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Omni
Joined: Sat Jan 27, 2007 9:38 am Posts: 170 Location: St. Louis, MO
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Re: Assault on Fort Malgar
The Fat Sand Rat wrote: For some reason, it doesn't work. No scripts activate. Load it from the campaign menu.
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Tue Aug 26, 2008 1:23 am |
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Requisite
Joined: Fri Nov 16, 2007 6:32 pm Posts: 211
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Re: Assault on Fort Malgar
Eh, it doesn't work for me, it crashes CC while loading.
EDIT: By loading, I mean when you first start up Cortex Command.
SECOND EDIT: Never mind, it isn't your map, it just happened to crash on your map, every time..
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Tue Aug 26, 2008 1:27 am |
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Zinc
Joined: Thu Jun 26, 2008 8:18 am Posts: 241
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Re: Assault on Fort Malgar
For the scripts in the file, do you have to load them in-game? 'Cause I suck at Lua..
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Tue Aug 26, 2008 6:51 pm |
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Requisite
Joined: Fri Nov 16, 2007 6:32 pm Posts: 211
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Re: Assault on Fort Malgar
You have to select FortMalgar in the Campaign menu. It's near the center.
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Tue Aug 26, 2008 6:56 pm |
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zalo
Joined: Sat Feb 03, 2007 7:11 pm Posts: 1496
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Re: Assault on Fort Malgar
Wow, this map is a fantastic template. Even though when I try to implement enemies delivering with the proper code from the map, nothing happens.
I suppose that I'll be able to see what sort of thing I missed when Lua Documentation comes out.
Thank you.
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Tue Aug 26, 2008 7:58 pm |
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orthrapox
Joined: Fri Aug 31, 2007 2:30 am Posts: 29 Location: In your head.
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Re: Assault on Fort Malgar
I can't load it, CC crashes when it references maginot.
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Mon Nov 10, 2008 2:22 am |
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CandleJack
Joined: Sun May 18, 2008 8:30 am Posts: 732
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Re: Assault on Fort Malgar
That's because maginot is in missions.rte now.
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Mon Nov 10, 2008 2:29 am |
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macattack
Joined: Wed Jul 09, 2008 1:34 am Posts: 218 Location: Monkey Island: It is teh fluffy here.
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Re: Assault on Fort Malgar
Yeah, it crashes for me too: can't find reference to Maggot Terrain How do I fix it?
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Mon Nov 10, 2008 5:56 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: Assault on Fort Malgar
HEY GUYS IT'S BROKEN!
If you want to fix it, look at the error, work out the code that's causing it, and fix it. from your rantings, It seems that you need to change the code so it references that map at missions.rte instead of base.rte
Easy.
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Tue Nov 11, 2008 11:15 am |
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orthrapox
Joined: Fri Aug 31, 2007 2:30 am Posts: 29 Location: In your head.
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Re: Assault on Fort Malgar
what should the reference be set to?
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Wed Nov 12, 2008 2:41 am |
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undertech
Joined: Tue Nov 11, 2008 8:26 am Posts: 202 Location: Near Aloha
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Re: Assault on Fort Malgar
Change Index.ini to this: Code: DataModule IncludeFile = Missions.rte/Terrains.ini IncludeFile = FortMalgar.rte/Scenes/FortMalgar.ini IncludeFile = FortMalgar.rte/Activities.ini
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Wed Nov 12, 2008 9:30 pm |
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Arcalane
Joined: Sun Jan 28, 2007 10:32 pm Posts: 1609 Location: UK
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Re: Assault on Fort Malgar
Nice! I suggest using dropship deployment for the player rather than the rocket, however... it may just be me, but four times out of five the rocket has a bad landing and ends up killing or crippling the clone it drops off, which can sometimes cost you lives. Ed: Something else to consider; add a concrete spar to the right edge of the landing pad so that the dummies have go down into the base. Half the time they just congregate under the landing pad.
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Fri Nov 14, 2008 8:06 am |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: Assault on Fort Malgar
I gave the dropship deployment a try. They drop you from a deadly height for some reason. And this is a fine, if not very difficult scene. Good job. I'm using it to learn a bit and hopefully build my own.
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Sun Nov 16, 2008 2:25 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Assault on Fort Malgar
TheLastBanana wrote: I gave the dropship deployment a try. They drop you from a deadly height for some reason. And this is a fine, if not very difficult scene. Good job. I'm using it to learn a bit and hopefully build my own. The Spawnpoint area is too tall, see for example the Defenders' spawnpoint.
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Sun Nov 16, 2008 3:08 am |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: Assault on Fort Malgar
Ah, you're right. Thanks for the tip.
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Sun Nov 16, 2008 4:55 am |
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