| Author | Message | 
        
			| SnowMonster20 
					Joined: Wed Jul 16, 2008 12:49 am
 Posts: 226
   |   Help with Lizard ModHey guys.  I need some help with my lizard Mod. I need a way for the Chameleons to turn form regular to invisible.  The only way I can think is to have a weapon similar to Numgun's ground bomb.  It explodes into ground that covers the actor.  The material would be weak enough to just walk out of. The problem with this idea is that it clutters the map and can cause lag.   
 
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			| Tue Aug 26, 2008 9:10 am | 
					
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			| The Pope Man 
					Joined: Fri Dec 22, 2006 10:14 am
 Posts: 29
 Location: California, USA, Earth, Sol System
   |   Re: Help with Lizard Modviewtopic.php?f=61&t=11698In the 4th post there is a camouflage item. And you should probably credit him in your release if you use it or the concept. 
 
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			| Tue Aug 26, 2008 11:41 am | 
					
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			| Roon3 
					Joined: Sun May 11, 2008 12:50 pm
 Posts: 899
   |   Re: Help with Lizard ModQuote: In the 4th post there is a camouflage item.And you should probably credit him in your release if you use it or the concept.
 
you have got too be kidding, that is extremely obvious that there is someone hiding there. Try this:http://www.datarealms.com/forum/viewtopic.php?f=1&t=11282 Just give its wound a lifetime and whenever he is shot he disappears for a short while. I could do it for you if you want.
 
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			| Tue Aug 26, 2008 12:39 pm | 
					
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			| numgun 
					Joined: Sat Jan 13, 2007 11:04 pm
 Posts: 2932
   |   Re: Help with Lizard ModWhat roon said, Darlos is working on a stealth system based on deformable sprites aswell so you guys can try to cooperate. 
 
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			| Tue Aug 26, 2008 3:19 pm | 
					
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			| p3lb0x Forum Moderator 
					Joined: Fri Feb 02, 2007 3:53 pm
 Posts: 1896
 Location: in my little gay bunker
   |   Re: Help with Lizard ModTo be honest, there's only one kind of camouflage that works in CC, hiding amongst bodies 
 
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			| Tue Aug 26, 2008 4:12 pm | 
					
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			| Roon3 
					Joined: Sun May 11, 2008 12:50 pm
 Posts: 899
   |   Re: Help with Lizard Modcool! how'd you do it? did you edit the gif or is it some kind of resurrection script? 
 
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			| Tue Aug 26, 2008 4:31 pm | 
					
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			| p3lb0x Forum Moderator 
					Joined: Fri Feb 02, 2007 3:53 pm
 Posts: 1896
 Location: in my little gay bunker
   |   Re: Help with Lizard ModI didn't edit the gif, and this is vanilla CC 
 
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			| Tue Aug 26, 2008 4:41 pm | 
					
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			| Roon3 
					Joined: Sun May 11, 2008 12:50 pm
 Posts: 899
   |   Re: Help with Lizard ModWell then how come his life reappears when you select him? 
 
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			| Tue Aug 26, 2008 5:04 pm | 
					
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			| Darlos9D 
					Joined: Mon Jul 16, 2007 9:50 am
 Posts: 1512
 Location: Tallahassee, FL
   |   Re: Help with Lizard ModRoon3 wrote: Well then how come his life reappears when you select him?Seconded. This interests me.
 
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			| Tue Aug 26, 2008 7:28 pm | 
					
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			| CandleJack 
					Joined: Sun May 18, 2008 8:30 am
 Posts: 732
   |   Re: Help with Lizard ModI think he used a script that changes the team and the AI mode. 
 
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			| Tue Aug 26, 2008 7:35 pm | 
					
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			| p3lb0x Forum Moderator 
					Joined: Fri Feb 02, 2007 3:53 pm
 Posts: 1896
 Location: in my little gay bunker
   |   Re: Help with Lizard ModApparently none of you have played CC in split screen multiplayer  When you hold the menu button down your health doesn't display, not even on your opponents screen
 
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			| Tue Aug 26, 2008 10:15 pm | 
					
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			| SnowMonster20 
					Joined: Wed Jul 16, 2008 12:49 am
 Posts: 226
   |   Re: Help with Lizard ModSo if I make a gun that has an emitter that emits a big null flash it would work?  
 I'll have to give this a try.
 
 
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			| Wed Aug 27, 2008 12:39 am | 
					
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			| Omni 
					Joined: Sat Jan 27, 2007 9:38 am
 Posts: 170
 Location: St. Louis, MO
   |   Re: Help with Lizard ModPossibly my favorite part of that gif is not the soldier climbing out of the bodies but that fact that he flies head-first into the concrete and sticks right after he does it. For a moment he looked like a very intelligent clone. Apparently that was an illusion as well.  
 
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			| Wed Aug 27, 2008 10:16 am | 
					
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