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Traikilla
Joined: Wed Apr 09, 2008 6:40 pm Posts: 39
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Re: Stuff about Build 21 YOU should know (FAQ, etc.)
Well yeah, now the door metal is digable just about as easily as concrete...other metal pieces (bunker module insides etc.) are fine but the door doesn't seem to be metal when it turns to ground And yes, I think the only digger that could noticably dig metal was the heavy digger, but it took ages even with that, which is cool
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Fri Aug 29, 2008 1:46 pm |
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geforz
Joined: Tue May 29, 2007 6:21 pm Posts: 5
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Re: Stuff about Build 21 YOU should know (FAQ, etc.)
Did someone else notice that bombs dropped by a dropship are not always exploding? So if you fill a drop ship with 20 grenades and just open the cargo bay only a percentage of the grenades will explode
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Fri Aug 29, 2008 2:19 pm |
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ProjektODIN
Banned
Joined: Tue Aug 26, 2008 6:09 pm Posts: 432
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Re: Stuff about Build 21 YOU should know (FAQ, etc.)
geforz wrote: Did someone else notice that bombs dropped by a dropship are not always exploding? So if you fill a drop ship with 20 grenades and just open the cargo bay only a percentage of the grenades will explode Build 19 or 20 gimped ait-dropped bombs.
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Fri Aug 29, 2008 2:57 pm |
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Draognshadow
Joined: Sun Jan 28, 2007 5:15 pm Posts: 61 Location: Azeroth
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Re: Stuff about Build 21 YOU should know (FAQ, etc.)
I want 1680x1050 resolution support >_>
<_<
>_>
lol.
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Fri Aug 29, 2008 6:53 pm |
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geforz
Joined: Tue May 29, 2007 6:21 pm Posts: 5
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Re: Stuff about Build 21 YOU should know (FAQ, etc.)
ProjektODIN wrote: Build 19 or 20 gimped ait-dropped bombs. Oh okay. Thought it was new in 21.
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Fri Aug 29, 2008 7:00 pm |
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TrouserDemon
Joined: Fri Dec 29, 2006 7:42 pm Posts: 1871 Location: UK
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Re: Stuff about Build 21 YOU should know (FAQ, etc.)
Draognshadow wrote: I want 1680x1050 resolution support >_>
<_<
>_>
lol. It does, I've set it to that resolution.
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Fri Aug 29, 2008 7:13 pm |
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Lord Tim
Joined: Fri Apr 27, 2007 4:55 pm Posts: 1178 Location: America!
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Re: Stuff about Build 21 YOU should know (FAQ, etc.)
Thing to know about Build 21: Glows are turned off by default. Go to settings.ini to turn them on.
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Fri Aug 29, 2008 7:39 pm |
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TrouserDemon
Joined: Fri Dec 29, 2006 7:42 pm Posts: 1871 Location: UK
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Re: Stuff about Build 21 YOU should know (FAQ, etc.)
What determines whether glows are on or off?
Also, I've not changed anything, and I've noticed glows on jetpacks, and dropship engines, what do you mean by glows?
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Fri Aug 29, 2008 8:46 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Stuff about Build 21 YOU should know (FAQ, etc.)
TrouserDemon wrote: What determines whether glows are on or off?
Also, I've not changed anything, and I've noticed glows on jetpacks, and dropship engines, what do you mean by glows? LordTim probably meant the hard coded glowcolors. If you play B20, you'll notice that the entire game is just glowing and sparkling with the yellow colors. The spriteglows are on by default. And I kinda like it now with the glowcolors not glowing anymore, not too epileptic anymore. : p
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Fri Aug 29, 2008 11:04 pm |
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TrouserDemon
Joined: Fri Dec 29, 2006 7:42 pm Posts: 1871 Location: UK
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Re: Stuff about Build 21 YOU should know (FAQ, etc.)
How do I enable/disable them?
What variable controls them?
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Fri Aug 29, 2008 11:37 pm |
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Lord Tim
Joined: Fri Apr 27, 2007 4:55 pm Posts: 1178 Location: America!
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Re: Stuff about Build 21 YOU should know (FAQ, etc.)
Yeah, what Numgun said. Code: PostProcessing = 1 PostPixelGlow = 0 Is now the default. If you want your pixel glows back, set PostPixelGlow to 1. Post Processing just controls stuff like fire and jetpacks and muzzle flash now.
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Fri Aug 29, 2008 11:39 pm |
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Omni
Joined: Sat Jan 27, 2007 9:38 am Posts: 170 Location: St. Louis, MO
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Re: Stuff about Build 21 YOU should know (FAQ, etc.)
EDIT: Paragraph removed, twas incorrect. Thanks Grif.
Also, the reason door metal is so weak is because it is technically "debris". Debris is weaker now to allow it to pile more nicely, but this has the accidental (AFAIK) effect of making it really weak to diggers. In my opinion, it needs to pile even MORE compactly, but be much harder to dig through. (Not sure how this would be done, though. Might need to alter the materials engine.)
Last edited by Omni on Sat Aug 30, 2008 1:42 am, edited 1 time in total.
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Sat Aug 30, 2008 12:25 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Stuff about Build 21 YOU should know (FAQ, etc.)
Omni: Those are three build old variables. Not new to the slowmo system.
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Sat Aug 30, 2008 1:33 am |
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2v50
Joined: Sun Jun 22, 2008 12:29 pm Posts: 95 Location: edin scotland gb eu europe
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Re: Stuff about Build 21 YOU should know (FAQ, etc.)
i am geting odd sounds with a modthe mods is dstechstuff6a name from zip file
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Sun Aug 31, 2008 4:49 pm |
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Hobbesy
Joined: Mon Feb 11, 2008 11:11 pm Posts: 711 Location: East of Applachia, West of the Mississippi
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Re: Stuff about Build 21 YOU should know (FAQ, etc.)
I've started randomly crashing when I try to change actors. I'll hit Q or E and the game will sometimes crash.
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Mon Sep 01, 2008 2:43 am |
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