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Purplepuss
Joined: Tue Aug 12, 2008 2:35 pm Posts: 5 Location: U.S. East Coast
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Re: Lord Tim's "IRC Scene"
I just got here, and ...
EPIC WIN GET!
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Tue Aug 26, 2008 10:45 pm |
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The Fat Sand Rat
Joined: Sun Apr 15, 2007 5:56 am Posts: 1191 Location: outside the shithole called the University in the Forest
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Re: Lord Tim's "IRC Scene"
I'd love to see keymapping functions, as this would mean things like secondary fire (eventually), button activation, returning to dropships, etc.
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Wed Aug 27, 2008 1:05 am |
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coilgunner4
Joined: Tue Aug 26, 2008 11:38 pm Posts: 26 Location: Kansas (contrary to popular belief Kansas does in fact have computers)
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Re: Lord Tim's "IRC Scene"
Is this a joke, are you serious?!
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Thu Aug 28, 2008 12:38 am |
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Enzym
Joined: Sun Dec 03, 2006 5:53 pm Posts: 1 Location: Denmark
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Re: Lord Tim's "IRC Scene"
Ehm... i got a little problem... the scene won't start ^^ and yes. i'm starting it from the campaign menu strange huh?
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Thu Aug 28, 2008 10:34 pm |
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Lord Tim
Joined: Fri Apr 27, 2007 4:55 pm Posts: 1178 Location: America!
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Re: Lord Tim's "IRC Scene"
Enzym wrote: Ehm... i got a little problem... the scene won't start ^^ and yes. i'm starting it from the campaign menu strange huh? Uhh. That looks like you can't connect to the internet. Make sure Cortex Command is unblocked from any firewalls.
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Thu Aug 28, 2008 10:44 pm |
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Ultric
Joined: Thu Jul 10, 2008 6:23 pm Posts: 301 Location: Lurking somewhere around here...
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Re: Lord Tim's "IRC Scene"
Old post, but I like the irony of this quote. Someone from my favorite thread wrote: Ignore LordTim, he's still under the illusion that he's both good at Lua and that Lua will be full integrated in build 21. (it won't be oh no) Granted, the second part might still be true, but the first half was humorously voided right here XD Gratz again Tim.
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Fri Aug 29, 2008 1:09 am |
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lazyfaith
Joined: Wed Jan 03, 2007 2:05 pm Posts: 174
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Re: Lord Tim's "IRC Scene"
Here are some questions, could someone other than Lord Tim ask? (for more fair answers) 1. Is it easy to talk in the irc like this? 2. How much extra memory does it take? 3. Screen shots please?
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Fri Aug 29, 2008 11:05 am |
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bloodlust5
Joined: Fri Aug 29, 2008 12:52 pm Posts: 3
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Re: Lord Tim's "IRC Scene"
Moar errors thanx if you can helps
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Fri Aug 29, 2008 12:55 pm |
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Lord Tim
Joined: Fri Apr 27, 2007 4:55 pm Posts: 1178 Location: America!
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Re: Lord Tim's "IRC Scene"
bloodlust5 wrote: Moar errors thanx if you can helps Okay, I have no idea what you did. I would try reinstalling it or something. lazyfaith wrote: Here are some questions, could someone other than Lord Tim ask? (for more fair answers) 1. Is it easy to talk in the irc like this? 2. How much extra memory does it take? 3. Screen shots please? Talking isn't the easiest thing to do, and I might change it soon, but you just type IRC:Say("Whatever") into the console, and press enter. According to my tests, the Tutorial Mission runs at about ~115K memory for me, and the IRC Scene is ~112K memory, probably mostly due to not having any bunkers and actors at start. So really, it doesn't use up any more than usual. And what you see in those screens is about all there is.
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Fri Aug 29, 2008 6:33 pm |
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lazyfaith
Joined: Wed Jan 03, 2007 2:05 pm Posts: 174
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Re: Lord Tim's "IRC Scene"
Ok. You should put up a link to an autotyper so people just have to press a button e.g. 1 and then type their message and then just do ) and press enter to finish it off. Here's an example: http://www.softpedia.com/get/Programmin ... cker.shtmlBecause most of these things are made for Runescape it will be hard to find a good one on the internet without some Runescapey in it e.g. being called "Runescape AT" or having a link to the runescape game in it. But people can use them outside runescape and use them anyway they want usually.
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Fri Aug 29, 2008 7:15 pm |
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Lord Tim
Joined: Fri Apr 27, 2007 4:55 pm Posts: 1178 Location: America!
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Re: Lord Tim's "IRC Scene"
Yeah, I can do that now, actually, I just didn't have the input functions when I made the scene. I might update soon, though.
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Fri Aug 29, 2008 7:29 pm |
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Morbo!!!
Joined: Sun Dec 09, 2007 3:08 pm Posts: 481 Location: Islamic Republic of Bradistan, Yorkshire, England
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Re: Lord Tim's "IRC Scene"
Tim, I officially love you now.
EDIT: Hmm, what would mods mean for mutiplayer? I'm sure everyone will have different mods, and I've modified my base.rte. Maybe there could be something like in Gmod, where all custom files are sent to the client upon their connection, and is cached. For base.rte mods, the game would just read from the cached base.rte instead of the client's. This is, of course, if working multiplayer is actually achieved. I have my doubts, though.
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Fri Aug 29, 2008 7:39 pm |
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Vash
Joined: Fri Jun 29, 2007 6:27 am Posts: 195 Location: America
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Re: Lord Tim's "IRC Scene"
Morbo!!! wrote: Tim, I officially love you now.
EDIT: Hmm, what would mods mean for mutiplayer? I'm sure everyone will have different mods, and I've modified my base.rte. Maybe there could be something like in Gmod, where all custom files are sent to the client upon their connection, and is cached. For base.rte mods, the game would just read from the cached base.rte instead of the client's. This is, of course, if working multiplayer is actually achieved. I have my doubts, though. one word about that LAAAAAG It lags on Gmod too( alot smotimes), and that game was MEANT for multiplayer. It would be better just to use Vanilla ones, seeing as its two Humans, you wouldnt need the Idiot killing power of the mods.
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Fri Aug 29, 2008 8:14 pm |
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Morbo!!!
Joined: Sun Dec 09, 2007 3:08 pm Posts: 481 Location: Islamic Republic of Bradistan, Yorkshire, England
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Re: Lord Tim's "IRC Scene"
Vash wrote: Morbo!!! wrote: Tim, I officially love you now.
EDIT: Hmm, what would mods mean for mutiplayer? I'm sure everyone will have different mods, and I've modified my base.rte. Maybe there could be something like in Gmod, where all custom files are sent to the client upon their connection, and is cached. For base.rte mods, the game would just read from the cached base.rte instead of the client's. This is, of course, if working multiplayer is actually achieved. I have my doubts, though. one word about that LAAAAAG It lags on Gmod too( alot smotimes), and that game was MEANT for multiplayer. It would be better just to use Vanilla ones, seeing as its two Humans, you wouldnt need the Idiot killing power of the mods. My base.rte mod is quite balanced, actually. And gmod doesn't lag when content is being downloaded from the server unless the host has a crap internet connection. One of my friends hosts two servers at a time from Norway on his computer and I live in England, and I get a really low ping on it, even when 3 people are joining simultaneously.
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Fri Aug 29, 2008 9:34 pm |
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MaGmA
Joined: Fri Mar 21, 2008 4:09 am Posts: 65
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Re: Lord Tim's "IRC Scene"
Simply fantastic. Although... The spot you chose on the planet is where I was going to put my Crusade of Mons map . I'll have to choose some other mountain on the Planet.
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Sun Aug 31, 2008 1:30 am |
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