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 Invasion - Build 21 coming soon! 
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Joined: Sun Mar 25, 2007 8:01 pm
Posts: 7
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Ha, who said I was necroing?!?! WHOS LAUGHING NOW?!? :grin:

Antila, great job! Thanks a bunch! And greets from across the sea ;)


Fri Jun 15, 2007 9:23 am
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Joined: Wed Dec 27, 2006 9:52 pm
Posts: 688
Location: California
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Just put Amrobotics Giant Cannon all over the place in this map and you get some great fun!


Fri Jun 15, 2007 4:58 pm
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Joined: Fri Jun 15, 2007 6:31 pm
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haha i love it :D


Sat Jun 16, 2007 11:08 am
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Joined: Sat Jun 30, 2007 12:45 pm
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OMFGPWNSAUCEFACE. Better ♥♥♥♥ work for me... I want challenge...


Sat Jun 30, 2007 1:05 pm
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Joined: Sun Dec 09, 2007 3:08 pm
Posts: 481
Location: Islamic Republic of Bradistan, Yorkshire, England
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Post Re: Invasion - Build 14 = your guys actually shoot back, AWESOME
Ker-bump. I still had this on my hard drive, luckily. I loved this scene, so I'm re-uploading it for you all. Not entirely sure if it needs anything done to it, but as far as I remember there were already actors on the scene so I'm guessing so.

EDIT: Yes, they definitely need alot doing to them. The actors need to be removed or replaced, there are several materials that need replacing and some scene stuff that I've no experience with needs fixing.


Wed Aug 27, 2008 2:03 pm
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Joined: Thu Jun 26, 2008 8:18 am
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Post Re: Invasion - Build 14 = your guys actually shoot back, AWESOME
Over a year? Is this legal even if it IS a build 21 Re-boot? Just make a new thread man.


Wed Aug 27, 2008 2:37 pm
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Joined: Sun Dec 09, 2007 3:08 pm
Posts: 481
Location: Islamic Republic of Bradistan, Yorkshire, England
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Post Re: Invasion - Build 14 = your guys actually shoot back, AWESOME
Does it really matter? It's still relevant to the thread AND I haven't converted it.


Wed Aug 27, 2008 3:25 pm
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Joined: Mon Dec 04, 2006 3:34 am
Posts: 2378
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Post Re: Invasion - Build 14 = your guys actually shoot back, AWESOME
If you still want this scene, download it now. I am probably going to either get rid of the thread and have someone make a new one for B21, or edit the first post myself or something.

3:44 PM now, I should be back to deal with this around 1-3AM or so.


Wed Aug 27, 2008 4:48 pm
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Joined: Tue Aug 26, 2008 11:38 pm
Posts: 26
Location: Kansas (contrary to popular belief Kansas does in fact have computers)
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Post Re: Invasion - Build 14 = your guys actually shoot back, AWESOME
Jeeze...how old is this thread??? I haven't seen a dickyb in forever, and didn't maxim get banned? haha well i'm dling anyways.

reading the first page of this thread creeped me out, its like a few well known dead people ,that have died a year before, writing an article in a newspaper. Sort of like that.

Edit: haha I didnt even know, on the third page is a comment by ME! like a year ago


Thu Aug 28, 2008 12:28 am
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Joined: Wed Jan 24, 2007 11:53 pm
Posts: 589
Location: Silicon Valley, California
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Post Re: Invasion - Build 14 = your guys actually shoot back, AWESOME
Heh, I posted second. :-P

Anyway, I made an extremely small tweak on this scene and put it in the DRMA Pack #3. All I did was remove the image fragments from the tank traps so they look better IMO. I would have done more, but I just wanted to release it.


Thu Aug 28, 2008 1:36 am
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Joined: Sat Jan 27, 2007 9:38 am
Posts: 170
Location: St. Louis, MO
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Post Re: Invasion - Build 14 = your guys actually shoot back, AWESOME
Holy crap, looking at the first page, massive flashbacks. Ah, good times. :-( MaximDude, Dicky B, Pippin....

Also, Coilgunner, Kansas eh? Missouri here. Central USA high-five!

But that's majorly off topic. I wonder how this scene could be with a little Lua. That could be awesome.


Thu Aug 28, 2008 2:00 am
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Joined: Tue Aug 26, 2008 11:38 pm
Posts: 26
Location: Kansas (contrary to popular belief Kansas does in fact have computers)
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Post Re: Invasion - Build 14 = your guys actually shoot back, AWESOME
Yeah hi five! I'm pretty close to the border of Missouri, KU.

And yeah a little Lua could make things interesting, you could make all of the enemy's drop on one side of the base. oh wait...but that may not be real good for multi-player.


Thu Aug 28, 2008 2:04 pm
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Joined: Fri Apr 27, 2007 4:55 pm
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Location: America!
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Post Re: Invasion - Build 14 = your guys actually shoot back, AWESOME
Lua scripts and custom activities aren't used in skirmish mode. Only campaign.


Thu Aug 28, 2008 6:20 pm
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Joined: Sat Jan 27, 2007 9:38 am
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Location: St. Louis, MO
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Post Re: Invasion - Build 14 = your guys actually shoot back, AWESOME
Lord Tim wrote:
Lua scripts and custom activities aren't used in skirmish mode. Only campaign.

Maginot is sort of a "Campaign Skirmish". I find Lua controlled skirmishes to be better and more interesting than the normal ones. Have a little more control on things. :)


Thu Aug 28, 2008 7:28 pm
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Joined: Thu Jan 18, 2007 8:12 pm
Posts: 15
Location: Sweden
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Post Re: Invasion - Build 14 = your guys actually shoot back, AWESOME
Hey guys!

It's time to update the map a bit, don't you think?

I've added it to the campaign screen and gave it some LUA so it's spawning enemies. I'll just fix some minor things and then release it for you to enjoy. :)


Thu Aug 28, 2008 9:02 pm
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