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zalo
Joined: Sat Feb 03, 2007 7:11 pm Posts: 1496
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Re: The legend of zalo - Now with added Brobdingnagian!
Sixteen wrote: Another one? Do you have a program to do this? I think it would be pretty simple. Multiply ALL offests by the amount you resized the sprites. Nope, all done by hand. Though when I do the AtomGroups, I wish I'd written a program. I found Brobdingnagian in the Dictionary/Thesaurus. And you missed out on the most important part, DudeGuy, Wikipedia wrote: The people of Brobdingnag are described as giants who are as tall as a church steeple and whose stride is ten yards.
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Mon Jun 23, 2008 5:05 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: The legend of zalo - Now with added Brobdingnagian!
Lol, is this one stronger than the Massive clone? That thing is so weak it's ridiculous. Also, I swear the smallest 'giant' clone is almost invincible!
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Mon Jun 23, 2008 9:30 am |
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Brainwashed
Joined: Fri May 16, 2008 11:12 pm Posts: 471
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Re: The legend of zalo - Now with added Brobdingnagian!
Lol. Brainwrestling with that thing really rocks. Nice job zalo! (And you say you made it by hand? )
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Mon Jun 23, 2008 2:48 pm |
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zalo
Joined: Sat Feb 03, 2007 7:11 pm Posts: 1496
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Re: The legend of zalo - Now with added Brobdingnagian!
Exalion wrote: Lol, is this one stronger than the Massive clone? That thing is so weak it's ridiculous. Also, I swear the smallest 'giant' clone is almost invincible! I made the Giant clone Invincible because I didn't have any test actors. I included into the pack because I didn't have the original. And does the Calculator that comes with windows count as a program? Or can I still say "by hand" because it sucks so much? Anyway, most of the offsets were small that I did in my head. And the Foot AtomGroups were completely in my head. They are really easy once you understand the underlying pattern. Guess what? TRIPLE ALSO! It is fairly strong. But try to keep the jetpacks away from the face. And try not to snipe your arm off because of the puny guns. I've done it.
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Mon Jun 23, 2008 4:13 pm |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: The legend of zalo - Now with added Brobdingnagian!
Make a gun as big as the Brobdingnagian clone.
Also, add the tremendus stupendus, and "Death"
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Mon Jun 23, 2008 7:37 pm |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: The legend of zalo - Now with added Brobdingnagian!
Hey Zalo, now that you know so much about atom groups, mind writing up a guide? I'm not sure what they even do let alone how to make my own...
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Mon Jun 23, 2008 10:25 pm |
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zalo
Joined: Sat Feb 03, 2007 7:11 pm Posts: 1496
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Re: The legend of zalo - Now with added Brobdingnagian!
Basic AtomGroup Primer.An Atom group is basically the collision model for an object. Except it are made out of dots. Or "Atoms". All Atoms Group's are in the code are the X and Y values for those dots in relation to the center 0,0. (Usually the sprite offset.) I once made a 30x30 Pixel Box out of AtomGroups. That, and the feet are based on Progression. Code: Offset = Vector X = -5 Y = -6 For example, this is the first Atom in the Foot AtomGroup. Code: Offset = Vector X = -5 Y = -5 In the next one the Y Offset dropped by 1, but X offset stayed the same. It does this all the way to 0. BUT WAIT! What happens after it reaches 0? Then the X Offset starts dropping until that too is 0. Now, if I want to make the foot bigger, lets say... Twice as big... Code: Offset = Vector X = -10 Y = -12 And that follows the same pattern of falling as the original did. Until you get to 0. As for the Box, you'll have to figure that out yourself. ------------------------------------------------------------------------------------------ If anybody has anything to add, good. If anybody wants to point out that I'm an utterly and completly wrong, whatever. This explanation has served me well.
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Mon Jun 23, 2008 11:01 pm |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: The legend of zalo - Now with added Brobdingnagian!
It's THAT Easy?!?!?!?! Thank you zalo. Now I "Might" make an actor that'll never be released to the public.
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Tue Jun 24, 2008 12:52 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: The legend of zalo - Now with added Brobdingnagian!
Hey, that's cool. Thanks, now I know how you actually go about making a massive actor.
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Tue Jun 24, 2008 7:31 am |
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ccjav
Joined: Tue Apr 17, 2007 11:10 pm Posts: 55
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Re: The legend of zalo - Now with added Brobdingnagian!
this man is a god
that is all
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Sat Aug 02, 2008 6:32 pm |
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zalo
Joined: Sat Feb 03, 2007 7:11 pm Posts: 1496
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Re: The legend of zalo - Now with added Build 22!
Instead of making something you guys have never seen before, I'll just bump this here old thread.
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Sat Nov 08, 2008 3:19 am |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: The legend of zalo - Now with added Build 22!
Zalo wrote: Sorry guys, the laser camel didn't make it. Aw, I was really looking forward to that. And I see that you've added some more content, even if it's not new. DL'ed
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Sat Nov 08, 2008 4:01 am |
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flaterick94
Joined: Sat Nov 08, 2008 10:22 pm Posts: 3
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Re: The legend of zalo - Now with added Build 22!
i may sound like a noob, but whenever i start the game up with the mod installed it comes up with arborted. How do I fix this?
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Sat Nov 08, 2008 10:27 pm |
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zalo
Joined: Sat Feb 03, 2007 7:11 pm Posts: 1496
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Re: The legend of zalo - Now with added Build 22!
flaterick94 wrote: i may sound like a noob, but whenever i start the game up with the mod installed it comes up with arborted. How do I fix this? What does the aborted message say? You can post a picture if you want.
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Sun Nov 09, 2008 1:37 am |
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reioko2101
Joined: Mon Jun 18, 2007 8:03 pm Posts: 77 Location: strongbadia
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Re: The legend of zalo - Now with added Build 22!
I spermed when i saw the shark.
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Mon Nov 10, 2008 9:27 pm |
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