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 ARH Tiger - Finished(09 Nov 08) - B22 Compatible 
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Joined: Sun Jul 13, 2008 9:57 am
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Post Re: ARH Tiger - Update(08 Nov 08) - B22 Compatible
wow, it didnt in mine last night. maybe thats because my delta time is way down low at the moment for quality testing of all the weapons, just drop the lifetime on the particles i think.
that or i was hallucinating at 5am after no sleep. im so glad it was the weekend XD
glad to help.


Sun Nov 09, 2008 3:06 am
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Post Re: ARH Tiger - Update(08 Nov 08) - B22 Compatible
Oh god this is getting better and better!


Sun Nov 09, 2008 4:34 am
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Post Re: ARH Tiger - Update(08 Nov 08) - B22 Compatible
Geti wrote:
wow, it didnt in mine last night. maybe thats because my delta time is way down low at the moment for quality testing of all the weapons, just drop the lifetime on the particles i think.
that or i was hallucinating at 5am after no sleep. im so glad it was the weekend XD
glad to help.


It's all good now, I've added it in the main post and don't worry you've got credits spammed in all the right places :D . Thanks once again. I also tweaked the chopper in general so it actually takes some damage from flying into the ground at a million miles an hour. Maybe now I'll have one file with a steady download count on it aswell >_>


Sun Nov 09, 2008 5:44 am
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Post Re: ARH Tiger - Update(09 Nov 08) - B22 Compatible
So the mod's complete? Wow. This has gotta be the best first mod ever done. :grin:


Sun Nov 09, 2008 2:14 pm
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Post Re: ARH Tiger - Update(09 Nov 08) - B22 Compatible
Yeah, that's it. I'm know that the weapons could be made better, but i've already started working on my next mod. It's almost done aswell, but I gots me a little problem that I brought up in mod making. Thanks for your nice comments aswell. I'm sure there's some other people out there who have made insano stuff, but haven't released it. Those greedy greedy people... I should update the title & main post aswell to say that I won't be working on it anymore.


Sun Nov 09, 2008 2:27 pm
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Post Re: ARH Tiger - Finished(09 Nov 08) - B22 Compatible
This mod is great because, it's outstanding. I mean, in build 22 you get lots of new weapons and actors. Now I wouldn't bother to put in a few mods because the new build basically covers everything of them.

But this, a helicopter actor mod, definitely not gonna be replaced at least for a few builds to come (I think).

P.S. One minor thing, the binoculars should be held in front of the pilot's head, not the chest.


Last edited by The Decaying Soldat on Mon Nov 10, 2008 3:03 pm, edited 1 time in total.



Sun Nov 09, 2008 3:10 pm
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Post Re: ARH Tiger - Finished(09 Nov 08) - B22 Compatible
Love the sprites. This mod has become refined win. DL'd.


Sun Nov 09, 2008 4:47 pm
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Post Re: ARH Tiger - Finished(09 Nov 08) - B22 Compatible
Wait... helicopter ejection seats? Ouch.


Sun Nov 09, 2008 6:33 pm
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Post Re: ARH Tiger - Finished(09 Nov 08) - B22 Compatible
The KA-52 Hokum/Black Shark has an ejector seat.... but its rotors are blown off when the pilot and gunner eject.
Anyhow, I love this mod so much, though a stray bullet managed to blow my gun off, lol.


Sun Nov 09, 2008 8:21 pm
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Post Re: ARH Tiger - Finished(09 Nov 08) - B22 Compatible
The Decaying Soldat wrote:
P.S. One minor thing, the binoculars should be held in front of the pilot's head, not the chest.

It's a sharpstance thing, they do go up to his face when your looking long distances, only problem is, you can't tell. Well, you can actually, if you make him look at himself on the actor test map.

octyl wrote:
Wait... helicopter ejection seats? Ouch.

LOL, yeah, I know, but he comes out unharmed because the ejection seat is a rocket thats about it gib anyway.

billy joe bob wrote:
a stray bullet managed to blow my gun off, lol.

The joint strength/stiffness would be the culprit there, I prefer having it like that though.


Mon Nov 10, 2008 2:11 am
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Post Re: ARH Tiger - Finished(09 Nov 08) - B22 Compatible
Nachos wrote:
It's a sharpstance thing, they do go up to his face when your looking long distances, only problem is, you can't tell. Well, you can actually, if you make him look at himself on the actor test map.

so make the sharpaim distance or whatever way longer?


Mon Nov 10, 2008 6:44 am
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Post Re: ARH Tiger - Finished(09 Nov 08) - B22 Compatible
Holy Jesus on a pogo stick!

This is EPIC.

A tiny bit brittle, a tiny bit hard to control, but EPIC.


I hope this will inspire people to make more amazing stuff like this.


Thu Nov 13, 2008 1:34 am
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Post Re: ARH Tiger - Finished(09 Nov 08) - B22 Compatible
The 30mm does no damage to anything. I've changed that, but you should take note of that. I'm surprise no one else has said that, or I haven't noticed atleast.


Thu Nov 13, 2008 2:44 am
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Post Re: ARH Tiger - Finished(09 Nov 08) - B22 Compatible
Things that you should do:
Give the gibs a more "destroyed" look
Make the crawl paths make it go down
Bind the floating to the top propeller
Make the pilots look better


Thu Nov 13, 2008 2:55 am
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Post Re: ARH Tiger - Finished(09 Nov 08) - B22 Compatible
title wrote:
Finished(09 Nov 08)


Thu Nov 13, 2008 4:12 am
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