Author |
Message |
joost1120
Joined: Fri Aug 15, 2008 6:17 pm Posts: 318
|
Re: Kloveska Military Force v2
Credits? Not to me , But VALVe. They made a game named Half Life 2 which has a faction named Combine... The sounds of the soldiers are from that!
|
Mon Nov 03, 2008 8:54 pm |
|
|
No_0ne
Joined: Wed Feb 14, 2007 5:37 am Posts: 350
|
Re: Kloveska Military Force v2
joost1120 wrote: Credits? Not to me , But VALVe. They made a game named Half Life 2 which has a faction named Combine... The sounds of the soldiers are from that! I thought that would have been obvious, I'm sure they're not going to make a lawsuit over it. Anyway, I'll probably just make an update that fixes most the bugs.
|
Mon Nov 03, 2008 11:14 pm |
|
|
numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
|
Re: Kloveska Military Force v2
crazyMLC wrote: R.I.P. K.M.F. I guess. Noob, its more like long live KMF, its a finished mod you twat. I still use it, because its one of the best mods out there. Excellent code, amazing walkpaths that nobody has properly mastered them unlike No_0ne. And the sprites are awesome, if you argue on that with me, I'll carve your eyes out with a spoon and smash them away with a baseball bat. Great to see you back again No_0ne! Where have you been? B22 is coming soon and it has plenty of supercoolawesome stuff for modders and players too. I swear, you'll wet your pants when we release it.
|
Tue Nov 04, 2008 12:17 am |
|
|
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
|
Re: Kloveska Military Force v2
Numgun wrote: I swear, you'll wet your pants when we release it. ^ Something fishy's going on here... I might have missed something durring my absenceAnyways, Kloveska is an excellant mod, and I actually didn't like factions before, untill I saw how amazing Kloveska was/is, being the first faction I downloaded. Those who don't appreciate the work and effort the modder put into his or her creation is just .
|
Tue Nov 04, 2008 3:31 am |
|
|
CandleJack
Joined: Sun May 18, 2008 8:30 am Posts: 732
|
Re: Kloveska Military Force v2
The gibs are the only thing I don't like about this mod.
|
Tue Nov 04, 2008 5:40 am |
|
|
numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
|
Re: Kloveska Military Force v2
CandleJack wrote: The gibs are the only thing I don't like about this mod. Ok yeah, I do agree with this part. the main reason is because you did the same "mistake" like most modders have done when they did gibs. Including me. The thing is that the gibs should be done layers to show the depth and insides of the object. Like if you look at the Mk1 Rocket, you'll see it gibs various little small bits and more importantly, it gibs the rocket's frame and the white panels seperately. What you and many others have done, is flat gibbing. Its the same if you took a piece of paper, draw an oppressor on it and then tear the paper into pieces. Thats the flaw.
|
Tue Nov 04, 2008 4:01 pm |
|
|
Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
|
Re: Kloveska Military Force v2
CaveCricket48 wrote: Numgun wrote: I swear, you'll wet your pants when we release it. ^ Something fishy's going on here... I might have missed something durring my absence I missed it too. Nummy and capnbubs are new (Official?) DRL developers! I have to agree with you all about the gibs. I can't really see what makes the opressor move. It's like it magically moves itself without some sort of inner "joints" to move it around. Or maybe there are gibbed joints, but the explosion erases it maybe.....
|
Tue Nov 04, 2008 4:56 pm |
|
|
Meteormike
Joined: Fri Oct 24, 2008 5:36 am Posts: 31 Location: Wichita, KS
|
Re: Kloveska Military Force v2
Any news on b22 bugs? For some reason it stops at the basilisk.
|
Sat Nov 08, 2008 3:43 am |
|
|
Hobbesy
Joined: Mon Feb 11, 2008 11:11 pm Posts: 711 Location: East of Applachia, West of the Mississippi
|
Re: Kloveska Military Force v2
I just got this converted for you guys, I'll post it in a few minutes once I've done the descriptions and a faction image.
|
Sun Nov 09, 2008 8:26 pm |
|
|
Meteormike
Joined: Fri Oct 24, 2008 5:36 am Posts: 31 Location: Wichita, KS
|
Re: Kloveska Military Force v2
Awesome
|
Sun Nov 09, 2008 8:46 pm |
|
|
Hobbesy
Joined: Mon Feb 11, 2008 11:11 pm Posts: 711 Location: East of Applachia, West of the Mississippi
|
Re: Kloveska Military Force v2
I'm done with the descriptions, but I couldn't find anything to use as an icon, so I had to use the standard DRL one. I'm uploading it now.
|
Sun Nov 09, 2008 8:49 pm |
|
|
Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
|
Re: Kloveska Military Force v2
Nice! It feels strange having the Opressor sit down everytime a bullet gets into its area.
|
Sun Nov 09, 2008 9:00 pm |
|
|
No_0ne
Joined: Wed Feb 14, 2007 5:37 am Posts: 350
|
Re: Kloveska Military Force v2 (B22 Update)
Updated.
Fixed most the bugs, the Oppressor isn't so easy to kill now and the Commander can only be purchased through the KMF War Room bunker module. Oppressor has been removed from the Activities due it's tendancy of falling on it's ass whenever it gets shot at. Various other things have been changed.
|
Sun Nov 09, 2008 9:17 pm |
|
|
Meteormike
Joined: Fri Oct 24, 2008 5:36 am Posts: 31 Location: Wichita, KS
|
Re: Kloveska Military Force v2 (B22 Update)
Thanks, this is like my favorite mod.
|
Sun Nov 09, 2008 9:18 pm |
|
|
CandleJack
Joined: Sun May 18, 2008 8:30 am Posts: 732
|
Re: Kloveska Military Force v2 (B22 Update)
No_0ne wrote: Updated.
Fixed most the bugs, the Oppressor isn't so easy to kill now and the Commander can only be purchased through the KMF War Room bunker module. Oppressor has been removed from the Activities due it's tendancy of falling on it's ass whenever it gets shot at. Various other things have been changed. awesome.svg Testing now.
|
Sun Nov 09, 2008 9:18 pm |
|
|
|