[B27] Kloveska Military Force v2.5.1 (Update: 6/13/12)
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Hellfire999
Joined: Thu Jun 14, 2007 4:24 pm Posts: 24 Location: Behind you with an AK-47!
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Re: Kloveska Military Force v2
Roy-G-Biv wrote: All I can say is, don't play "Death" with KMF activities. Why is that? They're dead easy to defeat, even with coalition only stuff...
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Sat Jun 21, 2008 8:30 pm |
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ddgc
Joined: Thu Dec 06, 2007 4:01 am Posts: 63 Location: Alt+F4
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Re: Kloveska Military Force v2
The activities cause your brain to gib from the number of soldiers.
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Sat Jun 21, 2008 8:58 pm |
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Adriaran
Joined: Mon Jun 23, 2008 1:55 pm Posts: 7
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Re: Kloveska Military Force v2
Hey, Awesome looking mod. DLed it to test it out but I came up with this error. There's probably someone else who already posted it and got the fix but I don't really want to go through 17 pages to look Here's the Error: Either that or I'm being totally stupid and doing something pathetically wrong lol. When I extract it and start the game up, that's what I get, but once I delete it and try again, it works perfect.
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Mon Jun 23, 2008 9:52 pm |
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Subiw
Joined: Sat Mar 01, 2008 10:12 pm Posts: 202 Location: Elsewhere
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Re: Kloveska Military Force v2
There should be a null.bmp in your Base.rte folder. Copy that and paste that into your Devices folder. Should work fine now.
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Mon Jun 23, 2008 9:56 pm |
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smithno13
Joined: Sun May 18, 2008 5:47 am Posts: 265
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Re: Kloveska Military Force v2
Go into Base.rte, Copy Null.bmp and post it in the Devices folder.
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Mon Jun 23, 2008 9:57 pm |
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smithno13
Joined: Sun May 18, 2008 5:47 am Posts: 265
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Re: Kloveska Military Force v2
-snipdoublepost-
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Mon Jun 23, 2008 9:57 pm |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Kloveska Military Force v2
That and No One should stop doing that.
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Mon Jun 23, 2008 9:57 pm |
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Subiw
Joined: Sat Mar 01, 2008 10:12 pm Posts: 202 Location: Elsewhere
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Re: Kloveska Military Force v2
Wasn't the error originally in one of Azukki's templates or something? I don't recall, but that might account for the error spanning several mods..
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Mon Jun 23, 2008 10:04 pm |
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Adriaran
Joined: Mon Jun 23, 2008 1:55 pm Posts: 7
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Re: Kloveska Military Force v2
Ah, thank you guys very much. Works perfectly now. Great mod, to.......whoever's mod it is I just have a few suggestions. They're pretty minor. For instance, maybe if you could find a way to make the breach charge stick to whatever you throw it at, because it's impossible to make it go where you want cuz it bounces away. It may have just been because I was trying it on a door. And maybe adding a little color to the sprites (those are the texture thingies, right? lol, new here) I mean I can see you intended the colors for the "Military Force" to be the light and dark gray colors. But maybe try making them a little more appealing than solid colors. I mean, you might not even want to listen to me cuz I probably dont know what I'm even talking about......rofl Hmm.....there was something else but now I can't remember....
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Mon Jun 23, 2008 11:01 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Kloveska Military Force v2
Adriaran wrote: blah blah....breach charge stick to whatever you throw it at, because it's impossible to make it go where you want cuz it bounces away...blah blah blah....And maybe adding a little color to the sprites (those are the texture thingies)... blah blah... 1) Add PinStrength = 1000 variable for it 2) Using a Paint Shop Pro or a Photo Shop, make the flood fill use a texture and see which texture looks the best over the original colors. This will be quite a work, but might actually give a face lift for the sprites with ease. Although I still disagree that the sprites are bad, these are really good imo. : o
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Tue Jun 24, 2008 1:15 pm |
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Tea
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Re: Kloveska Military Force v2
numgun wrote: Although I still disagree that the sprites are bad, these are really good imo. : o The sprites are good, they just seem to lack texture. Especially the gibs.
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Tue Jun 24, 2008 4:15 pm |
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Adriaran
Joined: Mon Jun 23, 2008 1:55 pm Posts: 7
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Re: Kloveska Military Force v2
Yeah, I really meant the textures just seem a little bland.
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Tue Jun 24, 2008 6:27 pm |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: Kloveska Military Force v2
Shading SHOULD be enough, but apparently, it's hard to shade with white. Anyways, why not make the activites include the flamethrower like thing? And the OP should have info on ALL weapons, and the dropbunker.
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Tue Jun 24, 2008 6:42 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Kloveska Military Force v2
Tea wrote: Especially the gibs. Forgot about the gibs already, but yeah youre right here, the gibs are quite... not-gib-looking. : p
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Tue Jun 24, 2008 7:02 pm |
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Adriaran
Joined: Mon Jun 23, 2008 1:55 pm Posts: 7
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Re: Kloveska Military Force v2
Those pressure grenades you made are NASTY!!! (Awesome though) And not even to the enemies either. I keep throwing them bad and blowing myself up! Lol
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Tue Jun 24, 2008 8:28 pm |
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