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digitalstick
Joined: Tue Jan 29, 2008 3:59 pm Posts: 24
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Re: Maginot
horray for history! shouldnt there be a fortified line?
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Thu May 15, 2008 9:49 pm |
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The Fat Sand Rat
Joined: Sun Apr 15, 2007 5:56 am Posts: 1191 Location: outside the shithole called the University in the Forest
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Re: Maginot
digitalstick wrote: horray for history! shouldnt there be a fortified line? Well, fortified lines are useless because the enemy ships troops from space. That's the one good thing about the title- it's appropriate. Like the French version, the line doesn't help because the enemy goes around/over the line with no consideration for ze cigarette breaks. Although you could do it with a massive base reaching up to the sky on half of the map...
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Thu May 15, 2008 11:06 pm |
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digitalstick
Joined: Tue Jan 29, 2008 3:59 pm Posts: 24
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Re: Maginot
well ifya wanna call it maginot.... its gotta be a line me tinks im gonna make a line and post it in this thread just for the hell of it lol the Germans used common sense to defeat their enemies no over thinking there
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Fri May 16, 2008 10:50 pm |
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The Fat Sand Rat
Joined: Sun Apr 15, 2007 5:56 am Posts: 1191 Location: outside the shithole called the University in the Forest
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Re: Maginot
digitalstick wrote: well ifya wanna call it maginot.... its gotta be a line me tinks im gonna make a line and post it in this thread just for the hell of it lol the Germans used common sense to defeat their enemies no over thinking there More like the French didn't. "Aw haw! We will keep out ze Allemandaise wiz ze long vall! Zey vill not go around, so ♥♥♥♥ ze pivoting guns and secondary lines of defense, I need a smoke!"
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Sat May 17, 2008 3:39 am |
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purple
Joined: Sat Dec 02, 2006 4:00 am Posts: 343 Location: Devil's Advocate
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Re: Sanguelac
I've changed the name of the scene so it doesn't interfere with the new campaign level.
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Mon Aug 25, 2008 4:27 am |
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Omni
Joined: Sat Jan 27, 2007 9:38 am Posts: 170 Location: St. Louis, MO
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Re: Sanguelac
purple wrote: I've changed the name of the scene so it doesn't interfere with the new campaign level. Good idea. Hmm... if you haven't already, you might try including the vertical door in your new rte. I could make another addon rte with the vertical door that has the proper name, but it seems silly to provide a fix of a mod of a mod that is really just more of the same content. More downloads for people to deal with too. Oh, and have you considered turning this into a proper Lua mission?
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Mon Aug 25, 2008 7:56 am |
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purple
Joined: Sat Dec 02, 2006 4:00 am Posts: 343 Location: Devil's Advocate
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Re: Sanguelac
I have thought about it but I don't know anything about lua.
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Mon Aug 25, 2008 8:02 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Sanguelac
purple wrote: I have thought about it but I don't know anything about lua. Learn from the Lua Scripting SubForums, and the Missions ( Vanilla and user made ) .
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Mon Aug 25, 2008 9:12 am |
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Omni
Joined: Sat Jan 27, 2007 9:38 am Posts: 170 Location: St. Louis, MO
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Re: Sanguelac
purple wrote: I have thought about it but I don't know anything about lua. If all you're making is a custom activities type thing, it's mostly just copy and paste with a little bit of tweaking. Place a couple landing zones and tell the dropships what to do and bam, mission. The new Maginot mission has just about everything you need. The worst part is just sifting through the lines of code, which isn't that bad once you get used to it.
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Mon Aug 25, 2008 10:26 am |
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Jackzon47
Joined: Wed Jul 16, 2008 9:14 pm Posts: 108
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Re: Sanguelac
An Enemy Clone tried to make Love to the Door, But It Epicly CRUSHED IT INTO THE WALL!!1!
Epic. Make a Tower of solid doors
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Mon Aug 25, 2008 2:05 pm |
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Electroclan
Joined: Sat Jun 30, 2007 4:39 am Posts: 521
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Re: Sanguelac
I don't know what b21 did, but the door gibs are now soft and squishy.. and they sometimes freeze in place.
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Wed Aug 27, 2008 1:43 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Sanguelac
Electroclan wrote: I don't know what b21 did, but the door gibs are now soft and squishy.. and they sometimes freeze in place. The door gibs are squishy obviously because, damaged metal is weak. And the gibs freeze in place since if a motor door broke it'd be stuck in place.
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Wed Aug 27, 2008 1:59 am |
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The Fat Sand Rat
Joined: Sun Apr 15, 2007 5:56 am Posts: 1191 Location: outside the shithole called the University in the Forest
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Re: Sanguelac
Foa wrote: Electroclan wrote: I don't know what b21 did, but the door gibs are now soft and squishy.. and they sometimes freeze in place. The door gibs are squishy obviously because, damaged metal is weak. And the gibs freeze in place since if a motor door broke it'd be stuck in place. This Is Totally True!! If You Shoot A cAr in One Spot, It Becomes Really Weak All Over! You're really dumb. Really really dumb.Unneeded flaming.Metal was made softer so that dropship gibs don't stack. And the gibs probably have a lower rest threshold.
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Wed Aug 27, 2008 2:05 am |
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purple
Joined: Sat Dec 02, 2006 4:00 am Posts: 343 Location: Devil's Advocate
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Re: Sanguelac
The door gibs freezing in place is a problem with b21. Check it yourself on the vanilla doors.
If the door is in motion when it's broken, meaning not fully closed or open, the gibs act normally.
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Wed Aug 27, 2008 2:33 am |
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Electroclan
Joined: Sat Jun 30, 2007 4:39 am Posts: 521
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Re: Sanguelac
It's odd because I gave the gibs high mass and reinforced concrete material.
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Wed Aug 27, 2008 3:19 am |
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