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 -Klone Soccer V2.0- ))Gamemode (REUPLOAD) 
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Joined: Thu Jul 10, 2008 6:23 pm
Posts: 301
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Post Re: -Klone Soccer V2.0- ))Gamemode
Love the new levels and the bonus thing. This is truly awesome. Also, I noticed something about "PLEASE UPLOAD IN ZIP FORMAT"...Winrar. Use it. Don't know what the deal is with this 7zip thing, but winrar works. Just like winzip, it may claim it's a trial, but it really isn't. It works perfectly. But yeah, great job. I really like the new clones.


Mon Oct 06, 2008 10:43 pm
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Joined: Sun May 18, 2008 5:47 am
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Post Re: -Klone Soccer V2.0- ))Gamemode
Bonus eh? Wrong cannonball.


Tue Oct 07, 2008 5:04 am
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Joined: Wed Sep 05, 2007 4:14 am
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Location: Canadida
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Post Re: -Klone Soccer V2.0- ))Gamemode
Ultric wrote:
Love the new levels and the bonus thing. This is truly awesome. Also, I noticed something about "PLEASE UPLOAD IN ZIP FORMAT"...Winrar. Use it. Don't know what the deal is with this 7zip thing, but winrar works. Just like winzip, it may claim it's a trial, but it really isn't. It works perfectly. But yeah, great job. I really like the new clones.

7zip, is a free version of WinRar.

Pics with description;


Don't violate their jetpacks, while you're near by;
Image

While in the game, I saw my teammate phallus; ( Old Version )
Image

The clones love to bleed, like the decapitated head displayed; ( bled for a few minutes )
Image

Data, please make them smarter;
Image


Tue Oct 07, 2008 6:27 am
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Joined: Sun May 11, 2008 3:27 am
Posts: 24
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Post Re: -Klone Soccer V2.0- ))Gamemode
Is there no way to get around the timer if it is unregistered? I bought the key but I cannot get the thing registered since build 20. I still want to enjoy the Klone Soccer. :sad:
Can you fix it for all of the poor people out there, PLEEZ?


Fri Oct 10, 2008 12:42 am
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Joined: Fri Dec 29, 2006 7:42 pm
Posts: 1871
Location: UK
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Post Re: -Klone Soccer V2.0- ))Gamemode
You want him to remove the demo timer for people who can't register.

Basically, you want a crack of the game?


Fri Oct 10, 2008 12:46 am
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Joined: Mon Apr 28, 2008 1:35 am
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Post Re: -Klone Soccer V2.0- ))Gamemode
mygunbroke wrote:
Is there no way to get around the timer if it is unregistered? I bought the key but I cannot get the thing registered since build 20. I still want to enjoy the Klone Soccer. :sad:
Can you fix it for all of the poor people out there, PLEEZ?


if you have the bought it, you can go to the licensing page and update your key. If that isn't working for you email data at support@datarealms.com (don't quote me, but I'm almost certain that's it)


Fri Oct 10, 2008 1:19 am
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Joined: Sun May 11, 2008 3:27 am
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Post Re: -Klone Soccer V2.0- ))Gamemode
I thought about it and you're right, every possibility short of making a separate version for campaign only (if possible) would give it no timer. :(


Fri Oct 10, 2008 2:23 am
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Joined: Sat Feb 03, 2007 7:11 pm
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Post Re: -Klone Soccer V2.0- ))Gamemode
Wall clone tries to become one with his surroundings.
Image

Ninja Clone lies in wait for his next victim.
Image

Lazy clone tries to fit in until the next bonus.
Image

Real fun stuff this is. But it could use more AI Team-mates. Like 7 or so altogether (including you).
And a less confusing weapon obtaining system.

There could also be a time before the game starts, where
you are locked inside your own area, and you are armed
with sentry grenades so you can build defenses. Wouldn't
want to waste precious bleeding laggy klones guarding a Goal.

Also AAL rocket overwrites this rocket.


Fri Oct 10, 2008 5:11 am
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Joined: Sat Jan 13, 2007 11:04 pm
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Post Re: -Klone Soccer V2.0- ))Gamemode
zalo wrote:
Also AAL rocket overwrites this rocket.


No fudging way. /: o

EDIT: Wow. It really does, I recalled I had named the faction rocket to "AAL Cannonball". Since it was named just "Cannonball", it overwrote this. Hilarious.

Oh well, rename it or something.


And looks like I'm getting lots of complaints on the weapon equipping system.
Its pretty much ripped from the UT2k4 game mode where you could grab any vehicle that you've unlocked so far.

I do have an alternative method, but it would murder all the weapon stations
in the bases. The good things are that they will decrease base size alot,
make the path for the AI much more simple, make sure every klone recieves a gun (best gun) before it leaves the base and makes the gameplay even more faster.

The downsides are that you wouldnt be able to choose which weapons you want,
you'd be always pre-equipped with the best weapon available without a chance to grab an older weapon.


As for more klones... that is risky, in terms of lag and would require me to snap off some of the attachables on the head and merge them. Also reducing the amount of gibs and particles for gibs overall. It would make the gameplay more chaotic ofcourse.

What do you people think, 4 Klones per team?


Fri Oct 10, 2008 12:04 pm
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Post Re: -Klone Soccer V2.0- ))Gamemode
Don't change the attacheables on the clones.
If you make the insta-equip zone leave the other zones inside too. (So people could make maps both ways)
I can fix the AI code to work with both. (Not simultaneously of course)


Fri Oct 10, 2008 1:27 pm
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Post Re: -Klone Soccer V2.0- ))Gamemode
Roon3 wrote:
If you make the insta-equip zone leave the other zones inside too. (So people could make maps both ways)


No, that would be just dumb. Either keep the current system or do the insta-equip-best thing. Take it or leave it, since I'm not going to bother with both.


Also 4 klones per team opposed to the current 3 klones per team? Y/N?


Fri Oct 10, 2008 1:35 pm
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Joined: Sat Feb 03, 2007 7:11 pm
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Post Re: -Klone Soccer V2.0- ))Gamemode
Ok, so I modified it. Because the AI was really buggy,
I just made it so they never go to the weapon slots,
and just straight to the Goal.

Second, I made it have 10 people to a team.

And I only needed to change 3 Vars to get the Pirate Rocket.

Result? Awesome. (Path Finding needs serious work)

EDIT:
Image
Heheh, all fun and games, until I found out I was guarding the wrong goal.


Fri Oct 10, 2008 7:29 pm
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Post Re: -Klone Soccer V2.0- ))Gamemode
Maybe the whole base should be made a kill area...

Image

Also, I had a little game idea... What if every clone started with one basic grenade? That way clones would have a weapon beyond jetpacks before scoring, and there would be more explosives > more death > more BLOOD

Also on the weapon subject, what if you left the bases as is, but removed the AI waypoints to weapon areas. If an actor crosses the base exit without having a weapon then it's given the best weapon. That way you can have choice and ease of AI


Fri Oct 10, 2008 9:10 pm
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Joined: Tue Apr 17, 2007 11:10 pm
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Post Re: -Klone Soccer V2.0- ))Gamemode
ummm im assuming the background isnt suppose to move... its showing up as the second players screen.... then again, it makes for some wicked battles


Fri Oct 10, 2008 10:32 pm
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Post Re: -Klone Soccer V2.0- ))Gamemode
Code:
      if(p1score >= 20) then
         newplayer:AddInventoryItem(CreateHDFirearm("Mortar","KloneSoccer.rte"))
         newplayer:AddAIWaypoint(p1scorearea:GetRandomPoint())
         newplayer.AIMODE = 3
      elseif(p1score >= 12) then
         newplayer:AddInventoryItem(CreateHDFirearm("Autocannon","KloneSoccer.rte"))
         newplayer:AddAIWaypoint(p1scorearea:GetRandomPoint())
         newplayer.AIMODE = 3
      elseif(p1score >= 9) then
         newplayer:AddInventoryItem(CreateHDFirearm("M249","KloneSoccer.rte"))
         newplayer:AddAIWaypoint(p1scorearea:GetRandomPoint())
         newplayer.AIMODE = 3
      elseif(p1score >= 6) then
         newplayer:AddInventoryItem(CreateHDFirearm("Sniper","KloneSoccer.rte"))
         newplayer:AddAIWaypoint(p1scorearea:GetRandomPoint())
         newplayer.AIMODE = 3      
      elseif(p1score >= 3) then
         newplayer:AddInventoryItem(CreateHDFirearm("Flechette Gun","KloneSoccer.rte"))
         newplayer:AddAIWaypoint(p1scorearea:GetRandomPoint())
         newplayer.AIMODE = 3
      elseif(p1score >= 1) then
         newplayer:AddInventoryItem(CreateHDFirearm("M1911","KloneSoccer.rte"))
         newplayer:AddAIWaypoint(p1scorearea:GetRandomPoint())
         newplayer.AIMODE = 3
      elseif(p1score >= 0) then
         newplayer:AddInventoryItem(CreateHDFirearm("Pistol","Base.rte"))
         newplayer:AddAIWaypoint(p1scorearea:GetRandomPoint())
         newplayer.AIMODE = 3
      end


You replace the normal p1 spawning code with
this to get the guys to auto spawn with the guns
for their goal count, and they go straight to the Goal.

You guys can do P2 yourselves.


Fri Oct 10, 2008 10:48 pm
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