My First Mod, the Rapid Rpg Launcher
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THE-waBbiT
Joined: Sun Apr 27, 2008 9:48 pm Posts: 3
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My First Mod, the Rapid Rpg Launcher
This is my first mod, It is a Rpg That have 5 rounds a Mag, can fire the quite rapidly. (I know, its owerpowered and cheap.) Here is a Gif (Thanks To shelleyerest2000 For gif)
Last edited by THE-waBbiT on Tue Jul 01, 2008 4:39 pm, edited 1 time in total.
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Fri Jun 20, 2008 3:49 pm |
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Voxiferus
Joined: Thu Nov 15, 2007 3:29 pm Posts: 4
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Re: My First Mod, the Rapid Rpg Launcher
i download everything what i see, and what can download. Pretty simple and serious.
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Fri Jun 20, 2008 4:10 pm |
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Mind
Joined: Thu Mar 06, 2008 10:54 pm Posts: 1360 Location: USA
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Re: My First Mod, the Rapid Rpg Launcher
Eh, from looks, it looks like a simple RPG with an added trail. Not too bad of an idea for a first mod (I'll comment later after I try it) EDIT:Uh..I first see something obvious that you need to work on Change the names! Do not have AEmitter Template of Cannon Template Azukki even says Azukki wrote: *CHANGE THE INSTANCENAMES* So, please, in your future mods, take this into consideration
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Fri Jun 20, 2008 4:19 pm |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: My First Mod, the Rapid Rpg Launcher
Good, for a first mod. Just keep in mind that the actual rocket sprite does not rotate with the aim. So you have to make the round a sphere.
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Fri Jun 20, 2008 4:55 pm |
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shelleyerest2000
Joined: Tue May 27, 2008 10:27 pm Posts: 69
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Re: My First Mod, the Rapid Rpg Launcher
this looks pretty cool nice job
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Fri Jun 20, 2008 5:26 pm |
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THE-waBbiT
Joined: Sun Apr 27, 2008 9:48 pm Posts: 3
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Re: My First Mod, the Rapid Rpg Launcher
Well, sorry for the names, i forgot about that. And yes, it is realy simple. Its the first time i manage to put a trail on a bomb. Next time ill change the names and try to get a better sprite and effects.
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Fri Jun 20, 2008 5:29 pm |
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Brainwashed
Joined: Fri May 16, 2008 11:12 pm Posts: 471
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Re: My First Mod, the Rapid Rpg Launcher
It's not bad at all, but the explosion is way too big. You have to be at the huge distance just to ensure you won't get blow away, or have the gun knocked out of your arms. and that means you have to sacrifice accuracy. Also, you need to balance the GoldValue (it is the same as the flak cannon, while being about 10 times as powerful) and change the number of rockets. Five is too much. Two would be fine. Then, it would be worth something like 90 bucks. (Just suggesting, here.) But it's got some good aspects, too. I like the sprites, though the RapidfireRPG's has a couple of weird things on it near the end of the cannon. And the missiles are too simple, and they are not really ahead of the trail sa they should be. But still, for a first, it's very nice work. Keep at it!
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Fri Jun 20, 2008 5:53 pm |
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Mushroom head
Joined: Thu Jun 21, 2007 8:37 pm Posts: 215 Location: Hangar 18, somewhere in finland
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Re: My First Mod, the Rapid Rpg Launcher
Rapid Rpg? Not very realistic, and gun doesn't even look like an RPG
Otherwise pretty neat first mod, btw did you make the sprite or did you ditched it from picture dump?
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Fri Jun 20, 2008 6:32 pm |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: My First Mod, the Rapid Rpg Launcher
I'm with Mushroom on this. The sprite does not look like an RPG at all. It looks like some sort of SMG.
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Fri Jun 20, 2008 6:50 pm |
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Frejesal
Joined: Sat Aug 04, 2007 11:17 pm Posts: 50
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Re: My First Mod, the Rapid Rpg Launcher
And here we have people flaunting their elementary knowledge of weaponry. Seriously, just go into an AAL thread and find reasons why the orbital cannon or maxi-blower wouldn't work IRL.
A good first mod, but like Roy said, you gotta change the missile sprite to something round because it doesn't rotate in the game, just stays flat. Also, you might wanna have the RPG held higher up to look more believable, cuz it looks weird to have him holding it like an smg.
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Fri Jun 20, 2008 7:30 pm |
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Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
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Re: My First Mod, the Rapid Rpg Launcher
RPG is shoulder mounted. Also, you have to individually load each FUDGING HUGE rocket, so 5 shots fired rapidly would require a huge ass missile pod.
Pretty awesome for your first mod though, like the trails.
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Fri Jun 20, 2008 7:52 pm |
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No_0ne
Joined: Wed Feb 14, 2007 5:37 am Posts: 350
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Re: My First Mod, the Rapid Rpg Launcher
Mushroom head wrote: Rapid Rpg? Not very realistic, and gun doesn't even look like an RPG
Neither are walking skeletons.
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Fri Jun 20, 2008 11:17 pm |
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Capitan Pettyv
Joined: Tue Apr 17, 2007 6:07 am Posts: 11 Location: Europe
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Re: My First Mod, the Rapid Rpg Launcher
[/quote="Mushroom head"]?Rapid Rpg? Not very realistic, and gun doesn't even look like an RPG
Otherwise pretty neat first mod, btw did you make the sprite or did you ditched it from picture dump?[/quote]
RPG - Rocket Propelled Grenade That is a Russian anti-tank weapon - the RPG-7. But RPG don't have to look like that. It's just a form of weapons - a rocket launcher that fires "rocket" grenades - think about what you post!
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Sat Jun 21, 2008 3:13 am |
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RedSonSuperDave
Joined: Thu Jun 05, 2008 10:18 pm Posts: 49 Location: Marianna, FL
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Re: My First Mod, the Rapid Rpg Launcher
As has already been said, this is an excellent first mod. I like the sound effect. It's imbalanced compared to the standard weapons, but for fighting against modded factions, it's fine. It also doesn't cause a performance hit on my mid-level PC, you have a good balance between eye candy and performance.
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Sat Jun 21, 2008 7:07 pm |
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shelleyerest2000
Joined: Tue May 27, 2008 10:27 pm Posts: 69
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Re: My First Mod, the Rapid Rpg Launcher
want me to make gifs for it?
well heres one any way if you dont like it ill make a new one
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Sat Jun 21, 2008 7:26 pm |
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