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 -Alteisen Arsenal Labs- ))AAL Product [Under work] 
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Joined: Sat Jan 13, 2007 11:04 pm
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Post Re: -Alteisen Arsenal Labs- ))AAL Product !VERSION 2!
dracura wrote:
Numgun, do you have any plan to possibly do a super heavy mech sometime? Perhaps a 4 legged crab walker with thick armor and low mobility, and heavy weaponry.


Yes, I do plan on making a super heavy, but its campaign related. The weapons will be awesome and epic over the top, but expect that to come after Data releases the final build, I have a few other goals in life I want to do and few other mods that are fully possible now, but the real AAL faction mod will come once I have all the tools I need. I still need to learn Lua, get a job and study in school and I hope Data will get CC far by then so I can make it.

Right now I'm designing and perfecting those design that I will make a mod of it once I have it all planned. Meanwhile the old AAL will remain like this. I will do non-AAL related mods now, but secretly work on the masterpiece that you will all enjoy playing to the maximum.

And no, I will not make a crab based unit ever. Dont ask why.


Mon Sep 01, 2008 8:44 pm
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Joined: Mon Dec 10, 2007 9:54 pm
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Post Re: -Alteisen Arsenal Labs- ))AAL Product !VERSION 2!
Soo... never. And where're those goodies you promised us now that B21 is out? :P

*bug bug bug*


Mon Sep 01, 2008 9:15 pm
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Post Re: -Alteisen Arsenal Labs- ))AAL Product !VERSION 2!
Novastar??


Mon Sep 01, 2008 10:50 pm
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Post Re: -Alteisen Arsenal Labs- ))AAL Product !VERSION 2!
How about some sort of sidearm for the mechs?
Possibly dual pistols.


Mon Sep 01, 2008 10:58 pm
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Data Realms Elite
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Post Re: -Alteisen Arsenal Labs- ))AAL Product !VERSION 2!
wutangfan1990 wrote:
Novastar??

Oh yeah, the turret of doom, with an easter egg in it's first sneak peek.

And is that easter egg, a trooper or techy, definitely not mister macho marine.


Mon Sep 01, 2008 11:38 pm
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Post Re: -Alteisen Arsenal Labs- ))AAL Product !VERSION 2!
Oh god, a sidearm for the MPAM would be so awesome. Like, a Desert Eagle .50....only 50 times bigger. Ouch.

How about some sort of shield? You can never have to much armor on a mech!

And as long as we're on a roll with weapon ideas, how about a proper sniper rifle? Something more compact than the cannon, yet long range and precise.


Mon Sep 01, 2008 11:39 pm
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Post Re: -Alteisen Arsenal Labs- ))AAL Product !VERSION 2!
The MPAM already has a back up weapon. it's jetpack and it's feet. Seriously, if you lose your gun try re-enacting mario. it's excellent.

Also, filefront doesn't like me much. Time for 3rd download attempt!

Edit: finally: a successful download.


Last edited by Exalion on Tue Sep 02, 2008 12:29 am, edited 1 time in total.



Tue Sep 02, 2008 12:21 am
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Post Re: -Alteisen Arsenal Labs- ))AAL Product !VERSION 2!
I wish Cortex Command supported custom actor types. I want a giant mechanical death worm.


Tue Sep 02, 2008 12:26 am
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Post Re: -Alteisen Arsenal Labs- ))AAL Product !VERSION 2!
That is a brilliant idea. Think Amrobotic's robotic drill meets Dune. Simply awesome.


Tue Sep 02, 2008 12:30 am
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Post Re: -Alteisen Arsenal Labs- ))AAL Product !VERSION 2!
Except it would fly. I got this idea while playing with the megadrill.


Tue Sep 02, 2008 2:00 am
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happy carebear mom
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Post Re: -Alteisen Arsenal Labs- ))AAL Product !VERSION 2!
CandleJack wrote:
Except it would fly.

No. It would leap. Leap! Like Lassie!

In all seriousness, that would be easily possible with flexible joints. Section 0 has an invisible main thruster and side thrustsers, and has several sections after it that do nothing.


Tue Sep 02, 2008 2:31 am
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DRLGrump
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Post Re: -Alteisen Arsenal Labs- ))AAL Product !VERSION 2!
Excuse me, does anyone have a second pair of pants?
Also, I think you should have a MASSIVE slug rifle, I mean something that just fires this big ass ball, no smoke or flames or anything, just when it connects with a clone, that clone pops.


Tue Sep 02, 2008 3:17 am
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Post Re: -Alteisen Arsenal Labs- ))AAL Product !VERSION 2!
CandleJack wrote:
I wish Cortex Command supported custom actor types. I want a giant mechanical death worm.

Like DF?

Code:
[BODY:SERPENT]
[BP:UB:upper body][UPPERBODY]
[BP:MB:mid body][CON:UB][LOWERBODY]
[BP:LB:lower body][CON:MB][GRASP]
[BP:TAIL:tail][CON:LB][STANCE]
[BP:HD:head][CON:UB][HEAD]


Tue Sep 02, 2008 6:18 am
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Post Re: -Alteisen Arsenal Labs- ))AAL Product !VERSION 2!
if that worm idea comes to fruition, please let it produce a residue when it digs allowing ultra-awareness of actors when collected, possibly with a cinnamon scent.....

also make it drop crysknifes when killed, that would be insane, and with cortex, there would be no worries about shedding blood :)


Thu Sep 04, 2008 12:36 am
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Post Re: -Alteisen Arsenal Labs- ))AAL Product !VERSION 2!
Maybe it secretes acid, as I don't think spice is a usable resource.


Thu Sep 04, 2008 1:21 am
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