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capnbubs
Joined: Mon Mar 26, 2007 1:15 am Posts: 593 Location: UK
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Re: Crobotech Mod Beta 2
Sprites not related to Crobotech by the way.
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Thu Nov 13, 2008 2:23 am |
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DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
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Re: Crobotech Mod Beta 2
Camo-coalition? Flamethrowers? Hrmm...
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Thu Nov 13, 2008 2:25 am |
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cambiogris
Joined: Tue Apr 10, 2007 10:32 pm Posts: 830
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Re: Crobotech Mod Beta 2
I take it that's your next personal project?
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Thu Nov 13, 2008 2:26 am |
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capnbubs
Joined: Mon Mar 26, 2007 1:15 am Posts: 593 Location: UK
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Re: Crobotech Mod Beta 2
Maybe, we'll see...
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Thu Nov 13, 2008 2:29 am |
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Siric
Joined: Wed Oct 25, 2006 7:57 pm Posts: 240 Location: Out there, among the stars.
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Re: Crobotech Mod Beta 2
Ooh, epic. still, I like the Crobos a little more. CandleJack wrote: No matter how I look at that, it makes no sense. Also, I'm kinda sad to hear that I won't be hearing the beautiful sounds the crobos make again anytime soon. You can still hear them, you just need to change this line of code, (in Crobotech.rte/Effects/Rising.ini) Code: SpriteFile = ContentFile FilePath = Base.rte/Actors/Coalition/TorsoB.bmp FrameCount = 1 To this. Code: SpriteFile = ContentFile FilePath = Coalition.rte/Actors/Soldier/TorsoB.bmp FrameCount = 1
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Thu Nov 13, 2008 2:29 am |
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CandleJack
Joined: Sun May 18, 2008 8:30 am Posts: 732
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Re: Crobotech Mod Beta 2
It looks like you are making a cold based faction.
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Thu Nov 13, 2008 2:31 am |
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AaronLee
Joined: Fri Jun 01, 2007 12:17 am Posts: 106
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Re: Crobotech Mod Beta 2
snowtroopies, love the gun wrapping details.
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Thu Nov 13, 2008 3:13 am |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Crobotech Mod Beta 2
At frist, I took them to be Man-sized bears wearing helmet. Untill I saw the collars of the coat. Really nice sprite, and please release that Crobo-Crab you showed a preview of.
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Thu Nov 13, 2008 3:18 am |
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CandleJack
Joined: Sun May 18, 2008 8:30 am Posts: 732
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Re: Crobotech Mod Beta 2
This talk about snow makes me want a faction that uses the color scheme from the aliens in crysis.
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Thu Nov 13, 2008 3:24 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Crobotech Mod Beta 2
so make it, candlejack. nothing is stopping besides incompetance. prove me wrong. bubs, those are damn sexy. new first party faction, ahoy! looking awesome, i love the weapons and the fact that their clothes look like attachables.
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Thu Nov 13, 2008 4:03 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: Crobotech Mod Beta 2
capnbubs wrote: Sprites not related to Crobotech by the way. I actually like those as much if not more than crobotech. And, be this blasphemy or not, I much prefer your sprite's to even Prom's. Prom's are so clearly shrunken, whereas yours are fantastic.
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Thu Nov 13, 2008 6:22 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Crobotech Mod Beta 2
i didnt like some of the ronin sprites, but whatever i love these ones. very fresh style.
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Thu Nov 13, 2008 6:32 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: Crobotech Mod Beta 2
Ronin were capnbubs? I don't like the Ronin either.
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Thu Nov 13, 2008 7:39 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Crobotech Mod Beta 2
no idea who did them. they look kinda shrunk down, and like they need beefier custom bodies.
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Thu Nov 13, 2008 9:16 am |
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capnbubs
Joined: Mon Mar 26, 2007 1:15 am Posts: 593 Location: UK
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Re: Crobotech Mod Beta 2
All the current first party sprites are Proms
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Thu Nov 13, 2008 10:58 am |
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