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Settings.ini key configurations.
Settings.ini key configurations.
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Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
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Settings.ini key configurations.
Here's the setup for Player 1 with the W,A,S,D (Up, Down, Left, Right) H,J,K,L,SPACE (Fire, Aim, Pie, Jetpack/Jump, Crouch) Y,U (Change actors) and Player 2 is Up Arrow, Down Arrow, Left Arrow, Right Arrow, NumPad 1, 2, 3, Enter, 0, 4, 5. If you need a specific configuration, post it here, and I'll try to do it soon. Make sure to either name it the order I did, or name which key corresponds to which action. Code: P1Scheme = InputScheme // 0 = Classic Keyboard, 1 = Mouse + Keyboard, 2 = Joystick One, 3 = Joystick Two, , 4 = Joystick Three, 5 = Joystick Four Device = 1 LeftUp = InputMapping KeyMap = 23 LeftDown = InputMapping KeyMap = 19 LeftLeft = InputMapping KeyMap = 1 LeftRight = InputMapping KeyMap = 4 RightUp = InputMapping KeyMap = 23 RightDown = InputMapping KeyMap = 19 RightLeft = InputMapping KeyMap = 1 RightRight = InputMapping KeyMap = 4 Fire = InputMapping KeyMap = 8 MouseButtonMap = 0 Aim = InputMapping KeyMap = 10 AimUp = InputMapping KeyMap = 23 AimDown = InputMapping KeyMap = 19 PieMenu = InputMapping KeyMap = 11 MouseButtonMap = 1 Jump = InputMapping KeyMap = 23 Crouch = InputMapping KeyMap = 19 Next = InputMapping KeyMap = 5 Prev = InputMapping KeyMap = 17 Start = InputMapping KeyMap = 0 Back = InputMapping KeyMap = 0 P2Scheme = InputScheme // 0 = Classic Keyboard, 1 = Mouse + Keyboard, 2 = Joystick One, 3 = Joystick Two, , 4 = Joystick Three, 5 = Joystick Four Device = 0 LeftUp = InputMapping KeyMap = 84 StickMap = 0 AxisMap = 1 DirectionMap = 0 LeftDown = InputMapping KeyMap = 85 StickMap = 0 AxisMap = 1 DirectionMap = 1 LeftLeft = InputMapping KeyMap = 82 StickMap = 0 AxisMap = 0 DirectionMap = 0 LeftRight = InputMapping KeyMap = 83 StickMap = 0 AxisMap = 0 DirectionMap = 1 RightUp = InputMapping KeyMap = 84 StickMap = 2 AxisMap = 0 DirectionMap = 0 RightDown = InputMapping KeyMap = 85 StickMap = 2 AxisMap = 0 DirectionMap = 1 RightLeft = InputMapping KeyMap = 82 StickMap = 1 AxisMap = 0 DirectionMap = 0 RightRight = InputMapping KeyMap = 83 StickMap = 1 AxisMap = 0 DirectionMap = 1 Fire = InputMapping KeyMap = 38 MouseButtonMap = 0 JoyButtonMap = 0 StickMap = 0 AxisMap = 2 DirectionMap = 0 Aim = InputMapping KeyMap = 39 JoyButtonMap = 1 AimUp = InputMapping KeyMap = 84 AimDown = InputMapping KeyMap = 85 PieMenu = InputMapping KeyMap = 40 MouseButtonMap = 1 JoyButtonMap = 2 StickMap = 0 AxisMap = 2 DirectionMap = 1 Jump = InputMapping KeyMap = 91 JoyButtonMap = 3 StickMap = 0 AxisMap = 1 DirectionMap = 0 Crouch = InputMapping KeyMap = 90 StickMap = 0 AxisMap = 1 DirectionMap = 1 Next = InputMapping KeyMap = 42 JoyButtonMap = 5 Prev = InputMapping KeyMap = 41 JoyButtonMap = 4 Start = InputMapping KeyMap = 0 JoyButtonMap = 7 Back = InputMapping KeyMap = 0 JoyButtonMap = 6 If you need a specific configuration, post it here, and I'll try to do it soon. Make sure to either name it in the order I did, or name which key corresponds to which action.
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Tue Nov 11, 2008 4:04 am |
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Mooseral
Joined: Mon Nov 05, 2007 12:18 am Posts: 26 Location: Canada
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Re: Settings.ini key configurations.
I use a similar layout for the player one controls, with the space replaced with left shift for crouch, and player 2 gets the numpad and mouse (2,4,5,6, 1 and 3 for actor shifting). Theoretically, I could just use Z instead of shift in the interim, but according to my friends the numpad was acting oddly (4 key did not work...? I didn't use it, however, so they may have been doing it wrong. It's late now, perhaps science might be applied in the morning).
Apparently Data's working on it... so, mostly meh. For now, I can use alternate controls with primarily minor irritation, personally (zombies ftw). It'll be nice to have it fixed though... I wonder what change might have caused it to stop working? Seems mostly disconnected from other changes in the build... *curiosity*
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Tue Nov 11, 2008 9:29 am |
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Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
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Re: Settings.ini key configurations.
Mooseral wrote: I use a similar layout for the player one controls, with the space replaced with left shift for crouch, and player 2 gets the numpad and mouse (2,4,5,6, 1 and 3 for actor shifting). Theoretically, I could just use Z instead of shift in the interim, but according to my friends the numpad was acting oddly (4 key did not work...? I didn't use it, however, so they may have been doing it wrong. It's late now, perhaps science might be applied in the morning).
Apparently Data's working on it... so, mostly meh. For now, I can use alternate controls with primarily minor irritation, personally (zombies ftw). It'll be nice to have it fixed though... I wonder what change might have caused it to stop working? Seems mostly disconnected from other changes in the build... *curiosity* So wait, do you want me to post that config? Or are you just telling me? Edit: Whatever, I did it anyway. I think this is it, tell me if anything is wrong. Code: P1Scheme = InputScheme // 0 = Classic Keyboard, 1 = Mouse + Keyboard, 2 = Joystick One, 3 = Joystick Two, , 4 = Joystick Three, 5 = Joystick Four Device = 0 LeftUp = InputMapping KeyMap = 23 LeftDown = InputMapping KeyMap = 19 LeftLeft = InputMapping KeyMap = 1 LeftRight = InputMapping KeyMap = 4 RightUp = InputMapping KeyMap = 0 RightDown = InputMapping KeyMap = 0 RightLeft = InputMapping KeyMap = 0 RightRight = InputMapping KeyMap = 0 Fire = InputMapping KeyMap = 8 Aim = InputMapping KeyMap = 10 AimUp = InputMapping KeyMap = 23 AimDown = InputMapping KeyMap = 19 PieMenu = InputMapping KeyMap = 11 Jump = InputMapping KeyMap = 12 Crouch = InputMapping KeyMap = 115 Next = InputMapping KeyMap = 21 Prev = InputMapping KeyMap = 25 Start = InputMapping KeyMap = 0 Back = InputMapping KeyMap = 0 P2Scheme = InputScheme // 0 = Classic Keyboard, 1 = Mouse + Keyboard, 2 = Joystick One, 3 = Joystick Two, , 4 = Joystick Three, 5 = Joystick Four Device = 1 LeftUp = InputMapping KeyMap = 39 LeftDown = InputMapping KeyMap = 41 LeftLeft = InputMapping KeyMap = 42 LeftRight = InputMapping KeyMap = 43 RightUp = InputMapping KeyMap = 39 RightDown = InputMapping KeyMap = 41 RightLeft = InputMapping KeyMap = 42 RightRight = InputMapping KeyMap = 43 Fire = InputMapping KeyMap = 0 MouseButtonMap = 0 Aim = InputMapping KeyMap = 0 AimUp = InputMapping KeyMap = 0 AimDown = InputMapping KeyMap = 0 PieMenu = InputMapping KeyMap = 0 MouseButtonMap = 1 Jump = InputMapping KeyMap = 39 Crouch = InputMapping KeyMap = 41 Next = InputMapping KeyMap = 40 Prev = InputMapping KeyMap = 38 Start = InputMapping KeyMap = 0 Back = InputMapping KeyMap = 0
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Tue Nov 11, 2008 11:44 pm |
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war_man333
Joined: Sun Nov 11, 2007 1:49 pm Posts: 785
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Re: Settings.ini key configurations.
Could not match property in Base.rte/Settings.ini at line 29! Line 29 is: Code: 27 P1Scheme = InputScheme 28 // 0 = Classic Keyboard, 1 = Mouse + Keyboard, 2 = Joystick One, 3 = Joystick Two, , 4 = Joystick Three, 5 = Joystick Four 29 Device = 0 30 LeftUp = InputMapping 31 KeyMap = 23 I'm pretty sure it's pasted correctly: Code: SoundVolume = 41 MusicVolume = 47 LastEmail = xxxxxxx@hotmail.com LastKey = xxx-xxxx-xxxxx-xxxx P1Scheme = InputScheme etc etc...
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Sat Nov 15, 2008 10:05 am |
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RedSarge
Joined: Wed Mar 28, 2007 2:51 am Posts: 40
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Re: Settings.ini key configurations.
Hooray, CC Build 22 does not work! Yay, I have uninstalled Build 21 and Build 18 (kept the mods) but now Build 22 doesn't work, yeah...
Build 22 the keys...they do nothing! What the heck, I think I'am going to make a topic about this because Data needs to fix this, can't even play the game.
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Thu Nov 20, 2008 1:54 am |
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war_man333
Joined: Sun Nov 11, 2007 1:49 pm Posts: 785
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Re: Settings.ini key configurations.
Come ON Data, we really need a fix for this.
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Sun Nov 23, 2008 11:33 am |
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