View unanswered posts | View active topics It is currently Wed Jan 15, 2025 8:28 pm



Reply to topic  [ 24 posts ]  Go to page Previous  1, 2
 Friendly Fire? Squads moving with each other as a team? 
Author Message
User avatar

Joined: Wed Aug 13, 2008 4:41 am
Posts: 50
Location: The milky way, Sol, Terra,Australia,Melbourne, A room in a house(listening to tool), -x???;3124=+:D
Reply with quote
Post Re: Friendly Fire? Squads moving with each other as a team?
Omni wrote:
As much as I worry about the changes that would come from things like walking or shooting past teammates, there's no doubt that the clones are prodigiously stupid and awkward. And it just doesn't make any sense that they can't at least walk around each other. I mean honestly, who builds bunker hallways that are of a decent height but so narrow that two people can't even squeeze by each other. And could you even move properly in a hall that narrow? You'd try to pull out your gun and your elbows would hit the walls.

It's playable as is, and it's entertaining as is. It could be a lot better if it were easier for squads to work, though. You could perhaps do the following: When sharp aiming, you can shoot around friendly clones. You can only shoot around a maximum of two clones, after which it hits the third. Some units and objects would be impossible to shoot around, such as dropships and rockets. (Possibly dreadnoughts) It could be distance limited as well; after a distance of about 3-4 clones you would no longer be able to shoot around teammates accurately.

But even if those kinds of things never get implemented, something to make the AI smarter about spread radius and effective range would be immensely helpful. When they try to sharpshoot skeletons with a digger while standing in a group of four clones, I'm not happy.

I really do wish these things would be implemented. Friendly fire is probably a no go. Walking past each other might be added to the game because... well yeah.... EDIT: I dont see why clones cant aim past each other... i know, its 2 dimensional...but it makes no sense! AND "blah blah it dosnt matAr WAT GUN IT ComZ fom it still killzzzorz in ta real world blah blah!!!" Yeah ssooooo??? :???: .... YES I know bullets that come from a gun kill no matter what side the person shooting it is on you made your point but saddly that point is useless, because everyone already knows that..... what do you think some people think that when people go into war or a firefight press a friendly fire button on there gun or something? Seriously no offence but yeah....


Last edited by Gmanofdoom on Mon Aug 25, 2008 9:12 am, edited 1 time in total.



Mon Aug 25, 2008 8:49 am
Profile

Joined: Thu Aug 16, 2007 10:09 am
Posts: 163
Reply with quote
Post Re: Friendly Fire? Squads moving with each other as a team?
Let's look at it like this:

Your clones only have one brain between the lot of them. No wonder they're all thick.


Mon Aug 25, 2008 9:11 am
Profile
User avatar

Joined: Wed Aug 13, 2008 4:41 am
Posts: 50
Location: The milky way, Sol, Terra,Australia,Melbourne, A room in a house(listening to tool), -x???;3124=+:D
Reply with quote
Post Re: Friendly Fire? Squads moving with each other as a team?
robowurmz wrote:
Let's look at it like this:

Your clones only have one brain between the lot of them. No wonder they're all thick.

Well yeah i never thought of it that way, but look at it this way, The clones have brains to they obviously don't clone Mentally retarded clones, Heh retard clones might be-a-good-mod :? .... The mother brain just gives them orders. Maybe to guard an area, or patrol one area and move to another area. ( AND MAYBE HUNT BRAIN HUNT MODE,(that worked) THAT WOULD BE AWESOME!! \/=base with defenders_______________ +++++++++++++++ A horde of skelles :shock: = insane doom lag battle of laggy Gibbing flack drop ship smashing doom.
Besides even idiots know how to walk past each other......


Mon Aug 25, 2008 9:25 am
Profile
User avatar

Joined: Sat Jan 27, 2007 9:38 am
Posts: 170
Location: St. Louis, MO
Reply with quote
Post Re: Friendly Fire? Squads moving with each other as a team?
robowurmz wrote:
Let's look at it like this:

Your clones only have one brain between the lot of them. No wonder they're all thick.

Never really been sure how the details of this work. Possibly they could, if they had excellent understanding of brain function, minimize the cortex and leave the lizard brain. Even then, that might be a bit difficult to manage, and I'm not sure it would be worth the cost. I mean good old fashioned brain-washing does wonders. It wouldn't be too hard to clone, brainwash while vulnerable, deploy. Then you just need to integrate some means of communication with the commanding cortex and you're good to go.

I'd bet all the robots, dummies and clones are controlled by nearly identical parts or implants. These parts/implants are likely structured as a central receiving and processing unit, accompanied by an attached means of interfacing with the host body which would vary based on the body in question. For clones, the attachment would connect to the brain and supersede much of the brain's functions, while leaving the action of the brain stem intact. Robots would simply have the unit act as a brain, controlling the body directly. Other robotics would be done similarly. Judging by the ability to control crabs, for example, we can assume this attaching brain receiver unit is very flexible. I doubt they would bother to custom design a crab fitting, so the organic fitting attachment must be modular enough to be tweaked for new lifeforms. Then again, all it needs access to are the sensory inputs and the muscle outputs. The creature/clone's own body can take care of the rest. That is, assuming they don't also replace some of this organic equipment with their own for simplicity.

In the footer art, one robot says to the coalition soldier, "Look sir, free crabs!" This suggests a sense of humor. (Both in Prom and the robots. Better to have a little fun than be all serious about everything.) My guess is that the implant through which the commanding cortex controls his troops is a simple, straight-forward artificial intelligence which has no concept of pain and considers serving the Cortex to be more important than survival. (Look at the Coalition soldiers hopping along with one leg spraying bullets like they couldn't care less. Or how about clones doing flying headbutts into opponents as a last resort kamikaze attack?) These artificial intelligences are capable of humor and thus fun, and limited decision making, but their desires and goals are hardwired. Simply put, Cortex says do this, AI does that. Cortex wants complete control, AI hands it over. Cortex tells it to maintain a routine while it does other things, AI does it as best it can. This AI is able to control motor functions to allow walking, jumping, climbing, aiming, controlling a jetpack, and determining the shortest path to a destination, which are decently advanced routines for such an AI. Since they're hardwired and modular, an infinite number can be produced, nothing but materials are lost when a processor is destroyed, and processors from damaged clones can be taken out and put in fresh meatsacks. :wink:

Well that's my theory. Where's Prom at? I wouldn't mind discussing it a bit with him if he were willing. :grin:

EDIT:
Skeletons, hmm.... presumably old clone remains patched together with servo motors, wired up, and given a processor unit. (Possibly a cheaper version, but not too much. They seem to be almost fully functional, though not able to use jetpacks.) This suggests these processors are cheap to make, or highly disposable.


Mon Aug 25, 2008 10:06 am
Profile WWW

Joined: Thu Aug 16, 2007 10:09 am
Posts: 163
Reply with quote
Post Re: Friendly Fire? Squads moving with each other as a team?
In my opinion, the clones are engineered to be created without a brain at all. Surgery is then performed on the bodies, implanting a processing unit and communication radio. Then, off they trot. While in a dropship or a rocket, they are not functional: they are limp, and inside containment pods. They boot on landing.


Mon Aug 25, 2008 10:53 am
Profile
User avatar

Joined: Wed Aug 13, 2008 4:41 am
Posts: 50
Location: The milky way, Sol, Terra,Australia,Melbourne, A room in a house(listening to tool), -x???;3124=+:D
Reply with quote
Post Re: Friendly Fire? Squads moving with each other as a team?
Erm I don't think cloning in the time of cortex command would be so primitive... Judging by how far in the future it (May) be. They would clone one elite soldier (based on star wars....) and then clones go under rehabilitation and training after birth, like Spartans.


Mon Aug 25, 2008 11:36 am
Profile
User avatar

Joined: Wed Jul 16, 2008 9:14 pm
Posts: 108
Reply with quote
Post Re: Friendly Fire? Squads moving with each other as a team?
We're already cloning people, Animals, And Plants. Soldiers aren't far away. The only reason we haven't yet is The Cost and Human Rights stuff. It cost around $500,000 and 199 Sheep dead 'till they got one to live. Not very cost affective. Robots work better.


Mon Aug 25, 2008 1:46 pm
Profile
User avatar

Joined: Sat Jan 27, 2007 9:38 am
Posts: 170
Location: St. Louis, MO
Reply with quote
Post Re: Friendly Fire? Squads moving with each other as a team?
Gmanofdoom wrote:
Erm I don't think cloning in the time of cortex command would be so primitive... Judging by how far in the future it (May) be. They would clone one elite soldier (based on star wars....) and then clones go under rehabilitation and training after birth, like Spartans.

I can see where you're coming from, but never forget cost. It could be cheaper to clone good DNA and toss in predefined controller modules. No training needed, no worry for rebellion. Faster thinking too, theoretically.

robowurmz wrote:
In my opinion, the clones are engineered to be created without a brain at all. Surgery is then performed on the bodies, implanting a processing unit and communication radio. Then, off they trot. While in a dropship or a rocket, they are not functional: they are limp, and inside containment pods. They boot on landing.

You try genetically engineering a creature to grow properly without a brain. Kinda hard to grow to full size when you can't remember to beat your heart. Of course, you may not mean the brain stem. Just removing the cortex I could believe, or engineering the cortex to essentially develop blank. One thing for sure though, the surgery to implant the controller must be cheap. Otherwise they wouldn't be so reckless with the clones.


Mon Aug 25, 2008 9:30 pm
Profile WWW
User avatar

Joined: Sun Dec 09, 2007 3:08 pm
Posts: 481
Location: Islamic Republic of Bradistan, Yorkshire, England
Reply with quote
Post Re: Friendly Fire? Squads moving with each other as a team?
I think having friendly fire is fine, but I agree that actors should be able to move past eachother.


Wed Aug 27, 2008 12:29 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 24 posts ]  Go to page Previous  1, 2

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.087s | 14 Queries | GZIP : Off ]