloveska Military Force v2
Heavy soldier, still armored with wet cardboard painted white. Any chance of making it so that it takes more than vanilla pistols to breach his armor?
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Sun Nov 16, 2008 9:28 pm |
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No_0ne
Joined: Wed Feb 14, 2007 5:37 am Posts: 350
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Re: [B22] Kloveska Military Force v2
CandleJack wrote: The MARS walks with its legs perfectly straight and it looks retarded. Nope.
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Sun Nov 16, 2008 9:31 pm |
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CandleJack
Joined: Sun May 18, 2008 8:30 am Posts: 732
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Re: [B22] Kloveska Military Force v2
Why are all of the KMF weapons so inaccurate? I also hate the shot gun the jet trooper uses. The weapons are balanced, but it's done it such a way it doesn't seem realistic.
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Sun Nov 16, 2008 9:32 pm |
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No_0ne
Joined: Wed Feb 14, 2007 5:37 am Posts: 350
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Re: [B22] Kloveska Military Force v2
I've been tweaking most of the weapons, they should be more effective by the next update.
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Sun Nov 16, 2008 9:36 pm |
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Blue-Clone-Ninja
Joined: Wed Jul 18, 2007 10:19 am Posts: 142 Location: Somewhere being an dumbass.
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Re: [B22] Kloveska Military Force v2
What about Mr. Heavy's cardboard armor of wet +1?
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Sun Nov 16, 2008 9:38 pm |
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No_0ne
Joined: Wed Feb 14, 2007 5:37 am Posts: 350
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Re: [B22] Kloveska Military Force v2
Yes, I heard you the first time.
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Sun Nov 16, 2008 9:53 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: [B22] Kloveska Military Force v2
O_O
Buuuh? Wow you really revamped that Oppressor pretty good there. Except that now he looks more like a common giant soldier with a large gun rather than the old majestic style weapon of mass destruction.
In any case, it looks amazing.
What are the new weapons gonna be? The old ones were effective, but really boring and too plain imo. Also funny to hear THAT guy can crawl inside a base.
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Mon Nov 17, 2008 12:15 am |
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No_0ne
Joined: Wed Feb 14, 2007 5:37 am Posts: 350
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Re: [B22] Kloveska Military Force v2
numgun wrote: O_O
Buuuh? Wow you really revamped that Oppressor pretty good there. Except that now he looks more like a common giant soldier with a large gun rather than the old majestic style weapon of mass destruction.
In any case, it looks amazing. His piston legs disallowed any crouching/crawling action and with the new AI demanding it, I had to make some changes. numgun wrote: What are the new weapons gonna be? The old ones were effective, but really boring and too plain imo. Autocannon's basically the same A Handcannon that fires massive explosive slugs A Pistol with the firepower on par with the minigun A shield that can be wielded with the above two weapons A very, very big digger. numgun wrote: Also funny to hear THAT guy can crawl inside a base. Had to do a lot of walkpath tweaking to get it just right. I really can't do anything about the sprites going in the terrain though. Faster ingame btw
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Mon Nov 17, 2008 12:50 am |
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CandleJack
Joined: Sun May 18, 2008 8:30 am Posts: 732
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Re: [B22] Kloveska Military Force v2
I can just imagine it now. Cannon fodder #1: "HOLY CRAP A GIANT ROBOT THINGY" Cannon fodder #2: "HURRY, GET TO THE BUNKER!!!" *runs into bunker* Cannon fodder #1: "ALMOST THERE, KEEP GOING" Cannon fodder #2: "WE'VE ALMOST REACHED THE END OF THE HALLWAY" *they reach it" Cannon fodder #1: "That was close, but we managed to escape" Cannon fodder #2: "Yeah we were almost in big trou- HOLY CRAP IT'S CRAWLING DOWN THE HALL- *KABOOOOOOOOOOM*
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Mon Nov 17, 2008 1:59 am |
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No_0ne
Joined: Wed Feb 14, 2007 5:37 am Posts: 350
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Re: [B22] Kloveska Military Force v2
CandleJack wrote: I can just imagine it now. Cannon fodder #1: "HOLY CRAP A GIANT ROBOT THINGY" Cannon fodder #2: "HURRY, GET TO THE BUNKER!!!" *runs into bunker* Cannon fodder #1: "ALMOST THERE, KEEP GOING" Cannon fodder #2: "WE'VE ALMOST REACHED THE END OF THE HALLWAY" *they reach it" Cannon fodder #1: "That was close, but we managed to escape" Cannon fodder #2: "Yeah we were almost in big trou- HOLY CRAP IT'S CRAWLING DOWN THE HALL- *KABOOOOOOOOOOM* That's exactly what I had in mind. Of course, It does have a digger of it's own, a very very big one in fact, so it wouldn't need to crawl in the first place.
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Mon Nov 17, 2008 2:10 am |
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FireBlizzard
Joined: Wed May 23, 2007 12:08 pm Posts: 533 Location: In hells Ironic Punishment Department (Canada, ON)
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Re: [B22] Kloveska Military Force v2
Seems like the updates are going well =3
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Mon Nov 17, 2008 3:54 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: [B22] Kloveska Military Force v2
I'm really liking the new shape, I still think it needs a little more shading though, it appears very flat. Like, turn sideways and go invisible flat.
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Mon Nov 17, 2008 6:42 am |
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