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Hellfire999
Joined: Thu Jun 14, 2007 4:24 pm Posts: 24 Location: Behind you with an AK-47!
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Has anyone managed to create a TOUGH Activities.INI?
Even playing against the crobos with coalition only stuff gets easy after awhile.
I'm looking for an invasion force that would require several MPAMS to take down...
I tried making an AAL activities file but it wouldn't work, no matter what I tried...
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Sat Jun 21, 2008 5:31 pm |
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RedSonSuperDave
Joined: Thu Jun 05, 2008 10:18 pm Posts: 49 Location: Marianna, FL
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Re: Has anyone managed to create a TOUGH Activities.INI?
Not that I'm calling you a liar or anything, but how do you survive forever against the Crobos using only Coalition units? I mean, short of exploiting the AI?
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Sat Jun 21, 2008 6:17 pm |
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Hellfire999
Joined: Thu Jun 14, 2007 4:24 pm Posts: 24 Location: Behind you with an AK-47!
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Re: Has anyone managed to create a TOUGH Activities.INI?
RedSonSuperDave wrote: Not that I'm calling you a liar or anything, but how do you survive forever against the Crobos using only Coalition units? I mean, short of exploiting the AI? Flak cannon+looting their guns Rinse and repeat And for reference I just had a brain vault slighty below ground and 50k gold....I'll admit it was hard at first but it just becomes boring, if I use AAL, DarkKlone, Kloveska, Crobo ect it becomes dead easy... That's part of the problem, I don't wanna be stuck with using coalition units...
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Sat Jun 21, 2008 6:20 pm |
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Tea
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Re: Has anyone managed to create a TOUGH Activities.INI?
I made a darkstorm activities that was pretty hard.
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Sat Jun 21, 2008 8:38 pm |
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NeoSeeker
Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
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Re: Has anyone managed to create a TOUGH Activities.INI?
i made a coalition one that's pretty hard, they overwhelm with numbers, good weapons, and they jetpack down, no dropships.
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Sat Jun 21, 2008 9:51 pm |
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Sixteen
Joined: Sun Nov 25, 2007 6:29 am Posts: 400
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Re: Has anyone managed to create a TOUGH Activities.INI?
You want something hard? Make the AI come down every half second. I did that with Grif's lightning mod. It was impossible to stand out in the storm for more than 10 seconds.
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Sat Jun 21, 2008 10:15 pm |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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Re: Has anyone managed to create a TOUGH Activities.INI?
Well, i dare say that the activities i made for the Pelian Army is quite tough, compared to the standard. Their AI is still borked, so they're not as hard as i'd want them to be. However, it's not like you'll have major problems against them if you get MPAM on them. It's not very likely that you'll survive if you use Coalition alone though, as they come in pretty big numbers.
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Sat Jun 21, 2008 11:14 pm |
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Frejesal
Joined: Sat Aug 04, 2007 11:17 pm Posts: 50
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Re: Has anyone managed to create a TOUGH Activities.INI?
NeoSeeker wrote: i made a coalition one that's pretty hard, they overwhelm with numbers, good weapons, and they jetpack down, no dropships. lol post it or send me in pm please?
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Mon Jun 23, 2008 1:07 am |
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NeoSeeker
Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
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Re: Has anyone managed to create a TOUGH Activities.INI?
You need grif's "prom's guns pack" loaded into base.rte to use it.
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Mon Jun 23, 2008 7:01 am |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: Has anyone managed to create a TOUGH Activities.INI?
NeoSeeker wrote: i made a coalition one that's pretty hard, they overwhelm with numbers, good weapons, and they jetpack down, no dropships. I thank you heartily! Never thought about having them drop without dropships. It's much better now without dropship parts crashing down all over the place.
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Mon Jun 23, 2008 5:27 pm |
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Mushroom head
Joined: Thu Jun 21, 2007 8:37 pm Posts: 215 Location: Hangar 18, somewhere in finland
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Re: Has anyone managed to create a TOUGH Activities.INI?
Used to have only Maximillians with AAL stuff on build 18. Haven't edited activities on build 20 yet, so if i edit i can post it for you.
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Mon Jun 23, 2008 5:34 pm |
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Frejesal
Joined: Sat Aug 04, 2007 11:17 pm Posts: 50
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Re: Has anyone managed to create a TOUGH Activities.INI?
NeoSeeker wrote: You need grif's "prom's guns pack" loaded into base.rte to use it. aghaghagimstupid how exactly do you load it into base.rte I replaced the original activities with the new one, now what do I do with Promguns.rte? Anyone?
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Mon Jun 23, 2008 9:43 pm |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Has anyone managed to create a TOUGH Activities.INI?
Frejesal wrote: aghaghagimstupid how exactly do you load it into base.rte I replaced the original activities with the new one, now what do I do with Promguns.rte? Anyone? 's on the wiki, you know. http://www.datarealms.com/wiki/index.ph ... ni_Editing
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Mon Jun 23, 2008 9:57 pm |
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Frejesal
Joined: Sat Aug 04, 2007 11:17 pm Posts: 50
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Re: Has anyone managed to create a TOUGH Activities.INI?
K DID EVERYTHING IT SAID
And I start CC with promsguns in my cc folder, all the includefile lines in the base.rte index without slashes, starts up just fine, I select death difficulty and it instantly crashes.
Am I supposed to leave in the slashes in the index inside Promsguns.rte? It crashes whether the includefiles in the index of promsguns are all commented out or not, but whatever.
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Mon Jun 23, 2008 10:07 pm |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: Has anyone managed to create a TOUGH Activities.INI?
Frejesal wrote: K DID EVERYTHING IT SAID
And I start CC with promsguns in my cc folder, all the includefile lines in the base.rte index without slashes, starts up just fine, I select death difficulty and it instantly crashes.
Am I supposed to leave in the slashes in the index inside Promsguns.rte? It crashes whether the includefiles in the index of promsguns are all commented out or not, but whatever. It crashes because it hasn't loaded activities.ini yet.
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Mon Jun 23, 2008 10:12 pm |
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