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 [B27] Kloveska Military Force v2.5.1 (Update: 6/13/12) 
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Joined: Sat Nov 03, 2007 7:58 pm
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Location: Izmir, Turkey .
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Post Re: Kloveska Military Force v2
I really want to play this mod,but it still gives me that error. I copied that BMP file,made what you said but i still can not run this mod. It crashes. But if i remove the mod folder from my game,it runs.


Wed Jul 02, 2008 1:58 am
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Joined: Thu Jul 03, 2008 7:20 am
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Post Re: Kloveska Military Force v2
Is there a remedy to this error?
Image


Thu Jul 03, 2008 7:23 am
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Joined: Mon Feb 12, 2007 12:46 am
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Post Re: Kloveska Military Force v2
Are you trying to load it in base.rte?


Thu Jul 03, 2008 1:44 pm
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Joined: Tue May 27, 2008 2:28 am
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Post Re: Kloveska Military Force v2
Doesn't work for me either. This is the only mod that doesn't work for me.


Thu Jul 03, 2008 3:15 pm
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Joined: Sat Nov 03, 2007 7:58 pm
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Location: Izmir, Turkey .
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Post Re: Kloveska Military Force v2
Me either GoreTaco. I am in same situation with you.


Sat Jul 05, 2008 7:37 pm
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Post Re: Kloveska Military Force v2
Go to base.rte and put a // before the last line in the Index.ini.


Sat Jul 05, 2008 8:30 pm
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Post Re: Kloveska Military Force v2
CandleJack wrote:
Go to base.rte and put a // before the last line in the Index.ini.

They said the mod isn't loading.
Not, they can't load KMF Activites.


Sun Jul 06, 2008 2:50 am
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Joined: Wed Feb 14, 2007 5:37 am
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Post Re: Kloveska Military Force v2
Roy-G-Biv wrote:
CandleJack wrote:
Go to base.rte and put a // before the last line in the Index.ini.

They said the mod isn't loading.
Not, they can't load KMF Activites.


Due to me being an idiot, the KMF activities are already set on. Unknown to me, the two activities from Base.rte and the Kloveska.rte conflict with one another and crash the game. So, disabling one of them would solve the problem.


Sun Jul 06, 2008 7:38 am
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Post Re: Kloveska Military Force v2
I just noticed that the KMF Officer in No_One's avatar is holding a weapon that isn't standard to KMF Officers. Also, maybe you should change the mod so the Activities isn't already active. Unless, you already did that.


Sun Jul 06, 2008 8:15 am
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Joined: Sun Jun 29, 2008 11:08 am
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Post Re: Kloveska Military Force v2
CarbonColors wrote:
Is there a remedy to this error?
Image


I ran into this error and managed to fix it. The Jetpack and the Oppressor both use material index 182 I believe for storing their materials. Change the jetpack to something like 220 or some other unused material index.

Thats what I remember anyways, if it still gives you an error message, give me the info and I can probably jog my memory a bit.


Sun Jul 06, 2008 11:38 am
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Joined: Tue Jul 10, 2007 1:05 pm
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Location: manila, philippines
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Post Re: Kloveska Military Force v2
If your loading this on your Data index, an error will happen when it reach the Oppressor, it kinda like "overloads" it or something.


Sun Jul 06, 2008 2:30 pm
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Post Re: Kloveska Military Force v2
Am I the only person who has tried and successfully fixed this?


Sun Jul 06, 2008 4:12 pm
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Joined: Thu Feb 14, 2008 9:05 am
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Post Re: Kloveska Military Force v2
I hope to see this faction continue to update and evolve. Even with all the prettier and shinier factions, like the Crobos and DarkStorm tech, I still prefer this one as the one I use. The Executor wins my vote for favorite gun as it can deal with much more impressive enemies by outright gibbing their bits with a well placed shot. Is it just me, or is this like, one of the few factions whose troops can actually crawl correctly? <.<


Fri Jul 25, 2008 8:26 am
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Post Re: Kloveska Military Force v2
Ocular Bleeding wrote:
Is it just me, or is this like, one of the few factions whose troops can actually crawl correctly? <.<

Maybe because of their size no_one copied the coalition soldier's crawlpaths.


Fri Jul 25, 2008 4:04 pm
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Joined: Wed Jul 30, 2008 10:27 pm
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Post Re: Kloveska Military Force v2
Is there any way to actually fight the Kloveskains?
I love this mod. If only Data made mod tools to make it easier.


Wed Jul 30, 2008 10:50 pm
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