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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: DarkStorm Military Technologies - Updated 11/9/08
That's an interesting one Geti.
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Fri Nov 14, 2008 11:19 pm |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: DarkStorm Military Technologies - Updated 11/9/08
interesting as a plus or minus?
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Fri Nov 14, 2008 11:23 pm |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: DarkStorm Military Technologies - Updated 11/9/08
It looks sick, and it's like a spinal mount!
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Fri Nov 14, 2008 11:51 pm |
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Darlos9D
Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
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Re: DarkStorm Military Technologies - Updated 11/9/08
It looks interesting, but at the same time it doesn't look like it'd lift up a shogun much, especially fully equipped.
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Fri Nov 14, 2008 11:56 pm |
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lazermaniac
Joined: Mon Nov 06, 2006 10:56 am Posts: 56 Location: My command bunker
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Re: DarkStorm Military Technologies - Updated 11/9/08
Just up the flame size a bit and maybe have it mounted further up for the sake of stability
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Sat Nov 15, 2008 12:54 am |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: DarkStorm Military Technologies - Updated 11/9/08
It really wouldn't, maybe you could use that for the light guy (shinobi I think)
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Sat Nov 15, 2008 12:59 am |
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CandleJack
Joined: Sun May 18, 2008 8:30 am Posts: 732
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Re: DarkStorm Military Technologies - Updated 11/9/08
You should put glows on your rockets.
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Sat Nov 15, 2008 1:01 am |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: DarkStorm Military Technologies - Updated 11/9/08
CandleJack wrote: You should put glows on your rockets. I KNEW IT! CANDLEJACK IS JUST AN ALT OF WHITTY!
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Sat Nov 15, 2008 1:05 am |
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CandleJack
Joined: Sun May 18, 2008 8:30 am Posts: 732
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Re: DarkStorm Military Technologies - Updated 11/9/08
No, the other rockets have glows, so I think these should have them too. After all, aren't you suppose to attach glows to anything that would emit light?
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Sat Nov 15, 2008 1:11 am |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: DarkStorm Military Technologies - Updated 11/9/08
Bah, humbug! Whitty I say!
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Sat Nov 15, 2008 1:47 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: DarkStorm Military Technologies - Updated 11/9/08
definitely whitty. darlos can attach or not attach glows to whatever he likes.
not really a fan of the cryo gun, it looks like an insanitylazer. make the ice IsScrap = 0 too.
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Sat Nov 15, 2008 2:31 am |
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Darlos9D
Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
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Re: DarkStorm Military Technologies - Updated 11/9/08
So, I finally figured out what to do with the Shogun jetpacks: They're like bigger versions of the shinobi ones, mounted on their upper back. Ammo for heavy weapons is stored below it, kinda like a fanny pack. Trust me, it doesn't look as gay as that sound. Geti wrote: not really a fan of the cryo gun, it looks like an insanitylazer. make the ice IsScrap = 0 too. You've never seen Mr. Freeze in Batman, have you? Also, I set the material to IsScrap = 0, and even changed the material type to Wet Concrete, but to no avail: it still falls apart like the grass and plants and such. I'm not sure how to make it stop doing that...
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Sat Nov 15, 2008 3:24 am |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: DarkStorm Military Technologies - Updated 11/9/08
Make it mega metal, just to see.
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Sat Nov 15, 2008 3:26 am |
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Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
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Re: DarkStorm Military Technologies - Updated 11/9/08
Change it to test o;
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Sat Nov 15, 2008 4:05 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: DarkStorm Military Technologies - Updated 11/9/08
nah, the material doesn't make a difference. metal, gore and grass are all the same, proving that pretty soundly. Not sure how to fix it.
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Sat Nov 15, 2008 4:29 am |
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