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The Fat Sand Rat
Joined: Sun Apr 15, 2007 5:56 am Posts: 1191 Location: outside the shithole called the University in the Forest
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Re: Stuff about Build 21 YOU should know (FAQ, etc.)
I can't remember whether this build has attachables addable by guns or whether that's a future feature. Can someone clear me up on this?
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Tue Aug 26, 2008 12:39 am |
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CandleJack
Joined: Sun May 18, 2008 8:30 am Posts: 732
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Re: Stuff about Build 21 YOU should know (FAQ, etc.)
The Fat Sand Rat wrote: I can't remember whether this build has attachables addable by guns or whether that's a future feature. Can someone clear me up on this? Yeah, I was wondering this too.
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Tue Aug 26, 2008 12:50 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Stuff about Build 21 YOU should know (FAQ, etc.)
Future. Data does that a lot.
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Wed Aug 27, 2008 12:52 am |
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Aspect
Joined: Mon Apr 28, 2008 1:35 am Posts: 383
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Re: Stuff about Build 21 YOU should know (FAQ, etc.)
Gotcha! wrote: Since we're posting crashes here as well; Ordering an actor holding any type of bomb and any type of gun seems to crash the game upon delivery IF you place the bombs before any guns in the order form. Dunno if that was also the case in B20. that problem has been here as long as I have, so build 20
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Wed Aug 27, 2008 2:35 am |
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SnowMonster20
Joined: Wed Jul 16, 2008 12:49 am Posts: 226
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Re: Stuff about Build 21 YOU should know (FAQ, etc.)
I've noticed that when you comment out the default activities.ini it disables the two campaign levels.
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Wed Aug 27, 2008 4:39 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Stuff about Build 21 YOU should know (FAQ, etc.)
Yes, because .Lua files are loaded through AddActivity lines.
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Wed Aug 27, 2008 4:58 am |
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Traikilla
Joined: Wed Apr 09, 2008 6:40 pm Posts: 39
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Re: Stuff about Build 21 YOU should know (FAQ, etc.)
Well, people have spoken about the fact that doors turn into ground so fast that they remain almost in their original place...I just tried Grif's gunpack's mortar on a guy and a direct hit generated so much blood that it froze in midair, leaving a corridor filled with red soft ground... Anyways, those mistakes are all fixable and not a great deal so really nice build
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Wed Aug 27, 2008 8:23 am |
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Omni
Joined: Sat Jan 27, 2007 9:38 am Posts: 170 Location: St. Louis, MO
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Re: Stuff about Build 21 YOU should know (FAQ, etc.)
Traikilla wrote: I just tried Grif's gunpack's mortar on a guy and a direct hit generated so much blood that it froze in midair, leaving a corridor filled with red soft ground... Hahaha... sweeet. Cortex Command; physics so hard that it actually defies physics.
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Wed Aug 27, 2008 9:44 am |
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Morbo!!!
Joined: Sun Dec 09, 2007 3:08 pm Posts: 481 Location: Islamic Republic of Bradistan, Yorkshire, England
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Re: Stuff about Build 21 YOU should know (FAQ, etc.)
Bug: An 1280x1024, the background is cut off at about 7/8ths height of the screen, and is replaced with blackness.
Also, Ctrl + O does not put the music back to the right pitch or speed.
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Wed Aug 27, 2008 12:03 pm |
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Phatmonkey
Joined: Fri Aug 24, 2007 8:29 pm Posts: 85
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Re: Stuff about Build 21 YOU should know (FAQ, etc.)
I thought that doors gibbing immedietly was a new feature honestly. It certainly makes the blast door mod a LOT more useful since enemies now have to dig their way through. Doors tend to die rather quickly, and their only real function is to keep enemies out and allow you in. Having them gib like this makes sense because now if a heavy force tries to break in they can't just pound right through and start killing everything inside. Doors are no longer a defensive joke, they actually stall the enemy long enough for you to do something about it.
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Wed Aug 27, 2008 8:54 pm |
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Jackzon47
Joined: Wed Jul 16, 2008 9:14 pm Posts: 108
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Re: Stuff about Build 21 YOU should know (FAQ, etc.)
Yeah the Crash Bug where you spawn Dummies [Or whatever] with just bombs crashes mein Pc too.
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Wed Aug 27, 2008 9:45 pm |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Stuff about Build 21 YOU should know (FAQ, etc.)
Omni wrote: Hahaha... sweeet.
Cortex Command; physics so hard that it actually defies physics. The amount of shrapnel on some bombs hitting an actor really hard can sometimes make them leak more from wounds than their mass. It's really common with skeletons, in my experience. They just turn into a fountain of bone-colored pixels and clump into a blob on the screen.
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Wed Aug 27, 2008 11:50 pm |
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Traikilla
Joined: Wed Apr 09, 2008 6:40 pm Posts: 39
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Re: Stuff about Build 21 YOU should know (FAQ, etc.)
I don't know if this was right in previous builds but aren't doors supposed to be metal when they turn to ground? Now, if a door gibs and freezes in midair you can dig through it like it is dirt or concrete Also, Phatmonkey, think of the doors in real life, if you blast a door to pieces it should fall to the ground, not freeze in midair. Effective defence should be acheived with good placement of armed men and turrets, not doors (except those modded blast doors yes but I bet it's possible to make those freeze in midair purposely after fixing normal doors) so doors aren't even supposed to be that strong of a defence. Usually, when I wanted to block enemies with doors, then I made my way to the door engines and shot those, making the door ground...of course it's not possible to use that door anymore but it's crawling with enemies on the other side anyway so the right thing would be to attack them from behind.
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Thu Aug 28, 2008 11:14 am |
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ProjektODIN
Banned
Joined: Tue Aug 26, 2008 6:09 pm Posts: 432
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Re: Stuff about Build 21 YOU should know (FAQ, etc.)
Traikilla wrote: I don't know if this was right in previous builds but aren't doors supposed to be metal when they turn to ground? Now, if a door gibs and freezes in midair you can dig through it like it is dirt or concrete You can dig through concrete and metal just the same as dirt--it just takes longer.
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Thu Aug 28, 2008 3:06 pm |
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Omni
Joined: Sat Jan 27, 2007 9:38 am Posts: 170 Location: St. Louis, MO
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Re: Stuff about Build 21 YOU should know (FAQ, etc.)
ProjektODIN wrote: You can dig through concrete and metal just the same as dirt--it just takes longer. That's the point, it takes longer. And actually no, different diggers may or may not be able to dig through concrete and metal.
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Thu Aug 28, 2008 7:24 pm |
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