View unanswered posts | View active topics It is currently Thu Dec 26, 2024 6:12 pm



Reply to topic  [ 113 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6 ... 8  Next
 Lord Tim's "IRC Scene" 
Author Message
User avatar

Joined: Fri Apr 27, 2007 4:55 pm
Posts: 1178
Location: America!
Reply with quote
Post Re: Lord Tim's "IRC Scene"
While it's true there's no such thing as "real time online play", It could most likely be done in CC with relatively low lag.


Mon Aug 25, 2008 9:21 pm
Profile

Joined: Sat Jan 13, 2007 11:04 pm
Posts: 2932
Reply with quote
Post Re: Lord Tim's "IRC Scene"
So you mean you can have synchronized list of actions that players send to each other that tell the game what to emulate? I wonder if this stuff might really give CC a multiplayer capability... I'd love to see Data's face if someone pulls it off.


Mon Aug 25, 2008 10:31 pm
Profile
User avatar

Joined: Fri Jun 29, 2007 6:27 am
Posts: 195
Location: America
Reply with quote
Post Re: Lord Tim's "IRC Scene"
using this, could you give AI units Go to comands and then the co ordinates? if so, the people on IRC are like hihg up generals commanding stupid soldiers XD. it would be like real warfare. I say we get somone to start a map and make a base for each side ( two player mode) and then have two people on IRc controlling the sides via lua and the person "Hosting" it would give updates of what happened, it would be like real war :D


Mon Aug 25, 2008 11:13 pm
Profile YIM
User avatar

Joined: Mon Apr 28, 2008 1:35 am
Posts: 383
Reply with quote
Post Re: Lord Tim's "IRC Scene"
haha, sorta


Mon Aug 25, 2008 11:34 pm
Profile

Joined: Tue Jan 01, 2008 5:56 am
Posts: 564
Location: Behind a DarKlone, trying to pierce its fudging armor!
Reply with quote
Post Re: Lord Tim's "IRC Scene"
Sounds almost like a turn-based game of Tactical Lua CC is feasible. I'd be interested.


Tue Aug 26, 2008 12:34 am
Profile
User avatar

Joined: Sun Apr 15, 2007 5:56 am
Posts: 1191
Location: outside the shithole called the University in the Forest
Reply with quote
Post Re: Lord Tim's "IRC Scene"
Holy jesus, Lord Tim for president.
lolimdumb, nvm, it does work. I forgot to read.


Tue Aug 26, 2008 12:48 am
Profile
User avatar

Joined: Wed Jul 18, 2007 10:19 am
Posts: 142
Location: Somewhere being an dumbass.
Reply with quote
Post Re: Lord Tim's "IRC Scene"
I don't even have this and I know this is ♥♥♥♥ epic win containment field breaching.
Must remedy the not having this part soon.


Tue Aug 26, 2008 1:49 am
Profile
User avatar

Joined: Thu Jan 17, 2008 1:08 am
Posts: 35
Reply with quote
Post Re: Lord Tim's "IRC Scene"
i opened it in campaign, but it still doesn't work. i did the commands, and they didn't work either.
also, i tried to go to the channel on internet, but doesn't work.


Tue Aug 26, 2008 3:27 am
Profile
User avatar

Joined: Wed Aug 29, 2007 4:09 am
Posts: 239
Location: The land of Pwnt
Reply with quote
Post Re: Lord Tim's "IRC Scene"
wow even if online was implemented and lagged like hell it would still the the most epic thing ever.


Tue Aug 26, 2008 3:46 am
Profile
User avatar

Joined: Sun Apr 15, 2007 5:56 am
Posts: 1191
Location: outside the shithole called the University in the Forest
Reply with quote
Post Re: Lord Tim's "IRC Scene"
So Tim- any chance of there being an easier way to talk rather than the current cumbersome one?
Like, a textbox appears when your actor is in the talkbox, or something?


Tue Aug 26, 2008 4:13 am
Profile
User avatar

Joined: Mon Apr 28, 2008 1:35 am
Posts: 383
Reply with quote
Post Re: Lord Tim's "IRC Scene"
the simplest way I could think of talking would be straight up allowing whatever text is put in without the IRC:Say(' in front of it to be allowed, if that makes anysense. I don't know if this is possible, but cant you just make every thing that doesn't have an IRC be broadcast across the channel?
Or maybe just cut it down so that we only have to say "<" before we talk, thus eliminating single user lua commands from spamming the server


Tue Aug 26, 2008 5:12 am
Profile
User avatar

Joined: Fri Apr 27, 2007 4:55 pm
Posts: 1178
Location: America!
Reply with quote
Post Re: Lord Tim's "IRC Scene"
This is, Data hasn't given us any input control, or else I would set like the "t" button to start typing like most games. Plus, Textboxes won't be feasible yet, as Data also hasn't given us any drawing functions, if they even exist.


Tue Aug 26, 2008 7:58 am
Profile
User avatar

Joined: Fri Mar 02, 2007 6:59 am
Posts: 1726
Location: NSW, Australia
Reply with quote
Post Re: Lord Tim's "IRC Scene"
In this build, I can see a way of 'playing as the AI' over multiplayer. You send in units and rig up their waypoints, while your opponent does the same for you. So you have to defend this whole time too.

In later builds I can see Data giving us more control.


Tue Aug 26, 2008 9:02 am
Profile
User avatar

Joined: Sun Nov 11, 2007 1:49 pm
Posts: 785
Reply with quote
Post Re: Lord Tim's "IRC Scene"
Exalion wrote:
In this build, I can see a way of 'playing as the AI' over multiplayer. You send in units and rig up their waypoints, while your opponent does the same for you. So you have to defend this whole time too.

In later builds I can see Data giving us more control.


Sounds like Warcraft Tower Defense.
I like the idea.


Tue Aug 26, 2008 7:15 pm
Profile
User avatar

Joined: Sat Jan 27, 2007 9:38 am
Posts: 170
Location: St. Louis, MO
Reply with quote
Post Re: Lord Tim's "IRC Scene"
Lord Tim wrote:
This is, Data hasn't given us any input control, or else I would set like the "t" button to start typing like most games. Plus, Textboxes won't be feasible yet, as Data also hasn't given us any drawing functions, if they even exist.

If you haven't already, look around in the GUI ini files in Base.rte. :) Probably not quite enough to use yet, but interesting nonetheless.

Yeah, I'm hoping for Data to add in a bunch more functions for drawing and GUI control and the like. Perhaps if the GUI could be outsourced to Lua even, that would be excellent. Also, I get the feeling this activities Lua thing is a good start, but it needs to go deeper. We need Lua which can run in every scene, or even Lua which can run in the main menu on startup.


Tue Aug 26, 2008 7:33 pm
Profile WWW
Display posts from previous:  Sort by  
Reply to topic   [ 113 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6 ... 8  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.257s | 14 Queries | GZIP : Off ]