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 Crobotech Mod Beta 2 
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Joined: Fri Mar 02, 2007 6:59 am
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Location: NSW, Australia
Post Re: Crobotech Mod Beta 2
Rise up Capnbubs! Throw off your coding shackles! Send Prom to the deepest pits of scene art and take the actors and devices glory for yourself! Hurrah!


Thu Nov 13, 2008 11:08 am
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Joined: Mon Aug 18, 2008 5:29 pm
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Location: Ukraine,Odessa in the ASC bunker-base
Post Re: Crobotech Mod Beta 2
Your new guys look like USSR's soldiers in 22th century .


Thu Nov 13, 2008 1:43 pm
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Joined: Tue Aug 14, 2007 2:53 pm
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Location: Black Mesa Research Facility
Post Re: Crobotech Mod Beta 2
Thats a silly assumption. There are no Communists in the future.
Also I agree with Exalion, BRING FORTH THE B22 EDITION.


Thu Nov 13, 2008 6:04 pm
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Joined: Sun Nov 19, 2006 2:22 am
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Post Re: Crobotech Mod Beta 2
Are there any plans to add Crobos and the rest of your stuff to CC at some point? I mean, with balancing and a backstory they'd definitely fit in.


Thu Nov 13, 2008 6:30 pm
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Joined: Mon Jul 16, 2007 9:50 am
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Post Re: Crobotech Mod Beta 2
Drone_Fragger wrote:
Are there any plans to add Crobos and the rest of your stuff to CC at some point? I mean, with balancing and a backstory they'd definitely fit in.

I can answer for him: NO. For two reasons:

1 - Data and Prom have their own ideas for plot and factions in their main storyline. They aren't open to suggestions. Were I making a game and/or writing a story, I know I wouldn't be. Art isn't a community effort.
2 - It'd just be unfair to the rest of us modders. Data shouldn't be giving special consideration to one or two members of the modding community. It'd just upset those who didn't get such consideration.

CommanderCool wrote:
Thats a silly assumption. There are no Communists in the future.
Also I agree with Exalion, BRING FORTH THE B22 EDITION.

Nope. Just cold, mechanical capitalism. It's the whole reason for the resource war in the first place, right? From what I understand, it isn't nations that are conflicting in CC. It's corporations, mercenary groups... and mercenary groups hired by corporations.

Small-scale conflict is the way of the future, yo.


Thu Nov 13, 2008 7:29 pm
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Joined: Sun Nov 19, 2006 2:22 am
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Post Re: Crobotech Mod Beta 2
Quote:
1 - Data and Prom have their own ideas for plot and factions in their main storyline. They aren't open to suggestions. Were I making a game and/or writing a story, I know I wouldn't be. Art isn't a community effort.
2 - It'd just be unfair to the rest of us modders. Data shouldn't be giving special consideration to one or two members of the modding community. It'd just upset those who didn't get such consideration.


I find it hard to believe that Capnbubs and numguns addition to the dev team is solely to do all the coding for proms sprites.


Thu Nov 13, 2008 7:52 pm
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Post Re: Crobotech Mod Beta 2
Those new sprites look great I really await the next build.

Exalion wrote:
And, be this blasphemy or not, I much prefer your sprite's to even Prom's. Prom's are so clearly shrunken, whereas yours are fantastic.

Those sprites aren't shrunken they're Jpeg. (I thinks its so we can't use them, smart move bubs)


Thu Nov 13, 2008 7:58 pm
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Post Re: Crobotech Mod Beta 2
Darlos9D wrote:
I can answer for him: NO. For two reasons:

1 - Data and Prom have their own ideas for plot and factions in their main storyline. They aren't open to suggestions. Were I making a game and/or writing a story, I know I wouldn't be. Art isn't a community effort.
2 - It'd just be unfair to the rest of us modders. Data shouldn't be giving special consideration to one or two members of the modding community. It'd just upset those who didn't get such consideration.


Dont be so sure. We are veeeery open to good suggestions. : 3
And secondly, do you really think a game dev that wants his game to progress worry about being unfair to some random modders?

If you want to join the team, I can ask Data. Dont be jelous man.


Thu Nov 13, 2008 10:32 pm
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Joined: Tue Dec 12, 2006 1:09 am
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Post Re: Crobotech Mod Beta 2
New sprites remind me of Fallout for some reason. Looks kinda like a wandering raider faction or something.


Thu Nov 13, 2008 10:56 pm
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Post Re: Crobotech Mod Beta 2
reminds me of the brotherhood of steel.

Also what's that FLAMING CHAINSAW LAUNCHER I see in your sig?


Thu Nov 13, 2008 11:06 pm
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Joined: Mon Mar 26, 2007 1:15 am
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Post Re: Crobotech Mod Beta 2
Crobos will never be first party. They were never designed with that in mind.

Just to clear things up, I got the go from data on the Browncoats after I designed them to fit in with the CC universe.

Please remember me and numgun are developers now, it makes sense that Data would give consideration to members of the development team.


Thu Nov 13, 2008 11:08 pm
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Post Re: Crobotech Mod Beta 2
Is there a story behind the brown coats?


Thu Nov 13, 2008 11:10 pm
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Post Re: Crobotech Mod Beta 2
Drone_Fragger wrote:
Also what's that FLAMING CHAINSAW LAUNCHER I see in your sig?

Coming soon, if his sig is to be trusted. I wait with anticipation :grin:


Thu Nov 13, 2008 11:13 pm
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Post Re: Crobotech Mod Beta 2
capnbubs wrote:
All the current first party sprites are Proms

up till these guys im assuming ;)
Roon3 wrote:
Those sprites aren't shrunken they're Jpeg. (I thinks its so we can't use them, smart move bubs)

no, we can use them if we want, we'd just be shot by the community. exalion was talking about the current in game sprites, by the promster, and comparing them to bubs's new artwork.

also, the chainsaw rocket launcher is a pic thats been floating around on the net for quite some time. im glad someones making it in CC.


Thu Nov 13, 2008 11:38 pm
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Joined: Sun Oct 12, 2008 7:31 am
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Location: The post is coming from inside the house.
Post Re: Crobotech Mod Beta 2
This may seem trivial, but why do some people insist on giving their guns these code names, rather than:

A) giving it a creative name.
or
B) giving it a meaningful/descriptive name.

just saying...


Fri Nov 14, 2008 4:35 am
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