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ASH33
Joined: Sat Dec 09, 2006 4:00 pm Posts: 137 Location: UnitedStates Cheez-its: 999K+
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Empyreal wrote: Oooh! Post it! Must have! *drools*
post what? ... the background file?
and for changing CC, go into settings.ini
...well maybe i'll do it tomorrow, i have to go to sleep
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Mon Jan 22, 2007 4:08 am |
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Empyreal
Joined: Fri Jan 05, 2007 6:34 pm Posts: 580
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Yes, what you did for the size. It may be great to see that much of the map at once.
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Mon Jan 22, 2007 4:24 am |
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Alenth Eneil
Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
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I should try and make the res so high teh whole map shows...
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Mon Jan 22, 2007 4:49 am |
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Empyreal
Joined: Fri Jan 05, 2007 6:34 pm Posts: 580
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Yes, but no computer would support that. Or would it? I don't think that there's a res that high. And elongated.
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Mon Jan 22, 2007 4:50 am |
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Galaxy613
Joined: Thu Oct 19, 2006 12:31 am Posts: 397 Location: USA, VA
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Empyreal wrote: Yes, but no computer would support that. Or would it? I don't think that there's a res that high. And elongated.
With two widescreen monitors it'll be fairly easy to have a full view of the battleground. Wouldn't be practical tho..
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Mon Jan 22, 2007 5:43 am |
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Empyreal
Joined: Fri Jan 05, 2007 6:34 pm Posts: 580
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Yes, but it would be interesting, none the less.
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Mon Jan 22, 2007 5:47 am |
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Fearful_Ferret
Joined: Tue Dec 05, 2006 3:36 pm Posts: 676
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Highest most comps go is 1600 x 1200 and the battlefield size for the normal map is 2500 x 1200, so you could get the whole y coord so there's no scrolling that way, and with sharp from the AK-47 you'd be able to see everything.
I might try it later.
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Mon Jan 22, 2007 8:03 am |
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aforsberg
Joined: Wed Mar 14, 2007 12:22 am Posts: 25 Location: In my mom's basement playing Cortex Command... duh.
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HELP!!!
NOO!!!
it says it doesn't like line 15 of settings.ini.
I checked, and it's right where it sets the P1 controls
P.S. please help.
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Tue Apr 10, 2007 10:26 pm |
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Empyreal
Joined: Fri Jan 05, 2007 6:34 pm Posts: 580
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And what the heck does that half to do with necroing this topic? It's been dead for quite some time!
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Tue Apr 10, 2007 10:37 pm |
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aforsberg
Joined: Wed Mar 14, 2007 12:22 am Posts: 25 Location: In my mom's basement playing Cortex Command... duh.
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um...
I've been very interested in this...
I'm kinda a modding n00b, so forgive my stupidity.
My screen resolution is 1280*800.
could someone help me get decent resolution with this incredible game?
Thank you so much.
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Wed Apr 11, 2007 12:22 am |
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cambiogris
Joined: Tue Apr 10, 2007 10:32 pm Posts: 830
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Empyreal wrote: Yes, but no computer would support that. Or would it? I don't think that there's a res that high. And elongated. I wonder if it would work with multiple monitors...
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Wed Apr 11, 2007 12:25 am |
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YoshiX
Joined: Sun Mar 18, 2007 12:39 am Posts: 267
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multipul moniters OWN i got 3 1 in front 2 on sides
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Thu Apr 12, 2007 10:06 pm |
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swed
Joined: Fri Apr 13, 2007 4:28 am Posts: 1
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Re: HELP!!!
aforsberg wrote: :roll: NOO!!! it says it doesn't like line 15 of settings.ini. I checked, and it's right where it sets the P1 controls P.S. please help.
In settings.ini get rid of everything below MusicVolume = 100 and replace it with this.
I had the same problem and it worked for me.
P1Scheme = InputScheme
// 0 = Classic Keyboard, 1 = Mouse + Keyboard, 2 = Joystick One, 3 = Joystick Two, , 4 = Joystick Three, 5 = Joystick Four
Device = 1
LeftUp = InputMapping
KeyMap = 23
LeftDown = InputMapping
KeyMap = 19
LeftLeft = InputMapping
KeyMap = 1
LeftRight = InputMapping
KeyMap = 4
RightUp = InputMapping
KeyMap = 23
RightDown = InputMapping
KeyMap = 19
RightLeft = InputMapping
KeyMap = 1
RightRight = InputMapping
KeyMap = 4
Fire = InputMapping
KeyMap = 8
MouseButtonMap = 0
JoyButtonMap = 0
Aim = InputMapping
KeyMap = 10
JoyButtonMap = 1
AimUp = InputMapping
KeyMap = 23
AimDown = InputMapping
KeyMap = 19
Inventory = InputMapping
KeyMap = 11
MouseButtonMap = 1
JoyButtonMap = 2
Jump = InputMapping
KeyMap = 23
JoyButtonMap = 3
Next = InputMapping
KeyMap = 5
JoyButtonMap = 5
Prev = InputMapping
KeyMap = 17
JoyButtonMap = 4
Start = InputMapping
KeyMap = 0
JoyButtonMap = 7
Back = InputMapping
KeyMap = 0
JoyButtonMap = 6
P2Scheme = InputScheme
// 0 = Classic Keyboard, 1 = Mouse + Keyboard, 2 = Joystick One, 3 = Joystick Two, , 4 = Joystick Three, 5 = Joystick Four
Device = 0
LeftUp = InputMapping
KeyMap = 23
LeftDown = InputMapping
KeyMap = 19
LeftLeft = InputMapping
KeyMap = 1
LeftRight = InputMapping
KeyMap = 4
RightUp = InputMapping
KeyMap = 84
StickMap = 2
AxisMap = 0
DirectionMap = 0
RightDown = InputMapping
KeyMap = 85
StickMap = 2
AxisMap = 0
DirectionMap = 1
RightLeft = InputMapping
KeyMap = 82
StickMap = 1
AxisMap = 0
DirectionMap = 0
RightRight = InputMapping
KeyMap = 83
StickMap = 1
AxisMap = 0
DirectionMap = 1
Fire = InputMapping
KeyMap = 10
MouseButtonMap = 0
JoyButtonMap = 0
Aim = InputMapping
KeyMap = 105
JoyButtonMap = 1
AimUp = InputMapping
KeyMap = 23
AimDown = InputMapping
KeyMap = 19
Inventory = InputMapping
KeyMap = 12
MouseButtonMap = 1
JoyButtonMap = 2
Jump = InputMapping
KeyMap = 11
JoyButtonMap = 3
Next = InputMapping
KeyMap = 5
JoyButtonMap = 5
Prev = InputMapping
KeyMap = 17
JoyButtonMap = 4
Start = InputMapping
KeyMap = 0
JoyButtonMap = 7
Back = InputMapping
KeyMap = 0
JoyButtonMap = 6
P3Scheme = InputScheme
// 0 = Classic Keyboard, 1 = Mouse + Keyboard, 2 = Joystick One, 3 = Joystick Two, , 4 = Joystick Three, 5 = Joystick Four
Device = 2
LeftUp = InputMapping
KeyMap = 23
StickMap = 0
AxisMap = 1
DirectionMap = 0
LeftDown = InputMapping
KeyMap = 19
StickMap = 0
AxisMap = 1
DirectionMap = 1
LeftLeft = InputMapping
KeyMap = 1
StickMap = 0
AxisMap = 0
DirectionMap = 0
LeftRight = InputMapping
KeyMap = 4
StickMap = 0
AxisMap = 0
DirectionMap = 1
RightUp = InputMapping
KeyMap = 23
StickMap = 2
AxisMap = 0
DirectionMap = 0
RightDown = InputMapping
KeyMap = 19
StickMap = 2
AxisMap = 0
DirectionMap = 1
RightLeft = InputMapping
KeyMap = 1
StickMap = 1
AxisMap = 0
DirectionMap = 0
RightRight = InputMapping
KeyMap = 4
StickMap = 1
AxisMap = 0
DirectionMap = 1
Fire = InputMapping
KeyMap = 8
MouseButtonMap = 0
JoyButtonMap = 0
StickMap = 0
AxisMap = 2
DirectionMap = 0
Aim = InputMapping
KeyMap = 10
JoyButtonMap = 0
AimUp = InputMapping
KeyMap = 23
AimDown = InputMapping
KeyMap = 19
Inventory = InputMapping
KeyMap = 11
MouseButtonMap = 1
JoyButtonMap = 2
StickMap = 0
AxisMap = 2
DirectionMap = 1
Jump = InputMapping
KeyMap = 12
JoyButtonMap = 3
StickMap = 0
AxisMap = 1
DirectionMap = 0
Next = InputMapping
KeyMap = 21
JoyButtonMap = 5
Prev = InputMapping
KeyMap = 25
JoyButtonMap = 4
Start = InputMapping
KeyMap = 0
JoyButtonMap = 7
Back = InputMapping
KeyMap = 0
JoyButtonMap = 6
P4Scheme = InputScheme
// 0 = Classic Keyboard, 1 = Mouse + Keyboard, 2 = Joystick One, 3 = Joystick Two, , 4 = Joystick Three, 5 = Joystick Four
Device = 3
LeftUp = InputMapping
KeyMap = 84
LeftDown = InputMapping
KeyMap = 85
LeftLeft = InputMapping
KeyMap = 82
StickMap = 2
AxisMap = 0
DirectionMap = 0
LeftRight = InputMapping
KeyMap = 83
StickMap = 2
AxisMap = 0
DirectionMap = 1
RightUp = InputMapping
KeyMap = 84
RightDown = InputMapping
KeyMap = 85
RightLeft = InputMapping
KeyMap = 82
RightRight = InputMapping
KeyMap = 83
Fire = InputMapping
KeyMap = 38
MouseButtonMap = 0
JoyButtonMap = 0
Aim = InputMapping
KeyMap = 39
JoyButtonMap = 2
AimUp = InputMapping
KeyMap = 84
StickMap = 2
AxisMap = 1
DirectionMap = 0
AimDown = InputMapping
KeyMap = 85
StickMap = 2
AxisMap = 1
DirectionMap = 1
Inventory = InputMapping
KeyMap = 40
MouseButtonMap = 1
JoyButtonMap = 3
Jump = InputMapping
KeyMap = 91
JoyButtonMap = 1
Next = InputMapping
KeyMap = 42
JoyButtonMap = 5
Prev = InputMapping
KeyMap = 41
JoyButtonMap = 4
Start = InputMapping
KeyMap = 0
JoyButtonMap = 9
Back = InputMapping
KeyMap = 0
JoyButtonMap = 8
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Wed Apr 18, 2007 11:35 am |
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Draognshadow
Joined: Sun Jan 28, 2007 5:15 pm Posts: 61 Location: Azeroth
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Sorry for the Necro, but how do you span it across two monitors? I make cc fullscreen and it only does one.
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Sat Jun 30, 2007 7:09 pm |
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Striker26
Joined: Sun Sep 24, 2006 4:01 am Posts: 641 Location: um.......yeah..
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i don't think you can do that yet, CC has to have support for that
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Sat Jun 30, 2007 7:31 pm |
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