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 [B27] Kloveska Military Force v2.5.1 (Update: 6/13/12) 
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Joined: Wed Feb 14, 2007 5:37 am
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Post Re: Kloveska Military Force v2 (B22 Update)
Super ultra-quick update: Recruits and Heavy weapons now carry grenades.


Sun Nov 09, 2008 9:20 pm
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Post Re: [B22] Kloveska Military Force v2
The activities crash the game on start up.


Sun Nov 09, 2008 9:29 pm
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Post Re: [B22] Kloveska Military Force v2
Damn it.

Even more ultra quicker update.


Sun Nov 09, 2008 9:34 pm
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Joined: Mon Feb 11, 2008 11:11 pm
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Location: East of Applachia, West of the Mississippi
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Post Re: [B22] Kloveska Military Force v2
You really should test it before you upload it.


Sun Nov 09, 2008 9:37 pm
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Post Re: [B22] Kloveska Military Force v2
I did test it.


Sun Nov 09, 2008 9:38 pm
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Post Re: [B22] Kloveska Military Force v2
...


Last edited by Meteormike on Thu Apr 17, 2014 8:44 pm, edited 1 time in total.



Sun Nov 09, 2008 9:40 pm
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Post Re: [B22] Kloveska Military Force v2
...


Last edited by Meteormike on Thu Apr 17, 2014 8:43 pm, edited 1 time in total.



Sun Nov 09, 2008 9:41 pm
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Post Re: [B22] Kloveska Military Force v2
You still ought to fix the dependancy for the location of the old Null.


Sun Nov 09, 2008 9:46 pm
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Joined: Fri Oct 10, 2008 12:39 pm
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Location: Finland, where else?
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Post Re: [B22] Kloveska Military Force v2
Booyah! Downloaded the file from Lambda's post couple of pages back, and the mod looks friggin' awesome, so no needs to complain anymore. :)


Last edited by Marloss on Mon Nov 10, 2008 9:18 pm, edited 1 time in total.



Mon Nov 10, 2008 3:40 pm
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Post Re: [B22] Kloveska Military Force v2
CC wrote:
Not found: Base.rte/Devices/Null.bmp


Nothing major, but might prevent some of the new people to enjoy this mod.


Mon Nov 10, 2008 4:08 pm
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Post Re: [B22] Kloveska Military Force v2
Yeah, this mod needs fixin'.


Tue Nov 11, 2008 1:31 am
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Post Re: [B22] Kloveska Military Force v2
Fix'd.


Attachments:
File comment: No more null.bmp errors!
Kloveska.rte.rar [5.33 MiB]
Downloaded 243 times
Tue Nov 11, 2008 1:43 am
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Post Re: [B22] Kloveska Military Force v2
Nice work, especially with the drop pod. Finally one that doesn't annihilate terrain! You may want to look into making the 'engine' section die sooner, or not have a door or something though.

Also nice to see a dropship that can actually drop a respectable number of troops at once, although I'd strongly recommend adding a second engine (or even second and third) for additional balance and stability. As it is, a good few shots from below (or a very good sniper) can turn it into an inescapable drop pod that explodes on impact. It's the weak link of an otherwise fairly durable dropship which does what it claims. :)

The cannon projectiles look more like old-style cannonballs though. Might be a good idea to replace them with something more modern/scifi-looking at some point.

Ed: The Tuatara's feet (or just the Tuatara itself) may be way too heavy. I had them cutting down into mid-brown dirt on the tutorial scene when trying to walk along. I had some trouble righting a Komodo after it landed in a drop pod too; it felt/looked like it was stretching it's legs too far when trying to move at the speed it was, and this ended up jeopardizing it's stability when moving.

Ed 2: Good Lord. The Officer's pistol is insane.


Last edited by Arcalane on Fri Nov 14, 2008 11:00 am, edited 2 times in total.



Fri Nov 14, 2008 3:31 am
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Post Re: [B22] Kloveska Military Force v2
The armor on the heavy acts like it is made out of wet cardboard.


Fri Nov 14, 2008 5:06 am
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Post Re: [B22] Kloveska Military Force v2
I reworked the Oppressor.

Image

It has some new limbs and weapons and can actually crawl low enough to fit into bunker modules.


Sun Nov 16, 2008 9:23 pm
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