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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: DarkStorm Military Technologies - Updated 7/11/08
Awsome. I didn't download yet, but everything looks great.(It always does ) BTW, you should change the title. Foa: Read the Progress log. EDIT: I just tried it, and I love it all. Everything is balanced with the vanilla content, but at the same time it's not weak. The shotgun sprite however, is a little weird. It looks more like an assault rifle than a shotgun. The fire effects are better though. 9.7/10
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Wed Aug 20, 2008 3:50 am |
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Darlos9D
Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
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Re: DarkStorm Military Technologies - Updated 7/11/08
CaveCricket48 wrote: Awsome. I didn't download yet, but everything looks great.(It always does ) BTW, you should change the title. Foa: Read the Progress log. EDIT: I just tried it, and I love it all. Everything is balanced with the vanilla content, but at the same time it's not weak. The shotgun sprite however, is a little weird. It looks more like an assault rifle than a shotgun. The fire effects are better though. 9.7/10 Advanced shotguns actually do tend to look more like assault rifles, like this thing for instance: http://www.urban-armory.com/spas15.JPG
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Wed Aug 20, 2008 4:26 am |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: DarkStorm Military Technologies - Updated 7/11/08
Quote: Advanced shotguns actually do tend to look more like assault rifles, like this thing for instance:] I guess the old shotgun designs are obsolete now. Also, do we get a preview of the Kappa? It sounds very mysterious...
Last edited by CaveCricket48 on Wed Aug 20, 2008 4:44 am, edited 1 time in total.
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Wed Aug 20, 2008 4:37 am |
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CandleJack
Joined: Sun May 18, 2008 8:30 am Posts: 732
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Re: DarkStorm Military Technologies - Updated 7/11/08
Have you thought about my suggestion? CandleJack wrote: Darlos could you make some clones based off the 7 classes in Throne of Darkness, and possibly a unit similar to the last boss?
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Wed Aug 20, 2008 4:44 am |
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Tea
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Re: DarkStorm Military Technologies - Updated 7/11/08
The weapons look weird. But I like the changes you have made to how they work. And the electrocannon.
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Wed Aug 20, 2008 12:12 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: DarkStorm Military Technologies - Updated 7/11/08
CaveCricket48 wrote: The shotgun sprite however, is a little weird. It looks more like an assault rifle than a shotgun. Almost every new shotgun looks like an assault rifle these days. I guess you've never seen my mod? Edit: Dargos9D, you've made the kind of SAM I've always wanted to make. Awesomeness at its finest. Love the weapon sprites too.
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Wed Aug 20, 2008 12:30 pm |
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Darlos9D
Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
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Re: DarkStorm Military Technologies - Updated 7/11/08
CandleJack wrote: Have you thought about my suggestion? CandleJack wrote: Darlos could you make some clones based off the 7 classes in Throne of Darkness, and possibly a unit similar to the last boss? No, I can't say I have. Nor do I really plan to. I've never even played that game.
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Wed Aug 20, 2008 2:22 pm |
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grenade
Joined: Mon Aug 18, 2008 5:29 pm Posts: 607 Location: Ukraine,Odessa in the ASC bunker-base
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Re: DarkStorm Military Technologies - Updated 7/11/08
Your mod isnt apper in cortex.Its even dont appear in loading screen,but it in cortex folder.Is it my problem,and Gotcha! same with our zombies.
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Thu Aug 21, 2008 3:22 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: DarkStorm Military Technologies - Updated 7/11/08
Not you again... Make sure the index.ini in the Darkstorm.rte isn't all commented out.
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Thu Aug 21, 2008 3:37 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: DarkStorm Military Technologies - Updated 7/11/08
grenade wrote: :o Your mod isnt apper in cortex.Its even dont appear in loading screen,but it in cortex folder.Is it my problem,and Gotcha! same with our zombies. Our zombies? Neither you or I have made a zombie mod. And I don't recall making a mod with the help of you. (Insert slight hint of sarcasm here.)
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Thu Aug 21, 2008 7:44 pm |
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Requisite
Joined: Fri Nov 16, 2007 6:32 pm Posts: 211
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Re: DarkStorm Military Technologies - Updated 7/11/08
grenade wrote: Your mod does not appear in Cortex Command. It doesn't even appear in the loading screen, but it is in the Cortex Command folder. Is it my problem? Gotcha!, it is the same with our zombies. Fixed. Please try to write well, so that others can understand you with little effort.
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Thu Aug 21, 2008 8:53 pm |
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NeoSeeker
Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
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Re: DarkStorm Military Technologies - Updated 7/11/08
Okay, i'll actually help him.
what you have to do is make a new folder and rename it EXACTLY what the broken .rte's title is, including the .rte suffix.
take the contents of the broken .rte and put them in the new one.
delete the broken .rte folder, then put the new one in your cortex folder, it should work now.
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Fri Aug 22, 2008 2:19 am |
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grenade
Joined: Mon Aug 18, 2008 5:29 pm Posts: 607 Location: Ukraine,Odessa in the ASC bunker-base
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Re: DarkStorm Military Technologies - Updated 7/11/08
Sorry for my bad english,im an Ukrainian (near by russia from europe).And now it reads .rte but it fails to read index.ini at line 2 at zombies mod
Please ask for help with the zombies mod elsewhere. This isn't the topic for it.
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Fri Aug 22, 2008 7:40 am |
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ccjav
Joined: Tue Apr 17, 2007 11:10 pm Posts: 55
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Re: DarkStorm Military Technologies - Updated 7/11/08
I am seriously hoping everyone in this forum had a previous knowledge of where the Ukraine is...
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Sat Aug 23, 2008 4:20 am |
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Darlos9D
Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
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Re: DarkStorm Military Technologies - Updated 7/11/08
Why is it that 50% of my thread is random crap?
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Sat Aug 23, 2008 6:05 am |
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