[B27] Kloveska Military Force v2.5.1 (Update: 6/13/12)
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No_0ne
Joined: Wed Feb 14, 2007 5:37 am Posts: 350
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Re: Kloveska Military Force v2 (B22 Update)
Super ultra-quick update: Recruits and Heavy weapons now carry grenades.
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Sun Nov 09, 2008 9:20 pm |
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CandleJack
Joined: Sun May 18, 2008 8:30 am Posts: 732
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Re: [B22] Kloveska Military Force v2
The activities crash the game on start up.
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Sun Nov 09, 2008 9:29 pm |
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No_0ne
Joined: Wed Feb 14, 2007 5:37 am Posts: 350
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Re: [B22] Kloveska Military Force v2
Damn it.
Even more ultra quicker update.
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Sun Nov 09, 2008 9:34 pm |
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Hobbesy
Joined: Mon Feb 11, 2008 11:11 pm Posts: 711 Location: East of Applachia, West of the Mississippi
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Re: [B22] Kloveska Military Force v2
You really should test it before you upload it.
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Sun Nov 09, 2008 9:37 pm |
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No_0ne
Joined: Wed Feb 14, 2007 5:37 am Posts: 350
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Re: [B22] Kloveska Military Force v2
I did test it.
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Sun Nov 09, 2008 9:38 pm |
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Meteormike
Joined: Fri Oct 24, 2008 5:36 am Posts: 31 Location: Wichita, KS
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Re: [B22] Kloveska Military Force v2
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Last edited by Meteormike on Thu Apr 17, 2014 8:44 pm, edited 1 time in total.
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Sun Nov 09, 2008 9:40 pm |
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Meteormike
Joined: Fri Oct 24, 2008 5:36 am Posts: 31 Location: Wichita, KS
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Re: [B22] Kloveska Military Force v2
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Last edited by Meteormike on Thu Apr 17, 2014 8:43 pm, edited 1 time in total.
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Sun Nov 09, 2008 9:41 pm |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: [B22] Kloveska Military Force v2
You still ought to fix the dependancy for the location of the old Null.
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Sun Nov 09, 2008 9:46 pm |
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Marloss
Joined: Fri Oct 10, 2008 12:39 pm Posts: 111 Location: Finland, where else?
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Re: [B22] Kloveska Military Force v2
Booyah! Downloaded the file from Lambda's post couple of pages back, and the mod looks friggin' awesome, so no needs to complain anymore.
Last edited by Marloss on Mon Nov 10, 2008 9:18 pm, edited 1 time in total.
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Mon Nov 10, 2008 3:40 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: [B22] Kloveska Military Force v2
CC wrote: Not found: Base.rte/Devices/Null.bmp Nothing major, but might prevent some of the new people to enjoy this mod.
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Mon Nov 10, 2008 4:08 pm |
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GoreTaco
Joined: Tue May 27, 2008 2:28 am Posts: 32
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Re: [B22] Kloveska Military Force v2
Yeah, this mod needs fixin'.
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Tue Nov 11, 2008 1:31 am |
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Hobbesy
Joined: Mon Feb 11, 2008 11:11 pm Posts: 711 Location: East of Applachia, West of the Mississippi
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Re: [B22] Kloveska Military Force v2
Fix'd.
Attachments:
File comment: No more null.bmp errors!
Kloveska.rte.rar [5.33 MiB]
Downloaded 242 times
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Tue Nov 11, 2008 1:43 am |
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Arcalane
Joined: Sun Jan 28, 2007 10:32 pm Posts: 1609 Location: UK
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Re: [B22] Kloveska Military Force v2
Nice work, especially with the drop pod. Finally one that doesn't annihilate terrain! You may want to look into making the 'engine' section die sooner, or not have a door or something though. Also nice to see a dropship that can actually drop a respectable number of troops at once, although I'd strongly recommend adding a second engine (or even second and third) for additional balance and stability. As it is, a good few shots from below (or a very good sniper) can turn it into an inescapable drop pod that explodes on impact. It's the weak link of an otherwise fairly durable dropship which does what it claims. The cannon projectiles look more like old-style cannonballs though. Might be a good idea to replace them with something more modern/scifi-looking at some point. Ed: The Tuatara's feet (or just the Tuatara itself) may be way too heavy. I had them cutting down into mid-brown dirt on the tutorial scene when trying to walk along. I had some trouble righting a Komodo after it landed in a drop pod too; it felt/looked like it was stretching it's legs too far when trying to move at the speed it was, and this ended up jeopardizing it's stability when moving. Ed 2: Good Lord. The Officer's pistol is insane.
Last edited by Arcalane on Fri Nov 14, 2008 11:00 am, edited 2 times in total.
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Fri Nov 14, 2008 3:31 am |
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Blue-Clone-Ninja
Joined: Wed Jul 18, 2007 10:19 am Posts: 142 Location: Somewhere being an dumbass.
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Re: [B22] Kloveska Military Force v2
The armor on the heavy acts like it is made out of wet cardboard.
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Fri Nov 14, 2008 5:06 am |
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No_0ne
Joined: Wed Feb 14, 2007 5:37 am Posts: 350
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Re: [B22] Kloveska Military Force v2
I reworked the Oppressor. It has some new limbs and weapons and can actually crawl low enough to fit into bunker modules.
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Sun Nov 16, 2008 9:23 pm |
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