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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: Crobotech Mod Beta 2
Your sprites are still top notch, and fully playable. I'm content to just make kickass scenes for them to defend/drop from the sky and own with.
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Wed Oct 15, 2008 12:49 am |
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capnbubs
Joined: Mon Mar 26, 2007 1:15 am Posts: 593 Location: UK
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Re: Crobotech Mod Beta 2
LowestFormOfWit wrote: Your sprites are still top notch, and fully playable. I'm content to just make kickass scenes for them to defend/drop from the sky and own with. Thanks =] From working on the first party content I've got some ideas on how to improve my sprites more in the future!
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Wed Oct 15, 2008 1:09 am |
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NeoSeeker
Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
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Re: Crobotech Mod Beta 2
It's a shame we can't see your sprites be put to use in CC's main game.
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Wed Oct 15, 2008 1:16 am |
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Ophanim
Joined: Wed Dec 26, 2007 6:33 am Posts: 1743 Location: Trapped in UCP. Send help.
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Re: Crobotech Mod Beta 2
I think not, Neoseeker.
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Sat Oct 18, 2008 2:18 pm |
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NeoSeeker
Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
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Re: Crobotech Mod Beta 2
I'm pretty sure all they're doing is coding.
and by they i mean numgun n' bubs
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Sat Oct 18, 2008 5:42 pm |
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Drone_Fragger
Joined: Sun Nov 19, 2006 2:22 am Posts: 39
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Re: Crobotech Mod Beta 2
This gonna get updated any time soon? :<
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Wed Nov 12, 2008 11:35 pm |
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Killerhurtz
Joined: Fri May 11, 2007 7:27 pm Posts: 11
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Re: Crobotech Mod Beta 2
Probably not for quite a while, as it seems Numgun and Capnbubs got hired (or at least they volunteered) to make official sprites for the official game. They're the ones who helped do lots of the new sprites for the new content.
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Wed Nov 12, 2008 11:58 pm |
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capnbubs
Joined: Mon Mar 26, 2007 1:15 am Posts: 593 Location: UK
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Re: Crobotech Mod Beta 2
actually we haven't done any spriting for the game, we are only implementing sprites that have already been made by Prom.
I'll probably update this mod sometime soonish, but don't hold your breath. I'll more likely work on something entirely new.
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Thu Nov 13, 2008 12:32 am |
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CandleJack
Joined: Sun May 18, 2008 8:30 am Posts: 732
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Re: Crobotech Mod Beta 2
I thought you made the fire that is now being used in the game. Also, is your next mod going to have the same sci-fi theme as the crobos?
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Thu Nov 13, 2008 1:13 am |
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capnbubs
Joined: Mon Mar 26, 2007 1:15 am Posts: 593 Location: UK
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Re: Crobotech Mod Beta 2
maybe, but it will be more balanced and designed to fit seamlessly with the first party content.
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Thu Nov 13, 2008 1:25 am |
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CandleJack
Joined: Sun May 18, 2008 8:30 am Posts: 732
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Re: Crobotech Mod Beta 2
Do you have a sprite for the farthest left guy in your sig?
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Thu Nov 13, 2008 1:50 am |
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capnbubs
Joined: Mon Mar 26, 2007 1:15 am Posts: 593 Location: UK
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Re: Crobotech Mod Beta 2
nope
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Thu Nov 13, 2008 1:56 am |
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CandleJack
Joined: Sun May 18, 2008 8:30 am Posts: 732
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Re: Crobotech Mod Beta 2
Well he looks pretty cool. Maybe that's what your new heavy unit(I'm assuming you're going to make a light and heavy unit) should look like.
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Thu Nov 13, 2008 2:05 am |
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capnbubs
Joined: Mon Mar 26, 2007 1:15 am Posts: 593 Location: UK
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Re: Crobotech Mod Beta 2
Crobotech is gonna have to wait for any really new stuff, working on these dudes instead.
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Thu Nov 13, 2008 2:10 am |
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CandleJack
Joined: Sun May 18, 2008 8:30 am Posts: 732
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Re: Crobotech Mod Beta 2
No matter how I look at that, it makes no sense. Also, I'm kinda sad to hear that I won't be hearing the beautiful sounds the crobos make again anytime soon.
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Thu Nov 13, 2008 2:14 am |
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